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Everything posted by MuratMikal

  1. MuratMikal

    NOVA: The Birth

    This is a great megawad! Most of maps are well designed, balanced and pretty fun to play. The first hard part of megawad is MAP 15, the final fight (2 parts). After that, MAP 17 is other major spike in difficulty. Then, MAP 28 and 30 are very hard, with 30 being the hardest of the set. Anyway, favorite maps = 18, 20, 25, 28 and 30 (half of it really). The only bad map I've found is MAP 31. Overall it's a megawad I recommend but be warned MAP 30 is very though in UV, I had to play this in HMP instead. I will certainly replay this one eventually!
  2. MuratMikal

    Doom 64 for Doom II

    Mediocre megawad. There're many puzzles along the maps and the small monster count makes me wonder if it's a puzzle oriented wad instead of an action one. Anyway, not my cup of tea.
  3. MuratMikal

    ZPack - Random Maps for ZDoom

    Played all maps in HMP difficulty with keyboard only. This is an interesting megawad which use several features present in ZDOOM such as swimming underwater, attacking monsters with help of friendly marines, flying upward through a giant fan among others. All maps are well design but few aren't balanced properly (for example E2M3 and E3M0, which really need more health). Speaking of E3M0, it is the worst map of the megawad, besides not balanced properly it's very cramped and all over the place. The best for me are E1M7, E1M8, E2M7, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8 and E3M9. All the other maps are OK to play. I would reccomend only for those who don't mind some customs monsters.
  4. MuratMikal

    Crimson Canyon

    One of best sets of maps I've ever played. Perfect balanced combat at UV, nice layouts and monster count in good numbers (could be higher though). Would love to play a megawad made by J S Graham!
  5. MuratMikal

    Struggle - Antaresian Legacy

    I've finished the megawad right now and I can say I was very wrong in my first review. This megawad will getting better and better with the sucessive maps and the difficulty doesn't rise much. The first maps didn't do well for me but after MAP 11 till the end I had a blast! Besides, the textures are very beautiful and the maps are finely crafted, I can see why it get a cacoward! Favorite maps = 15, 31, 32, 19, 20, 27, 28, 29 and 30. Excellent job antares031, hope you keep mapping!
  6. MuratMikal

    The DOOM Tribute Project

    An excelent work! Even with custom monsters the difficulty of this megawad is very easy due to ammount of power ups given by the author. The maps are very well made and some requires a bit of exploration to progress but nothing- too obscure. Favorite MAPS = 04, 22, 23 and 26. The only MAP I didn't like was MAP 25 because it was way too cramped. What I really liked in the megawad is the additional blood features when you shot enemies. Outstanding work Mr.Alando1! Will certainly replay this one!
  7. MuratMikal


    Great megawad. Most maps are balanced in UV and very fun to MAX. Unlike it was wrote in read me the maps after 24 aren't that hard if compared with mapsets of nowadays. Anyway, the best for me are = 04, 05, 10, 31, 32, 16, 19, 24 , 29. I found only 3 bad maps out of 35 = 06, 30 and 35. Definitely recommended!
  8. MuratMikal

    Vanished Colony

    An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
  9. MuratMikal

    Five Rooms of Doom

    The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
  10. MuratMikal


    Forli did a great job with these maps, it's really one of best doom levels I've played! The music is stunning, almost all maps have great and addictive tracks. In MAP 07 there're some questionable archvile traps and MAP 09 is very hard with keyboard only, but it's doable if playing cautiosly and with some saves. The rest of gameplay is perfect, challenging maps without be unfair. I recommend everyone to play these levels if you're looking for a challenge and well made maps. I'm certain you'll have a blast!
  11. MuratMikal

    Witness Of Time

    If you don't like confusing maps you should steer away from this one. I will give one star though only for the combat because it's challenging but not unfair at UV
  12. MuratMikal

    1 Monster Megawad

    I really liked the gimmick with 1 monster of each kind in each level. Favourite maps = 05 (Pinkies), 08 (Sargeant), 09 (Lost Soul), 11 and 15 (Spectres), 16 (Mancubus) and 17 (Chaingunner). MAP 19 would be a favorite if it had more ammo, shotgunning 439 cacodemos is very boring and takes a lot of time, really should have more plasma or rocket ammo. This aside, it's a very enjoyable set of maps.
  13. MuratMikal

    Doom 2 Reloaded

    It's a very bad megawad. Most of maps are very cramped and confusing to navigate and as if it wasn't enough, the power ups are in hard to find secrets. I don't care about the lack of music because I always use my own midi pack but I can see how it can affect other ppl. The worse maps for me were 18, 32 and 30 but almost all are bad.
  14. MuratMikal

    The Community Chest Project

    This one along with CC 4 are the best community chests out there. Many maps are enjoyable and balanced properly, had a good time playing those. The Great maps for me are = 07, 10, 12, 15, 32, 17, 18, 19, 20 and 28. Good maps = 02, 04, 05, 13, 31, 16, 24, 26 and 27. Bad maps = 06, 21, 25 and 29. Found only 4 bad maps out of 32, worth 5 stars for me.
  15. MuratMikal

    Bloody steel

    "Very good set of maps. The design is pretty good, huge layouts and immersive experience that looks like you're really there. You play in differents and beautiful settings such as a huge facility, mansion, destroyed city among others. The gameplay also is fine, tough battles sometimes but always fair, the author provides enough powerup to deal with the monsters. Favourite map for me is MAP 07, a huge slaughter oriented map that takes at least 45 minutes to finish. If you had to play only 1 map you should really play this one.
  16. MuratMikal

    Killing Adventure 2

    This is one of best megawads's I've played. I didn't find any bad maps, and they're on the easy side due to large ammount of ammo, health and powerups the author provides. Some maps have more than 500 monsters and can be slaughterish so be warned. I feel there should've more reviews of this megawad for it to be more acknowledged.
  17. MuratMikal

    1994 Tune-up Community Project

    Pretty good megawad. Most maps are balanced on UV and very fun to MAX. The best for me were = 08 | 09 | 17 | 18 | 21 | 27 | 28 and 29. I just found 2 bad maps which were 15 and 32. Definitely worth a play.
  18. MuratMikal

    Icarus: Alien Vanguard

    Bad megawad. Most of maps are medium/heavy puzzle oriented with focus on exploration gameplay rather than combating, which is not my cup of tea. Also, the combat is way too boring with most maps having lower monster count.
  19. MuratMikal

    Doomworld Mega Project 2017

    "The majority of maps are playable, balanced and very fun. The best ones for me were MAP 17 (by Forli), MAP 20 (by Nate River), MAP 24 (by antares031), MAP 36 (by bonnie) and MAP 42 (by RaphaelMode). Good maps were MAP 03, 11, 18, 21, 23, 28, 30, 31, 32, 33, 37, 39, 41, 43 and 51. Bad Maps = 05, 10, 13, 19, 22, 35, 38, 40 and 50. All the other maps were fine to play but nothing special. So, only 9 bad maps out of 52, deserves at least 4 stars from me.
    Now, that's more like it. A very beautiful, balanced and challenging megawad overall, enjoyed almost all maps at UV. This is how a set of maps should be done, easy levels at first and increasing the difficult on next maps. The best maps for me were = 06, 10, 11, 12, 15, 18, 32 and 24. I only didn't like the map 19. Certainly worth a shot!
  20. MuratMikal

    Reticula: Episode 1

    Trash. Just avoid it. Author doesn't know how balance properly the levels, I was playing in HMP and after the 3th chaingunner ambush on MAP 01 I quit. Unfair gameplay, you shouldn't waste your time with this one.
  21. MuratMikal

    EPIC 2

    Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    This would be a good megawad if wasn't marred by bad health/power ups balance throughout. The high difficult stems of this, as an example MAP 16 where there're 642 monsters (being a bunch of revenants, mancubus, archviles, etc) and you have only 4 medikit and 4 stimpacks in the whole map, that's it. No green/blue armor and no powerup of any kind. And unfortunately this happen in all maps, so either the player has to save scum (because he can't afford lose health) or play with respawn items. If the author knew how balance properly the levels (as the big majority of megawad I've played) this would be way better.
  22. MuratMikal

    How old is everyone here?

    I'm 33.
  23. MuratMikal

    Community Chest 4

    Played all maps on UV with keyboard only. This is a incredible megawad with a lot of good maps such as 10, 11, 13, 32, 16, 17, 24, 27, 28 and 29. The only map I didn't like was MAP 18 because it's very confusing to navigate. All other maps were fine to play. I would recommend this megawad only for moderate or advanced doomers, not for beginners. And, for moderate level doomers it's better play on HMP otherwise you'll suffer a lot in some maps (for example: 32, 19, 29 and 30).