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ShortedOutFuse

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Posts posted by ShortedOutFuse


  1. Most annoying mechanics I can look past and still have fun but the one that genuinely ruins games that would otherwise be great to me is when games feel the need to have randomly generated “perks” that you constantly pick up And have to equip and unequip throughout the campaign

     

    The kind of thing where they give you +0.005% damage to one type of enemy but -0.002% damage to another type

     

    I hate in games like Shadow Warrior 2 or Control where towards the end of the game you have to spend forever in the menus micromanaging, equipping, and unequipping These perks to find the optimal ones to have equipped so that the bullet sponge enemies don’t take quite as many shots to kill, then after each fight you pick up another 40 of them and have to do the same thing again before the next fight

     

    it’s generally paired with enemies that level up and take more shots to kill the further you get through the game so you don’t feel like you’re getting and stronger, you just have to spend hours micromanaging in the menus so that the enemies die in about the same amount of shots as they did at the beginning of the game

     

    hope that made sense, I don’t know if there’s a term for it


  2. On 10/1/2020 at 6:04 AM, Redead-ITA said:

    So i've tried it, really well done, though it could use the text to be also in console to read what they have to say would have been nice.

    also the demon gun reviewing every thing it eats is neat, but being only available for the map only is kind of weird, it would have been better if it worked regardless of maps.

    so far this is great, but the tags for the weapons could also be better than just the standard doom ones.

     

    Over all it's a fun map, but it's easy to break it because i took the wrong entrance.

    and also nice refernces.

     

    ALSO bug report, but the going "suck this!" song doesn't loop well.

    Thanks for the feedback!  Yeah, the demon gun's reviews only showing up in the level is because it's an ACS command in the map, not decorate.  I'm working on getting that working for any map.

     

    What do you mean you took the wrong entrance?


  3. 8 hours ago, RomDump said:

    Holy Moly! Your sprites are amazing! Really love the Frankenstein soldiers.

    Thanks!  The Frankenstein soldiers are a costume for the pistol dudes, they get a different costume for each themed level


  4. looks great!  My only complaint would be that the gameplay seems a bit dry (not very challenging) but I think the art and animation more than make up for it.  I remember seeing another of your mods on YouTube a while back (Gorgos, the Hidden terror from beyond Infinity) and was super impressed by how good the art was,  your cartoony style is full of personality.  I'll definitely give this a go, keep it up!


  5. 3 minutes ago, TheNoob_Gamer said:

    Then it's called "partial conversion" ;)

      Reveal hidden contents

    The term isn't used much, but it exists and has a proper meaning.

     

    Thanks, I'd never heard that term before!  I've just seen so many people call their mods "total conversions" when they clearly use a ton of original Doom textures that I wasn't sure if the definition had changed.


  6. On 3/8/2020 at 9:46 PM, elend said:

    Damn, nice animation. highres sprites. Creative monster design. What will this be, did you post about this yet?

    A short Total conversion (is it technically a TC if I use original Doom textures?) called Backwoods, I have thread about it here on Doomworld 

     


  7. I always hate putting up unfinished builds of something I'm working on because I know as soon as I upload it I'll notice 500 things that need to be fixed or changed.  I than, however, see the previous build I had up and how it's basically garbage and imagine "what if I die tomorrow and this is the shit I'm remembered for".  All that to say here's the latest build of Backwoods, keep in mind it's still very unfinished but I feel it's, for the most part, presentable.  The first two levels still use default Doom 2 music and many assets are placeholders.  The original level 2 was scrapped so it goes straight from 1 to 3, keep that in mind if you use the IDCLEV cheat (level 3 is 4, 4 is 5, etc.).  levels 1 through 4 can be completed normally.  level 5, however, is currently under renovations and is unfinished, so once you get to the conveyor belt room that's pretty much it.  there is also no exit that leads to the secret level so if you want to see it in it's unfinished state type IDCLEV07, I recommend checking it out.  Yeah, like I said, still unfinished.  I'm mainly posting this update to keep anyone interested up to date on what's done so far.  Nothing in this is final and everything is subject to change blah blah blah...


  8. Inside No. 9 is fantastic show if you like British dark humor and series like the Twilight Zone.  Even just calling it a dark comedy is doing it a disservice since it’s an anthology show and every episode is completely different, some are funny, some are scary, some are dramatic and any combination of the three and more.  It’s amazing to me that they can tell such great, well written stories with a beginning, middle and end in just 30 minutes. I was surprised to have never heard of it until recently.  I just finished all 4 seasons and am looking forward to when the fifth comes out.


  9. I’m surprised I’ve never heard of this, it actually looks really good.

     

    Getting the look, feel and sounds of weapons is a hard thing to do but it looks like this game nails it.  

     

    Even now when retro styled FPS games are becoming more common you don’t see many that attempt the 2.5D style as opposed to 3D (Project Warlock and Ion Maiden being the only other two I can think of).  

     

    I’ll definitely give this a try when it comes out.


  10. New version available.  Still not completely finished but contains five completed levels.  Level six, while for the most part complete, does not contain an exit (there's somewhat of a boss fight than nothing) and is pretty bare bones aesthetically.  The reason I'm putting this out now is because I'm going to be pretty busy with work stuff and won't have much time to work on this so I wanted to put out what I had before going dark for a little while.

     

    changes include many aesthetic improvements to levels four and five and a brand new level six.

     

    Remember to launch both wad files at the same time!

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