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Everything posted by Quasar

  1. Quasar

    Bethesda.net issues

  2. Quasar

    Things about Doom you just found out

    There are actually two of them now (a Doom 3 themed one, and a Doom (2016) one). The Doom 3 game also had an expansion pack.
  3. Excellent news; not too unexpected (I follow Julia Reda on twitter for the main purpose of tracking this situation).
  4. Quasar

    Where is Dr. Sleep?

    Seems that John W. Anderson, aka Dr. Sleep, vanished from the Internet and possibly from real life as well sometime around 2004. I never took note of it until recently. None of his pages have been updated since then, one of them having gone offline. CodeImp has tried to contact him IRL apparently and had no success. How about we see if we can't find out what happened to him? I have a feeling it's probably not good. In case you don't know who he was, he was a commercial game designer who has levels in The Ultimate Doom, DOOM II Master Levels, Unreal, Daikatana, and other games. He also remained involved with the Doom community up until his disappearance, writing a popular guide for using Doom Builder (which is why I assume CodeImp is looking for him). He was also known for some particularly strong political opinions which he detailed on his blog.
  5. December was a pretty busy month for the wiki. Aside from all the new stuff, the Doom 3 level articles are also in the process of being improved by Lil'Devil. Community and Media Cacowards 2018 Game Engine Black Book: Doom Top 25 Missed Cacowards Top 100 Most Memorable Maps Classic Doom Boss level ending not triggered if every player is dead List of stock level statistics Voodoo script Doom (2016) Beneath Boneyard Mods Back to Hell The Castle of Blood Dark Hell Demonastery Disturbia Doom 64 for Doom II Doom City Doom Must Fall Jade Earth Man on the Moon Maskim Xul No Chance Operation Sea Wolf Port Glacia Preacher Raven series Runaway Train SIGIL Sin City (1995 WAD) Tangerine Nightmare Total Chaos UAC Invasion: The Supply Depot Umbra of Fate The Warlock's Hearth People Keegan Covey (Stupidbunny) Darch Death-Destiny David J. Hill (Mentzer) Mackey McCandlish (Avatar) Misty Yugiboy85 Previous Issue
  6. Quasar

    Gaming Heads Cyberdemon statue open for pre-order

    I've been known to splurge on some expensive items but this is out of my comfort zone by about $400.
  7. Quasar

    Doom Console Palettes

    The base palette used for the Jaguar version is the same as the PC, but the CRY colors that are looked up using it are naturally and necessarily slightly different, because CRY is a relatively small color space. There's a significant amount of hue distortion, and most of it is in the green direction, as is usually the case with 16-bit color spaces. This is probably what you're seeing creating the noticeably "richer" skin complexion.
  8. Quasar

    Bethesda.net issues

    Please do not derail the topic.
  9. Quasar

    Bethesda.net issues

    People are now getting banned from the service for having Cheat Engine just installed on their computer, even if it's never being run at all, or not being specifically run with any Bethesda games. There are rumors circulating also that people are getting banned for using ReShade, or for modding the game.
  10. OK I was extremely skeptical of this, given that anybody could just fake a screenshot of a chat app. But then I found this earlier tonight: Here's some direct conjectural comparison for fun: Or of course maybe the edges of the shield correspond to the lower parts, if you prefer. Am I on to something here? Remember what happened to the UAC in Final Doom - it was repurposed into an organization with the explicit mission of fighting Hell: This logo would seem to be from a UAC with just such a mission. The central sword stabs down through something resembling a gateway of sorts, into flames, where it strikes at the tip with force denoted by the streaks or sparks coming out. But hey, maybe I'm crazy :)
  11. Quasar


    Since late last year I have occasionally been using some of my scant free time to plug away on a back-port of Jaguar Doom to the PC. As of the last couple of weeks it is now capable of dry-running all of the gamesim and most of the renderer (there is no screen output quite yet, but it's close), opening an SDL rendering context with hardware upscaling capability, and accepting very basic input (such as getting the window to close). To finish this I have to reverse engineer the remainder of the GAS assembler files for the Tom and Jerry ASICs (most of this is done already), get key bindings working, get sound working, and finish translation of the CRY-16 framebuffer contents into an RGB 32-bit texture for display. It can load either a Jaguar Doom ROM of any format, or the extracted jagdoom.wad file from inside it, and accepts either format as the argument to -iwad. The Github project is at https://github.com/team-eternity/calico-doom if you want to keep tabs on the development blow-by-blow. Here's a cute screenshot of it running the demos as fast as possible without any graphics output yet ;)
  12. Quasar

    SIGIL - New Romero megawad for Feb 2019

    My Beast Box is pre-ordered.
  13. Quasar


    I did some work previously adding more control options and gamepad support. I want to do a 1.1 release with that stuff pretty soon.
  14. Quasar

    Bethesda.net issues

    Does anybody ever read these things? https://bethesda.net/data/eula/en.html * Can terminate at any time with or without reason, with no obligation to continue allowing access to your data. * All games are online only. * Modding games is a violation of the license. * Allows unlimited spying on your computer while you're playing a game.
  15. Quasar

    This is what dark Seraphime entities are...imo

    I disagree because the depiction seems to draw from Byzantine iconography with the sun-like orb (though I suspect that's intended to be Mars in this case) in the background forming a halo, plus the partial or complete rings which frame two of their heads forming additional halos, while the third has wings like an angel. I believe that what we're looking at are this universe's equivalent of angels, the Seraphim - some kind of divine beings that are using their powers to protect or enhance humans instead of trying to conquer them as the demons are doing. They may in fact have organized and acted as mentors to the Night Sentinels, if I'm correct. That they look "similar" to the demons shouldn't be strange - if this is still drawing from Semitic traditions (and indications are good in that regard otherwise), they share the same creator/source. The demons rebelled against their creator or maybe just against the established order of these beings and became evil, while others became good. Remember that the being that gave the Doom Slayer his armor was described by the demons as a "heretic," ie., someone not believing in and following their cause. Isn't that how they would view angelic entities in comparison to themselves? It's all conjecture til we're shown more anyways.
  16. Quasar

    'Advanced Doom Utility CD' from 1994

    Is this on archive.org?
  17. Quasar

    This is what dark Seraphime entities are...imo

    Given Hugo Martin is a self-described cinema buff, if he's making reference to that stuff deliberately, it shouldn't be surprising. Will be interesting to see if this gets confirmed as an influence at some point.
  18. It's that time again - the proper time, at least. Since we had an extra large issue last time to make up for being late, I'm doing a small one this time with the last half of November, to get back on schedule. Doom 2016 Datapad Hologram Power core Rune trial arena Rune trial passage Rune trial temple Threat pulse Mods Map articles for All Hell is Breaking Loose Map articles for Army of Darkness TC ASDOOMII: The Final Countdown Forest Valley People Rick Barba, author of several relevant strategy guides T. Elliot Cannon (Myscha the Sled Dog) Ben Mansell (Bauul) Teams TeamTNT/List_of_members Previous Issue
  19. If you are to worry, it'd have to be about the parts that are under the purview of Bethesda Softworks (the publishing arm). That'd be stuff like the release date setup (will they do something like a staggered release, since those are all the rage now, where significant bonuses or in-game content are locked behind pre-ordering?), the contents and quality of materials used in any special editions (like the infamous nylon bag), and possibly, any push they might be exerting on id Software to find means to monetize the Doom series with microtransactions (will things like the Doom 2016 player armor, demon types, etc end up having to be bought rather than unlocked through gameplay?). While we've been given zero indications that we should worry about this stuff with respect to Eternal itself, they are unfortunately the overwhelming trends in AAA game publishing at the moment and it'd almost be amazing if we don't see steps in that direction versus what we got in 2016.
  20. Quasar

    GBA DooM/DooM 2 map editor?

    As far as I know the Southpaw engine's equivalent of BSP is still undeciphered though, which would prevent inserting new maps with novel geometry. At most right now you could hack on textures, light levels, sector/line specials, and things.
  21. Quasar


    Wish no longer: https://doomwiki.org/wiki/TeamTNT/List_of_members
  22. Quasar

    Bethesda.net issues

    For your perusal: https://www.spieltimes.com/news/bethesda-promised-refund-on-fallout-76-then-bailed-out-the-next-day/
  23. Quasar

    Why did GBA Doom include 'green' blood?

    Nintendo didn't *require* the censorship. But they also weren't keen on putting a lot of M rated games on the GBA either. IIRC, there are something around exactly TEN of them out of the system's entire library. So, given all of the marketing efforts for the system were focused squarely on the pre-teen demographic, and Nintendo being more likely to push through E and T rated projects (in case you don't know, Nintendo has historically kept very strict control over third-party releases on the system - if they don't like your idea, you don't launch, period), other publishers like Activision wouldn't see the point of pushing M rated titles to it. Doom was T-rated precisely because it would sell more copies that way and get through the Nintendo "engine" a bit easier too. Also, I see zero reason for wikia to be linked above.
  24. id do seem to be one of if not the first video game companies to use the term, but it also exists in roleplaying, so it's possible it entered their vocabulary through D&D. EDIT: Here's a reference from 1989: 1989 September 22, Kent C. Brodie, “wizard/god help (was Re: wizard password, um, what IS it?)”, in rec.games.moria, Usenet‎[3], message-ID <2755@moocow.uucp>: The difference is that wizard mode is a SUBSET of god mode. For example, both wizard and god mode let you "teleport", but only GOD mode allows you to "allocate treasures" or "create object".
  25. This has been noted for a long time but I don't think we are aware of Carmack's reasoning for it. IIRC, the values present in the tables would correspond roughly to the middle of the range of values that map down to that index in the table. My guess then would be that the idea was to "average out" the loss of precision in a manner of speaking.