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4everDoomed

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About 4everDoomed

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  1. Thanks for voting so far! Damn, just as I thought. I already had a hunch about what would happen here. But I also didn't expect such a high majority. Good to know...
  2. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    Yes. Simply read a couple of entries above yours ;-)
  3. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    I also respect that. But there could be a compromise. I'd probably try to include an option that allows you to turn "realism mode" on/off or something like that.
  4. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    It didn't bother me that much, but I don't necessarily need such effects either. I'm interested how other players think about that topic, so I created a poll
  5. I just saw the discussion in the Triton II thread about Doomguy's movement. I'm curious how other Doomworld members think about that issue.
  6. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    I finished this awesome Megawad today! It took me approximately 30 hours to reach the end and I don't regret any minute of it. I was able to collect roughly 78% of all secrets, cleared out 82% of all demonic presence and found access to 7 bonus maps without cheating. (I once got badly stuck somewhere, used a noclip to get to the exit and was so pissed about that, that I replayed the map properly the day after,- turned out it was a damn candle hiding a switch behind) I chose HNTR to get used to the maps and there's already a lot of action on that difficulty. It wouldn't be a shame by starting on wimpy, I suppose. I'll definitely try another round on UV later, but pistol starts seem to be quite impossible on that level if you intend to go for 100% kills. For me personally, it’s a perfectly made wad regarding gameplay, ambience and exploring. The Triton campaign never got boring or lacked of originality. The introduction of Duke of Hell adds a nice spicy flavour as well and makes combats more exciting, especially in the later half of the campaign. Use crushers, provoke infights and get rid of Arch-Viles ASAP or you'll run out of ammo too quickly. All in all, it's really a beautiful recreation of @RockHardGamer 45's Triton and every PSX DOOM and DOOM64 lover should give that one a try. I'm going to nominate @BeeWen's remake for the Cacowards'20. Hopefully, more will like it the way I do. On the other hand: I wouldn’t recommend this wad though for still less experienced players that either : - never played DOOM before - have always a bad sense for orientation and memory in level layouts - barely recognize any details that might be important for the missions progress If you don’t know how the classic DOOM episodes work with all their hidden (also timed) switches, lifts, pathways, „what-does-happen-if-scenarios“, possible connections to a completely different room etc.- they’ll probably wander around in those Triton maps eternally. Here's not only shooting...but thinking ! Cheers!
  7. 4everDoomed

    Cacowards 2020 Mentionation Thread

    After nights of gameplay, I need to mention the following one: Triton II / Remake by @BeeWen (and thanks to @RockHardGamer 45, without Triton there wouldn't be that remake ;-)
  8. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    Map 23 "Worship" : The switch that lowers the pillar with the yellow keycard on top of it can be hit multiple times,- which ends up in a bug. The pillar lowers probably indefinitely and causes sort of a hole in the map. You fall in and leave the map that way. That's how it looks like after hitting the switch once : Here's the same spot after hitting the switch two or three times...the pillar disappears and if you step on that area... Doomguy has left the building. XD
  9. 4everDoomed

    Neil Peart dead at 67

    I really don’t know what to say, I can’t believe that. I’m very sorry. RUSH is one of the few bands which I like from their first to last album. I only saw them live twice. My deep condolences to his family and former bandmates Geddy and Alex. It really sucks to live in an era in which you witness all those losses of iconic musicians and actors that you grew up with.
  10. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    It's only a beauty flaw in the 22nd map, "The Lost Temple" (the central room that you enter from the starting point). These candlesticks are placed too close to the walls and mess up the skull textures. The other side of that room looks fine. Just mentioning in case for planning another update ;-)
  11. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    Map "Crying Fears"... The Spider Mastermind gets trapped in that teleport destination. Was that done intentionally? Whether or not, good for Doomguy at that point... still it's odd. Would be nicer if it could step out of there and pester you in the next sector as well. case closed
  12. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    LOL !! Check out the right side, there's a switch hidden in one of those dark "cages". It lowers the pillar and you can travel to your next problem, haha ;-))) Try to be patient and look in every corner. Those maps are definitely not made to be rushed through, at least not the first time. As soon as you're stuck, think logically. There's always a way out.
  13. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    It happens. By the way, did you find the secret exit to Triton Plant? There is a red key....LOL. Took me a while until I found out how to reach that damn thing. I almost thought it was a botched linedef....:D
  14. 4everDoomed

    PSX DOOM Megawad: Fall of Triton Remake - TRITON II

    If I remember it correctly : Yes, that's it : There is a room very near to that, where two crushers drop out of the ceiling (you have to collect the yellow key first to activate a door which then reveals that crusher sector...between those crushers is a switch and that one lowers the BFG pillar...But better be quick, it's shortly timed.
  15. 4everDoomed

    what are you working on? I wanna see your wads.

    Sewers..... most people probably hate such maps. I don't like them either. Nevertheless, I feel I have to make at least one pure sewer map with all the annoying crap that comes with it, and even if it's only as a bonus map via secret exit or something.
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