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Everything posted by OleBumma
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How well did the first Doom run on average PCs of the time?
OleBumma replied to Jack9955's topic in Doom General Discussion
my pc from '96 would crash 8/10 times, I think this law applied to Doom aswell. I do remember completing the game back then, so it was maybe one of the few games I had that could run without major issues. -
Lol…. Romero still owes us an explanation for this 👀
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that sounds awesome! I wish I had things like that stashed on old floppies. sure remember I used to backup my copy of Doom II to floppies back in '96 scripting my own batch installer for it, but I got rid of those ever since I discovered how to burn CD's in '01! there's been a time I searched all over for those diskettes still under the impression that I treasured them somewhere. :T good luck with recovering those wads!
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in doom 6 imps will poop in the middle of the fight >.>
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Which doom game do you have the most nostalgia with?
OleBumma replied to nathanB404's topic in Doom General Discussion
The ending of episode 1 takes me back to those days when I would freak out as a kid hoppin into that black hole dimension leading to nothing but death lol I think going through each episode was such a quest for me back then, I still have a diary from that year where I would take notes of my progresses. ._. -
Resource to get classic DOS installs for classic doom games?
OleBumma replied to Obsidian Plague's topic in Doom General Discussion
Yes, Doomgate was great at that. -
Apparently the megawad I made in 1994/95 (at 13/14 years old) has been on idgames since 2000.
OleBumma replied to ginc's topic in WAD Discussion
Hell, you convinced me. I’ll be playing your wad real soon! :3 speakin of stuff we would put out back when we were young bucks on the scene, I got pretty surprised one night seeing players still using Quake 2 skin models I created 20 years ago. Regardless to how much we feel embarrassed about that stuff it’s a pretty cool feeling to see others enjoy it. -
Pelit-lehti 1994 Doom Mapping Contest and Wad Compilation
OleBumma replied to thestarrover's topic in WAD Discussion
cool and relaxing episode to play :3 -
I've been thinking for a while to pick 4 episode to group as a E1-E4 episode set. this thread seems my helping way to go! :p
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Bubble tea!
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21 gun salute for the resource files stuck in the limbo, like this 👾, in waiting to be rescued one day someday 😔
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Most of the maps from the August 2002 beta build are polished up versions of the May 2001 beta build, and the very few left unfinished can be found finished in the 2005 levels.zip Although Metabolist took down quite a bunch of his maps that he initially compiled into the May 2001 build. in poor words, the August 2002 build can be patched up making a quite playable build, and also all 32 maps from the 2005 levels.zip can be teamed together as reference for the most up to date revision up until 2005. I’m already lookin into it for my own fun lol, almost done with the 2002 build. Only thing I haven’t really looked into is the resource files. all files to metabolist’s old website are still live on doomworld, only the homepages are replaced with 404 pages lol
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password is "enn" minus the quotes
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@Berubaretto @SiFi270 maybe @Vile has been familiar with that beta....
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What happened to the ORIGINAL release of the Press Release Beta? (and other alphas)
OleBumma replied to Frost-Core's topic in Doom General Discussion
The majority came from BBS lists and some got around through email exchanges, so it’s impossible to go back to the source. The Doom team might have the original medias, if those even existed. I think id approved them sometime around ‘98 to be included in the historical archive but they were all BBS leaks prior to that. -
does anybody know what's the mechanic to progress in the gameplay of this map?? the cyberdemon is supposed to kill himself, but he keeps shooting from the acid pit and never dies by splash damage. map slot is E1M8. here's the description from the author. Harlock's Battle.wad (Slot E1m8).zip
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Robert Olsen (Harlock)'s Battle.wad
OleBumma replied to OleBumma's topic in Map Releases & Development
Nukage shouldn’t damage him? The nukage doesn’t seem to damage me either… -
Robert Olsen (Harlock)'s Battle.wad
OleBumma replied to OleBumma's topic in Map Releases & Development
he can be killed, and he can be killed by enemies, but nothing happens after that. seems I'm unable to naturally progress with the map, there are more enemies in hidden areas that are supposed to show up after he "kills himself". -
Robert Olsen (Harlock)'s Battle.wad
OleBumma replied to OleBumma's topic in Map Releases & Development
so the author trolled me for the whole time :\ -
thanks there! no idea how in hell I overlooked that one.
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Yonatan Donner maps 17 (Broken World) and 30 (The Holy Goat) off of TNT's "Pursuit" deathmatch megawad were also made into SP maps by the author, according to his old page. https://web.archive.org/web/20010505212003fw_/http://www.geocities.com/hollywood/4704/doomlevs.html https://web.archive.org/web/20010404035136fw_/http://www.geocities.com/Hollywood/4704/ no idea if he ever released them anywhere.
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Most obscure Doom fact you know
OleBumma replied to spineapple tea's topic in Doom General Discussion
can't speak on this matter or I'd be called an heretic. -
I can't even find the floppy disks I had my bastardized copy from '96 of Doom II on... :c
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older than yo granny.
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if the file is created somewhere in your Program Files / AppData folders move the prboom-plus.cfg file to Prboom+ folder for the engine to easy access the config.