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Everything posted by Finnthemapmaker

  1. Finnthemapmaker

    How to make teleporting monsters in Doom:Doom 2 format

    Hey it worked. Thanks for the help again :p
  2. I don't know how to make them , please tell.
  3. Finnthemapmaker

    What makes a level fun?

    The title says it.
  4. Finnthemapmaker

    I'm Also Looking to Play and Record Your Maps 2

    @HAK3180 My bad i should have told what port you should use.This was the first time i helped with a project so sorry if the map felt bland and generic.this was also the first time i used A none Udmf format so i was limited to what i can do.I mean at the end of the day no matter what gimmick i give to you . you will still do the same thing. shoot. There is not much you can besides spicing up the combat a bit.Also you were right about the map having too much space in some areas.Anyway tnx for the feeeback!
  5. Finnthemapmaker

    I'm Also Looking to Play and Record Your Maps 2

    Hey https://www.dropbox.com/s/u4k5fa58tpz95mm/MAP01.wad?dl=0 If you could do my next. This was for the Zekhmet project.
  6. Finnthemapmaker

    Post Your Doom Picture (Part 2)

    @Zanieon Wow i wish i could map like you someday.
  7. Finnthemapmaker

    Can't move ground and celling textures

    I can't move ground or celling textures in Doom:Doom2 format and it's annoying cuz it makes teleports and lights look ugly.
  8. Finnthemapmaker

    Can't move ground and celling textures

    Thanks for telling , i didn't actually know.
  9. @yakfak i think @Suitepee is the man for this.
  10. Finnthemapmaker

    (MAPPERS NEEDED)The New Horizons 2

    @Elio Nako EDIT:So i renamed it to E1M2 and the map can only be played on ultimate doom.Should this be happening ?
  11. Finnthemapmaker

    (MAPPERS NEEDED)The New Horizons 2

    @Elio Nako Hey just to make things sure The format should be Doom:Doom 2 (DoomFormat) with Doom 2 Iwad right. Should the configurations be on Udmf and ZDoom acs script ?Also i already started to work on the map.
  12. Finnthemapmaker

    (MAPPERS NEEDED)The New Horizons 2

    Hey can i do E1M2? Also if it's a doom 2 wad doesn't that mean the maps should be called MAP01 or something. Sence EM's were only in Ultimate doom.
  13. @yakfak It was called Zekhmet's Gardens but you can change it if you want.
  14. Finnthemapmaker

    Teleports for Boom Format doom 2

    It worked thanks for the help everyone.
  15. Finnthemapmaker

    Teleports for Boom Format doom 2

    How do i make em?
  16. @yakfak It's done , sorry for the delay. https://www.dropbox.com/s/u4k5fa58tpz95mm/MAP01.wad?dl=0
  17. @yakfakOk tell me what format should I start I will just copy the map n paste it on the format I I should have used. (Also it isn't wasn't supposed to be udmf as well right).
  18. Finnthemapmaker

    Change music when you see an enemy

    How can I make that whenever a player sees an enemy a attack version of the music plays , and when there is no enemies a peace version plays ?
  19. @yakfak sorry but I don't know I only tested it in Gzdoom.
  20. @yakfak Hey my map is done! https://www.dropbox.com/s/u4k5fa58tpz95mm/MAP01.wad?dl=0
  21. Finnthemapmaker


    Link-https://www.dropbox.com/sh/yz973s89kjdijqz/AABp8848FiI2YN5o7f3_4dwta?dl=0 MAP-O1 IWAD-Doom 2 Made with-GzDooM Builder Tested with-GzDooM Map type-Vanilla JUMP-DON'T USE CROUCH-DON'T USE FREELOOK-should NOT be used but ALLOWED Known Bugs that can't be Fixed-Says it has 90 secrets even tho they are only 32 Custom assets used-one midi,new skybox Gzdoom features used-None Time took to make the map-4 days Format-UDMF format ONLY SINGLEPLAYER (the creators of the custom assets are credited via READ.ME files) Pictures:
  22. Finnthemapmaker


    @mArt1And00m3r11339 Good gameplay and thanks for playing
  23. Finnthemapmaker

    I'm Also Looking to Play and Record Your Maps 2

    Hey if you could play an old wad of mine next. It's only 1 map and it's short.
  24. Finnthemapmaker


    Link-https://www.dropbox.com/sh/ye7uxzseak4ygkw/AAD4R6l9-EOkoRZzSsnXmVTZa?dl=0 MAPS-01,02 IWAD-Doom 2 Made with-GzDoom Builder Tested With-GzDoom Map type-Vanilla gameplay with decent amount of detail JUMP-DON'T USE CROUCH-DON'T USE FREELOOK-Should NOT be used but ALLOWED Known Bugs-None found yet Custom Assests used-2 new midis and 1 new skybox, 1 new decorate prop Gzdoom features used-Only 1 dynamic light and a small 3D bridge Time Took to make the maps- Map01-5 days Map02-5 days Format-UDMF FORMAT MAIN PURPOSE-Singleplayer CO-OP-YES (The creators of the custom assests are credited via READ.ME files) Pictures-
  25. @yakfak Few things to ask. Can i use Gzdoom builder? What format should i use? Can use things like 3d floors or slopes? For how much maps are we aiming for?