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Everything posted by MuratMikal
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Utter trash. The gameplay consist in cramped fights with confusing design, I had to use noclip a lot to progress. Also, there're two tropes the author overuse to annoy the players: Everytime you teleport to any location there's one pinky right behind you and you'll take unavoidable damage. But it isn't the worst thing: there're a lot and I mean it - almost any liquid you encounter slows down your movement, making dodge very hard or impossible because doomguy rely in his fast speed to dodge projectiles. I'm writing this review to warn other people of download this kind of shit on idarchives and waste their time.
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An uneven MEGAWAD. The earlier maps are very good with great design and balanced gameplay. As the megawad advances after MAP 20 the maps get much more convoluted with obscure progression (sometimes very obtuse, even with idbeholdM it's still very hard to figure out progression) and scarce rocket/cell plasma which make a chore to trudge along with a lot of hellknights/revenants and other medium tier monsters. I could deal with the scarcity of ammo but what bogs me down was the confusing layout of some maps. Anyway, it was very good until MAP 20 after that not so much.
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I really liked this one megawad! Very difficult, chaingunners is indeed overused all through the maps while other enemies are underused. I didn't find any unfair encounters as others have pointed out. I will say though MAP 12 is very confusing, didn't like this one. Favorite MAPS = 06, 10, 08 and 16. I would really recommend it but you should play very carefully due to the ammount of hitscanners.
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Highly disagree here with NuMetalManiak. I tend to like some earlier desinging maps but this is just horrendous. Boxing desing, obtuse progression, not balanced gameplay, all that is bad in DOOM is on this wad. How anyone waste their time playing this shit is beyond me. This shouldn't never be uploaded to idgames, instead should go straight to the recycle bin.
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The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
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Great megawad! There're 40 maps on this megawad and almost all are very good to play, balanced gameplay in UV (with exception of 2 or so maps) and interesting traps. MAP 17 along with 26 are the hardests maps of the set. Any doomer will probably enjoy this in lower difficulties. Favorite maps = 04, 06, 11, 13, 32, 19, 20, 22, 25, 27, 29, 39 and 40.
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I played the first 5 maps in UV but didn't like it because of the high difficulty (as it should be since I was playing at highest difficulty). So, I turned to HMP and had a blast though the entire megawad! Make no mistake, it's still hard but the gameplay is balanced enough to overcome the high difficulty as there're a lot of soulsphere and megasphere in HMP. Also, the maps are well designed and not confusing which is always a plus for me. Pipicz really knows how to balance the maps! Favorite Maps = 06, 13, 14, 18, 20, 23 and 25. Bad Maps = 31 and 29. I advise you to play this megawad only if you're an experienced player otherwise you'll likely to get frustated.
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This is a great megawad! Most of maps are well designed, balanced and pretty fun to play. The first hard part of megawad is MAP 15, the final fight (2 parts). After that, MAP 17 is other major spike in difficulty. Then, MAP 28 and 30 are very hard, with 30 being the hardest of the set. Anyway, favorite maps = 18, 20, 25, 28 and 30 (half of it really). The only bad map I've found is MAP 31. Overall it's a megawad I recommend but be warned MAP 30 is very though in UV, I had to play this in HMP instead. I will certainly replay this one eventually!
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Played all maps in HMP difficulty with keyboard only. This is an interesting megawad which use several features present in ZDOOM such as swimming underwater, attacking monsters with help of friendly marines, flying upward through a giant fan among others. All maps are well design but few aren't balanced properly (for example E2M3 and E3M0, which really need more health). Speaking of E3M0, it is the worst map of the megawad, besides not balanced properly it's very cramped and all over the place. The best for me are E1M7, E1M8, E2M7, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8 and E3M9. All the other maps are OK to play. I would reccomend only for those who don't mind some customs monsters.
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I've finished the megawad right now and I can say I was very wrong in my first review. This megawad will getting better and better with the sucessive maps and the difficulty doesn't rise much. The first maps didn't do well for me but after MAP 11 till the end I had a blast! Besides, the textures are very beautiful and the maps are finely crafted, I can see why it get a cacoward! Favorite maps = 15, 31, 32, 19, 20, 27, 28, 29 and 30. Excellent job antares031, hope you keep mapping!
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An excelent work! Even with custom monsters the difficulty of this megawad is very easy due to ammount of power ups given by the author. The maps are very well made and some requires a bit of exploration to progress but nothing- too obscure. Favorite MAPS = 04, 22, 23 and 26. The only MAP I didn't like was MAP 25 because it was way too cramped. What I really liked in the megawad is the additional blood features when you shot enemies. Outstanding work Mr.Alando1! Will certainly replay this one!
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Great megawad. Most maps are balanced in UV and very fun to MAX. Unlike it was wrote in read me the maps after 24 aren't that hard if compared with mapsets of nowadays. Anyway, the best for me are = 04, 05, 10, 31, 32, 16, 19, 24 , 29. I found only 3 bad maps out of 35 = 06, 30 and 35. Definitely recommended!
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The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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Forli did a great job with these maps, it's really one of best doom levels I've played! The music is stunning, almost all maps have great and addictive tracks. In MAP 07 there're some questionable archvile traps and MAP 09 is very hard with keyboard only, but it's doable if playing cautiosly and with some saves. The rest of gameplay is perfect, challenging maps without be unfair. I recommend everyone to play these levels if you're looking for a challenge and well made maps. I'm certain you'll have a blast!
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I really liked the gimmick with 1 monster of each kind in each level. Favourite maps = 05 (Pinkies), 08 (Sargeant), 09 (Lost Soul), 11 and 15 (Spectres), 16 (Mancubus) and 17 (Chaingunner). MAP 19 would be a favorite if it had more ammo, shotgunning 439 cacodemos is very boring and takes a lot of time, really should have more plasma or rocket ammo. This aside, it's a very enjoyable set of maps.
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It's a very bad megawad. Most of maps are very cramped and confusing to navigate and as if it wasn't enough, the power ups are in hard to find secrets. I don't care about the lack of music because I always use my own midi pack but I can see how it can affect other ppl. The worse maps for me were 18, 32 and 30 but almost all are bad.
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This one along with CC 4 are the best community chests out there. Many maps are enjoyable and balanced properly, had a good time playing those. The Great maps for me are = 07, 10, 12, 15, 32, 17, 18, 19, 20 and 28. Good maps = 02, 04, 05, 13, 31, 16, 24, 26 and 27. Bad maps = 06, 21, 25 and 29. Found only 4 bad maps out of 32, worth 5 stars for me.
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"Very good set of maps. The design is pretty good, huge layouts and immersive experience that looks like you're really there. You play in differents and beautiful settings such as a huge facility, mansion, destroyed city among others. The gameplay also is fine, tough battles sometimes but always fair, the author provides enough powerup to deal with the monsters. Favourite map for me is MAP 07, a huge slaughter oriented map that takes at least 45 minutes to finish. If you had to play only 1 map you should really play this one.
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This is one of best megawads's I've played. I didn't find any bad maps, and they're on the easy side due to large ammount of ammo, health and powerups the author provides. Some maps have more than 500 monsters and can be slaughterish so be warned. I feel there should've more reviews of this megawad for it to be more acknowledged.
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