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Quasar

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Everything posted by Quasar

  1. One idea would be to spawn a console app as a separate process and capture its standard IO handles to interact with from the port.
  2. Quasar

    Doomworld has been compromised.

    I'd like to note that changing your pwd or other data right now doesn't do any good if the exploit hasn't been fixed on the server. It could just be exfiltrated again using the same method.
  3. The code previously referenced at https://www.doomworld.com/vb/thread/127895 (which was at the github repository URL of https://github.com/atsb/boom-editing-tools ) has been removed by its author. If you have a local clone of that repository, and you have a github account, please look at pushing it online. If you can't or don't want to do that, then please send me a zip of the code and I will do it myself.
  4. Quasar

    The 7:17 theory….

    Backseat modding is not welcome, don't do it.
  5. Quasar

    64-bit Boom Editing Utilities removed

    Thanks for the update.
  6. Quasar

    The 7:17 theory….

    While you're correct about id Software moving on to another project, as they were publicly posting jobs/help wanted notices regarding it a while back, I will note that the Quake remaster was mostly our project at Nightdive. We had 3 people (5 momentarily, to help with a specific task) from the id team total on board. So whatever the rest of the hundred(s) of employees they have are doing is something else entirely and wasn't sidetracked/derailed by that.
  7. Quasar

    64-bit Boom Editing Utilities removed

    I'd expect use of command line tools to be very niche. However I personally consider them to be something important to have around, and it's one of the repos that he did not migrate, and I was told second-hand would not be coming back, so that's why I started this thread to see if anybody had the code. Assuming that does not happen, I've started an effort to re-port them myself as I feel like it's something that should exist; those programs shouldn't be stuck in the DOS age when most of them are very simple and should have been written cross-platform to begin with.
  8. Quasar

    64-bit Boom Editing Utilities removed

    I am a forum moderator, that means I have control over posts in a single forum (Eternity Engine). I am not on the admin team and do not have any special access or any privileges to ban/mute users.
  9. Quasar

    64-bit Boom Editing Utilities removed

    So you think everybody here is on the same page? The decision was made by a single admin (corrected:) the admins (which I am not one of). Don't talk at me like I had any say in it. And even if I think it was a valid decision, which I can't even be for sure because I've seen no information about it at all up to and including whatever thread caused the whole thing to begin with which apparently got hidden/deleted, deleting all of this stuff still wouldn't be a valid reasoning that I would support. There's whole parts of the Doom community that have no connection whatsoever to Doomworld. As for the utilities, their code is GPL. So if I can get ahold of it then I have every right to use it however I see fit.
  10. Quasar

    64-bit Boom Editing Utilities removed

    Dev is angry that he got banned from this forum and is punishing the rest of the world for it.
  11. Quasar

    Doom 3 or Doom 3: BFG Edition?

    BFG is acceptable for experiencing the original campaign or The Lost Mission, but do not use its version of Resurrection of Evil - it is butchered compared to the original, with nerfed difficulty, removed special effects and gameplay sequences, and missing minigames. Some (but not all) of the unnecessary or bad changes can be reverted with CstDoom3-BFG if you're for some reason stuck with that version of the game's data but can use a source port.
  12. For my part I agree that it sucks. The use of FOMO tactics in DE's "battle pass"-like cosmetic events structuring was gross. Converting the stuff over to paid DLCs after some of it didn't even get a second run is also gross, and is definitely made worse by the fact we were originally told it was all free. And that was gone back on almost immediately as well, and was certainly known of when Hugo Martin said what he did too, as a mere few days before release, Bethesda announced the Twitch Prime exclusive bullshit. They've been boiling the frog on this stuff. Doom '16 carved up some of its cosmetics, levels, demons, and weapons between DLCs with a "season pass" type of structuring. DE took another step by making a bunch of the stuff premium and charging pretty ridiculous prices for it too (they want $10 for some of those skin packs, you all, these are not "micro"transactions). Since being acquired by Microsoft, one of the companies that is gung-ho on monetization tactics, I fully expect to see pay-to-win come to the series in the future, and maybe lootbox-like mechanics with randomization to them to boot. And people will cheer for it like they are doing now.
  13. Quasar

    What exactly is going on here?

    In the future you can find better, more thorough, more up-to-date information at https://doomwiki.org
  14. Highly doubt such a thing ever existed. The files were probably transferred through FTP or on some hidden area of the Software Creations BBS.
  15. Quasar

    RIP Stadia (Gylt LIVES)

    Stadia is based on pure standard x64 Linux servers, with a Google SDK API. Vulkan is used for rendering. There is nothing bespoke other than the SDK functions and those are quite simple and well-documented.
  16. Quasar

    What happened to the ROTT remaster?

    All that stuff is severable from the main base but it would take a lot of work. The real thing is that we probably aren't realistically able to release Kex 4 at this point as it contains our bleeding edge work on Vulkan, async rendering, etc which would be giving away our "secret sauce recipe." I think a Kex 3 release first would be more realistic at some point. I hope we can do that eventually.
  17. id has never released the source code, and most reverse engineering efforts are either too incomplete to have reached the point of figuring it out so far, or are also, for some reason, closed source (meaning in time we will lose the knowledge of how those were built as well).
  18. Quasar

    DoomWiki Month in Review (Issue #42)

    If the SNES article uses the PC image, it means the hash of the PNGs were identical when the image was generated. Many (I dare say most) of the maps in SNES Doom in fact change absolutely nothing about the architecture.
  19. For Strife: Veteran Edition we essentially set out to combine Doom 64 rendering aesthetics with Strife, so that much has been done in reality. Also, since Nightdive owns the Strife IP completely for a while now, it's also an "official" version.
  20. Quasar

    Doomwiki.org down?

    The services were locked up. Apache and php5-fpm like to get into a little dance where they both whirl each other around so fast they puke, and any requests that come in never get fulfilled. This has happened two days in a row now, but is not anything new and has been and off-and-on issue for years.
  21. It'd be cool if you could select any episode on any skill in NTSC like you can in the JP build. It's probably not that complicated of a patch to do, but I certainly don't have the know-how. Anybody know if such a thing exists, or maybe feel like creating it if not?
  22. Thanks a bunch, this will help me get shots for the Doom Wiki w/o getting slaughtered so often :) I can confirm it is also compatible with xttl's circle-strafing patch for those that are curious.
  23. Quasar

    The dark lord of the 4th age?

    Interesting that the 3rd may have been "Chimera" since that would be a fitting term for Betruger from Doom 3. I'm fairly convinced that the four ages of Hell were originally an idea tied to the series itself: Doom 1/2, 3, and then 2016. The matter of how they were all meant to fit together wasn't supposed to be an issue to worry/think about too much: Hell was a dimension of pure chaos that connected to many universes, and the Doom Slayer was the one to walk between them all in his never-ending quest to destroy evil. By trying to be "bigger" than this original idea, I feel like Eternal actually diminished the series and the characters in it rather than expanding them. The idea from 2016 of the Doom Slayer as an elemental unstoppable force that had an unknown (implied countless) number of battles under his belt spanning whole mortal ages seems to have just been reduced to a linear progression of classic Doom -> Argent D'Nur -> back to Hell -> '16/Eternal. Boring by comparison.
  24. Quasar

    what is the worst censorship in doom

    It's the Staatmeister from Wolfenstein 3D for the Super Nintendo. Turns out Doom actually takes place in that universe, not the mainstream Wolf one. Also his modified armband is obviously a prototype of the symbol for the Triad, which connects the whole thing to the deep lore of Rise of the Triad. Which in turn means this all also takes place in the same universe as Heretic and Hexen, and that's why Corvus is in the introduction to one of the Wolf games. I mean, obviously. :)
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