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Didn't think to read over some of the files included in the download until now, which actually hint to the truly great twist of the wad:
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T̸̢̝̩̝͙̟̙̬̬͚̠͇͈͙͍̖͐̓̈́̐̽͑h̸̨̡̡̧̛͉͖̪̘͖̭̬̱͇͚̟̤̺̿̔͂̋̇̂̃͒̊͊͒͊̈́̅̔͐͌̃͜͜͝ͅͅí̷̢̨̛̛̼̱̳̳̤͈͕̩̝̜̯̰͙͎̲̜͖̘̝̤̣͓̣̲͆̃͌̒̃͗̋͋̀͛͐̇̐̈̋͐̅͑͊̃͐͐̄̏͘̕͜s̵͕̪̦̓̋̆̍̈́̍̃̋̀͂͂̀̈́̽̀̾̔̅̈́͌̅̄̅̽̍̓͝͝͝͠ ̶̯̱͚̯̠͎̲̯͓̼̝̞̗̣̥͕̳̤͖̲͈͉͍̼͌̊̓̆̒̋͋̂̾͂̈̈́͛́͛͌̅͊͘̚͜ī̸̡̧̢̢̡̱̩̙̞͓͙̹̻̖̬̟̬̘̦̖̪̐̄̓͆́̌̓̄̂͛͒͒̾̌̀̉͛̅̔̄̏̌̈̃̀̚͜͜͠͝ş̷̡͕̲̪̬̩͍͍̲̲͎͇̭̯͙̤͖̠̭̣̯̙̱̟͇̫̪͐̒̒̐̉͌̏͌̌̇́̉͒͋̉̈́́̃̓̚̕̚̕͜͝ ̵̛̠͎͍̳̳̀́̉̈́̓̄̀̂̉̈́̒̓̋̐̑̇̏̈̈́̾͒̏͒̕͝͝͠à̶̧̯̗̥̜̪̲͇͎͓̲̬͚̜̜̺̳͎͉̤̆́͒́̃̓̅̌̍́̍̕͝ͅ ̵̢̡̧̢̧̛̛͍̣̤͉̫̗͉͓̬̬͉͖͇̞̫̥̹̮̱̾̀̆̏̽͛͐̇͂͋͛̐͆̕̚̚͜͜͠ẇ̸̢̡̛̛̗̝̖̘̼̻̟͈̘̩͔͓͇͉͎̹̫̤̰͕̖̺̆̈́̔̈́͋̈́̎̅̽́́̓̓̐̈̃̋͘͘͜ą̶̧̛̖̠͉͉̻̠͔̬̝̬̖͖̻̣̪̪͓͙̤d̸̖̖̭̤͚͔̮͙̘̳͑͒̌̌̃̃̓͊̽̓͐̈̒͒̋̉͂͌͠.̸̨̹̺̥̩̲̮̞̠̆̓̓̈́͊͊͑̅̎̀̍͑͂̎̐̐́́̎̏͌̕͘͝͠͝͝
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As of this writing the goal has been met :)
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Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
Ahhhh sorry my man, trying to squash bugs as I catch them so I don't forget lol. Curious to see your progress! -
Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
Update #5...some minor quality of life improvements. Check OP :) -
Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
Update #4! Get your update #4 hereeee! -
Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
I look forward to what you come up with, may the force be with you! -
Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
Update#3 is ready for download! -
Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
Update#2 is now live, check the OP! -
Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
Thanks dude, it was my pleasure! I use the term "pleasure" loosely though, since having your eyes go bloodshot from staring blankly at code for hours on end isn't really ANYONE'S idea of a good time haha. -
Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
OH NOOOO...I'm so sorry XD!! For what it's worth, that rip was never intended to be universal nor was it ever meant to go public, so kudos for managing to navigate it as well as you have thus far. Funny enough, the tanks were kind of an afterthought. It wasn't until after extensive testing that I noticed something was missing, which would've been a real tragedy to have released this without their inclusion. -
I'm seeing a ton of wonderful mentions on this thread, though have yet to see this one, so I'll mention it here; Retro Ahoy! That channel has a plethora of retrospectives and in depth analysis for gaming, but it's the videos on Doom (as well as Wolfenstein and Quake) that really got me hooked...plus there's something about Stuart Brown's narration that's almost akin to its own kind of ASMR lol.
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Universal Map Enhancements
BROS_ETT_311 replied to BROS_ETT_311's topic in WAD Releases & Development
I'll take a bow to that! Thanks man, took some steady hands and a lot of patience. And don't even get me started with that thing lol. Ironically, (and I'm a bit ashamed to admit this,) I'm actually the progenitor of that inferior iteration...long story, but hopefully this makes up for that debacle. :) -
This is exactly as the name describes, "Universal Map Enhancements" from Brutal Doom v21...for any mod of your choosing! This pack comes in a couple different flavors - v21 Gold decorations map enhancements from the Gold release of BDv21 v21 Beta decorations map enhancements from the early beta releases of BDv21 CRITICAL BUG: certain mods that heavily utilize sprite overlays have a tendency to crash when attempting to operate vehicles and turrets. Morphing is effectivle broken in regards to those particular mods, and will either have to be fixed by the devs of said mods in question or GZDoom. Update #7 (03/20/2023) - EVEN DEADER MARINES Fixed texture errors during boss mode for Doom II map 30; Configured Boss Mode toggle so that it accounts for current difficulty; Re-implemented destructible corpse decorations; Removed damage caused from terrain splashes; Reintroduced mapnums for compatibility with the test map and EDAY; Package now includes a patch for "Deadly Bricks" wad; Package now includes a patch for removed mapnums (eg. compat w/ Doom RPG); Update #6 (10/13/2022) - FREEZE Overhauled code to account for whether the player tries to move at map start; Numerous other compatibility fixes for various mods; Refactored parameters for Doom 1 boss level detection; Update #5 (07/25/2022) - Q.O.L. Fixed lava texture warp; Re-introduced MapEd nums for better compatibility w/ EDAY+HOESP; Update #4 (06/16/2022) - BUG HUNT Added a script for better compatibility with D4Tv2.5 (and possibly other mods); Added an additional script for better compatibility with various PBR liquid mods; Squashed various sprite conflicts with other mods (can't remember which were affected); Removed MapEd numbers assigned to enhanced decorations to avoid conflicts with various WADS; Update #3 (05/11/2022) - EDAY / HOESP Adapted pack to work as a compatibility patch for EDay / Hell On Earth Starter Pack (HOESP); Re-worked the Boss toggle system; Fixed sprite conflicts with the following mods: Dead Marine / Smooth Doom; Added compatibility with the following mod: Warhammer 40k Astartes; Update #2 (05/04/2022) - BOSS MODE Bosses can now be toggled off/on mid-level (restarts level, use cautiously); Fixed sprite conflict with the Mancubus attack (fatshot); Additional compatibility support for Project Brutality; Removed unused sounds and compressed wav files to ogg format; Dropped support for ZDoom2.8.1, use ZZDoom if software rendering is preferred; Update #1 (04/23/2022) - Standard (non-ZDoom) versions are now compatible with Wadsmoosh; IMPORTANT NOTE Load whichever pack you choose LAST in your mod load order, or at least after the gameplay mod, as you will be more likely to experience glitches otherwise. For Windows/Linux users, it is recommended to use a launcher (ie. ZDL Zdoom.org) for better ease in loading mods. Alternatively, you can create a batch file to achieve the same effect. ex. gzdoom.exe -file gameplaymod.pk3 -UniversalMapEnhancements_v21Gold_RC#.pk3 Mac users can use the built in launcher provided by their choice in source port (GZDoom, ZZDoom, Zandronum). I'm aware there are other methods of accomplishing the "universal" nature of this mod. However, the method provided in this upload resulted in greater compatibility across source ports, without the need of restricting to features found in specific ports. Now, behold the splendor of hell and get to slaying!! - BROS_ETT_311 Preview here!! https://imgur.com/a/EqYtHKM Download here!! https://www.mediafire.com/file/p8myesdqciuoda1/Universal_Map_Enhancements.zip/file https://www.moddb.com/mods/brutal-doom/addons/universal-map-enhancements PS. Fee free to check out my Doom music reinterpretation to pair along with this - https://www.moddb.com/games/doom/addons/dacote-doom-music-reinterpreted https://soundcloud.com/ben-rosett
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Sorry if anyone has brought this up already, but is there a wadsmoosh version or patch of this mod?