Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

ShortedOutFuse

Members
  • Content count

    17
  • Joined

  • Last visited

About ShortedOutFuse

  • Rank
    Warming Up

Recent Profile Visitors

470 profile views
  1. ShortedOutFuse

    Backwoods: WIP mod for Doom 2 New Build 11/13/2019

    I always hate putting up unfinished builds of something I'm working on because I know as soon as I upload it I'll notice 500 things that need to be fixed or changed. I than, however, see the previous build I had up and how it's basically garbage and imagine "what if I die tomorrow and this is the shit I'm remembered for". All that to say here's the latest build of Backwoods, keep in mind it's still very unfinished but I feel it's, for the most part, presentable. The first two levels still use default Doom 2 music and many assets are placeholders. The original level 2 was scrapped so it goes straight from 1 to 3, keep that in mind if you use the IDCLEV cheat (level 3 is 4, 4 is 5, etc.). levels 1 through 4 can be completed normally. level 5, however, is currently under renovations and is unfinished, so once you get to the conveyor belt room that's pretty much it. there is also no exit that leads to the secret level so if you want to see it in it's unfinished state type IDCLEV07, I recommend checking it out. Yeah, like I said, still unfinished. I'm mainly posting this update to keep anyone interested up to date on what's done so far. Nothing in this is final and everything is subject to change blah blah blah... anyway enough talk here's the link http://www.mediafire.com/file/ixuhuiw7k55wtnd/BackwoodsWIP2.zip/file Remember to launch both wad files at the same time!
  2. ShortedOutFuse

    What TV series did you watch recently

    Inside No. 9 is fantastic show if you like British dark humor and series like the Twilight Zone. Even just calling it a dark comedy is doing it a disservice since it’s an anthology show and every episode is completely different, some are funny, some are scary, some are dramatic and any combination of the three and more. It’s amazing to me that they can tell such great, well written stories with a beginning, middle and end in just 30 minutes. I was surprised to have never heard of it until recently. I just finished all 4 seasons and am looking forward to when the fifth comes out.
  3. ShortedOutFuse

    How many maps have you created and released?

    So far I’ve only released one episode of a mod called backwoods containing six maps (more like five and a half since the sixth still needs some work) The maps are called: 1. Down the Well 2. Tainted Meat 3. Security override 4. Ghosted 5. Campy as Hell 6. Then and now Tainted Meat was the first map I ever made.
  4. I’m surprised I’ve never heard of this, it actually looks really good. Getting the look, feel and sounds of weapons is a hard thing to do but it looks like this game nails it. Even now when retro styled FPS games are becoming more common you don’t see many that attempt the 2.5D style as opposed to 3D (Project Warlock and Ion Maiden being the only other two I can think of). I’ll definitely give this a try when it comes out.
  5. ShortedOutFuse

    Backwoods: WIP mod for Doom 2 New Build 11/13/2019

    New version available. Still not completely finished but contains five completed levels. Level six, while for the most part complete, does not contain an exit (there's somewhat of a boss fight than nothing) and is pretty bare bones aesthetically. The reason I'm putting this out now is because I'm going to be pretty busy with work stuff and won't have much time to work on this so I wanted to put out what I had before going dark for a little while. changes include many aesthetic improvements to levels four and five and a brand new level six. anyway enough talk here's the link http://www.mediafire.com/file/u38bl8716qoqjxp/Backwoods.zip/file Remember to launch both wad files at the same time!
  6. ShortedOutFuse

    The People's Doom Developement thread: visuals

    Great work with the sprites, the art style is very unique yet still blends well with Doom.
  7. ShortedOutFuse

    what are you working on? I wanna see your wads.

    Yep and hopefully the textures will be too once I finish the maps.
  8. ShortedOutFuse

    what are you working on? I wanna see your wads.

    Yeah, I plan on making more cartoony textures to fit with the rest of the custom assets. I just want to get the levels finished, or at least to a point where they’re beatable, first.
  9. ShortedOutFuse

    what are you working on? I wanna see your wads.

    working on the sixth level of a mod called Backwoods. this is the level where you get the BFG. I wanted to wet your apatite for it early on in the level and let you see it's destructive force so I put in a window early on that lets you glimpse the trail of destruction it leaves behind.
  10. ShortedOutFuse

    My Doom Themed 'Super Shotgun'

    Damn, now try firing and reloading as fast as doomguy. This is an awesome piece of craftsmanship worthy of the slayer
  11. If anybody here collects physical copies of retro fps games I'd like to see them. Here's mine
  12. ShortedOutFuse

    Id software is 28 years old today

    I was about 2 years old when I first got on my parents computer and played Wolfenstein 3D. Probably not the best thing for a 2 year old to be playing but I was hooked ever since.
  13. ShortedOutFuse

    Backwoods: WIP mod for Doom 2 New Build 11/13/2019

    PRE-ALPHA VERSION 0.000000001 RELEASED! This is still a very early work in progress but I wanted to get an early version out there before I get swamped with work for the next month or so. Levels 2 and 3 are a bit rough but I hope you'll enjoy the mod. http://www.mediafire.com/file/dstk2ez03mkmd2q/BackwoodsWIP.zip/file keep in mind that stuff like the original doom monsters are only temporary, I plan to replace them with custom monsters when I have more time. the super weapon found in level 3 will not be there in the final game.
  14. ShortedOutFuse

    Backwoods: WIP mod for Doom 2 New Build 11/13/2019

    Thanks! Yeah, I’m currently in the process of changing that hell knight and the mancubuses later on to something more theme appropriate.
  15. Backwoods is an UNFINISHED 5 level campaign mod for Doom 2 featuring new weapons, monsters, and environments. I plan on making more episodes if this mod is well received when it's done. Semi-important gameplay note: You can do a quick “mighty boot” style kick by pressing the reload key (I’ll map it to it’s own button at some point). this can deflect blue projectiles and push smaller enemies back. If you pick up a can of whoop-ass you can also send some enemies flying by kicking them. Download link: New version available 11/13/2019. I always hate putting up unfinished builds of something I'm working on because I know as soon as I upload it I'll notice 500 things that need to be fixed or changed. I than, however, see the previous build I had up and how it's basically garbage and imagine "what if I die tomorrow and this is the shit I'm remembered for". All that to say here's the latest build of Backwoods, keep in mind it's still very unfinished. The first two levels still use default doom 2 music and many assets are placeholders. The original level 2 was scrapped so it goes straight from 1 to 3, keep that in mind if you use the IDCLEV cheat (level 3 is 4, 4 is 5, etc.). levels 1 through 4 can be completed normally. level 5, however, is currently under renovations and is unfinished, so once you get to the conveyor belt room that's pretty much it. there is also no exit that leads to the secret level so if you want to see it in it's unfinished state type IDCLEV07, I recommend checking it out. Yeah, like I said, still unfinished. I'm mainly posting this update to keep anyone interested up to date on what's done so far. Nothing in this is final and everything is subject to change blah blah blah... anyway enough talk here's the link http://www.mediafire.com/file/ixuhuiw7k55wtnd/BackwoodsWIP2.zip/file Remember to launch both wad files at the same time! For updates and information you can check out my twitter https://twitter.com/shorted_fuse?lang=en this mod was made to be used with GZDOOM. No other source ports have been tested with this mod. No other gameplay mods have been tested with this mod. Story: Eddie Buckshot is a local hillbilly who had his worst dreams realized when the government built a UAC research base underneath his house. Soon after, something went wrong and the base was overrun with hell's army. Now if Eddie ever wants to get any sleep he'll have to go down there, kick some ass and find out just what caused this outbreak. After an intro text crawl (which you can skip) the story is told mainly through the environment and the occasional note. (notes are purely for story and don't give hints on level progression or secrets so if you don't care about the story and just want to shoot shit you can ignore them) Some of the enemies you'll encounter: Hitscanners: your basic minions of hell, these guys don't pack much of a punch and can't take one either. Disciples and Apostles: These floppy lipped beauties are what happens when a UAC scientist joins hell's army. More resilient than the Hitscanners but not by much. Disciples shoot one fireball Apostles shoot a three way spread. Specters: These dapper dressing individuals can summon orbs to suck the brains right out of Eddies head. Fiends and sentinels: fiends float around, fire eyeballs out of their buddys and are generally just a nuisance all around Zombie: Oh look, a zombie. Mudmen: Ewww and more... screenshots and videos: Credits: Sprites and textures shamelessly taken from: Duke nukem 3d, Maui Mallard in Cold Shadow, Alladin (SNES), Outlaws, Wolfenstein 3D, Blood, Shadow warrior, Redneck Rampage, Powerslave (exhumed), Metal Slug, killing time and PO'ed, Demons Crest, Darkstalkers, Necrodome, Clay Fighter, Sweet Home, Columns, Yoshis island and Chrono Trigger. (I'm sure there's more that I'm forgetting, I'll update this if I remember any more or someone points them out to me). Full disclosure I got most of the blood sprites from ZBloodyHell, a mod for doom. music from: outlaws (Clint Bajakian, lucasarts) splatterhouse 2010 (Howard Drossin, Namco)(https://howarddrossin.bandcamp.com/album/splatterhouse-volume-1-metal buy this guy’s stuff it’s awesome) duke nukem total meltown(3D realms/Aardvark Studios, GT interactive) and of course Doom. (slight seizure warning, there is an item called the "thunderkiss" in the game that shocks enemies, you've been warned)
×