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grandgreed

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  1. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Please read Doom topic
  2. grandgreed

    Hexen Neural Upscale [08.01.2018]

    I found option in Doomsday which can disable black outlines, it works only with original sprites. In Doomsday only hud weapons stretched. Black outlines is result of upscaling modded sprites. As time becomes available, I will do the removal.
  3. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Black outlines it's not engine issue. Contours appear during the processing of objects without a background. All sprites have no transparency, only cuts around objects. This is the cause of the contour.
  4. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Unfortunately there is no such option.
  5. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Yes. Or another word "black texture outlines", I know that problem. It should be cut off and additional processing with transparency at the edges of the fire is required. Plus antialiasing. It's a hard precise work.
  6. grandgreed

    Hexen Neural Upscale [08.01.2018]

    What effects? If you mean "hq resize mode" on GZ, that yes its a little better. Screens from GZ. Before and after Crop from Doomsday (up) and GZ (down). Doomsday hud weapon some stretched due widescreen res.
  7. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Some Heretic ? Before After
  8. grandgreed

    Hexen Neural Upscale [08.01.2018]

    GZDoom can customize the type of clipping sprites. Checked in Hexen and did not find issues with placing. About HUD weapons padding. It's ports problems. For example Doomsday engine don't have it. About "fake" sprites. If you can find it, please tell me and I will fix it.
  9. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Main post updated with download link.
  10. grandgreed

    Hexen Neural Upscale [08.01.2018]

    You talking about really things. According to deep tables of images in consciousness which describe visual type of objects we interpret all things according to this perception. One man will see what will be coordinated with his tables, other man will see some another. So we can see in sprites truely image but ai can't. Sprites are too small to be interpret correctly. This moments needs to be corrected manually. I know some tricks how to correct sprites that ai accepted changes but it will take more time.
  11. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Korax like this? All scales are coincide with proportions. Size of textures can be huge or ultra small, anyway engine will size it to model normals. It is extremely delicate work with such details. Other things depend on the general specification.
  12. grandgreed

    Hexen Neural Upscale [08.01.2018]

    I can't find it. There missed (or I am don't see) manual of the folders structure inside package. Engine accepts everything except Hud weapons. Maybe subfolders are used there? I like dengine and want to understand this moment.
  13. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Already done 2237 entires. But there are some problems with very small sprites (like 3x7 px) and need more time to get correct view. Enemy
  14. grandgreed

    Hexen Neural Upscale [08.01.2018]

    Will make package for it. It's true. Engine automatic collects everything (textures/sprites) from pk3 with their original lmp names. First version will relese for few days.
  15. grandgreed

    Hexen Neural Upscale [08.01.2018]

    reserved
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