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Zillo “Ziyo”

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Everything posted by Zillo “Ziyo”

  1. Zillo “Ziyo”

    Random Image Thread

  2. Hello there. I'm from the USQC Staff, and we got one hell of a survival night this week. We will be playing Plutonia 2 on Ultra-Violence difficulty. Link: http://discord.usquake.world/ Server Details (On Zandronum): --------------------------------- [USQC] Friday night Survival - Plutonia 2
  3. Hello lads and lassies. I'm Ziyo from the USQC Community staff, and I will be helping post event announcements here along with @NationwideMoose This week we are doing DBAB (Don't be a bitch) DM pack, which we have not done before. It supports a hefty load of people; better be there quick. Link: http://discord.usquake.world/ Server Details (On Zandronum): ------------------------------------------- [USQC] Wednesday night DM - DBAB
  4. Zillo “Ziyo”

    GZDoom Builder Screenshot Error

    Thanks I'm aware. For some reason all Program files had full write & read access to both Users and Admins, but only the GZBuilder Folder was exclusively Admin. I edited the (security) properties of the GZBuilder folder to include read & write for all Users and now I can take screenshots whilst running it normally. (AKA I don't have to run it as admin to take screenshots now).
  5. Zillo “Ziyo”

    GZDoom Builder Screenshot Error

    Hello there. When using GZDoom Builder (bugfix R3074) and attempting to take a screenshot in 3D mode, it gives this error: How do I fix this?
  6. Zillo “Ziyo”

    GZDoom Builder Screenshot Error

    That surprisingly worked. Thanks.
  7. Zillo “Ziyo”

    Full conversions

    You'll need experience and help. I suggest asking here in Forums, reading tutorials, and asking around some DOOM discord servers too. Youtube has videos for the most basic of editing tutorials, but I haven't found any that thoroughly explain how to do a TC. Here are the links to the tools you need for a TC: Slade 3 (A WAD editor): http://slade.mancubus.net/ Whacked (A Dehacked editor): http://www.teamhellspawn.com/exl/whacked4/ GZDoom Builder (A Map editor. You can use other map editors as well): https://devbuilds.drdteam.org/doombuilder2-gzdb/
  8. Hello there.

    I have finished all my 4 claimed map slots, for the "Modest Mapping Challenge"
    And all those who are curious may try em out here:


    Into the depths bellow (Map03) :

    https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mm03
    The Library of Truth (Map27) :

    https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/library27

    Shitgunner and Grosse32 (Maps31-32) :

    https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/shitgunner32

     


    The Forum posts for the "Modest Mapping Challenge" is here:

     

    Have a good one y'all, and best of luck to the other creators!

     

  9. Zillo “Ziyo”

    The Modest Mapping Challenge

    Thanks; let me know when ya do.
  10. Zillo “Ziyo”

    A Doom Collab?

    I'll look into it :)
  11. Zillo “Ziyo”

    Top 5 Essential WADs

    Hard to pick favorites. I can name 12, but here are 5 I like the most. Nuts.wad bloodsea.wad Pirate DOOM Hellbound Vanguard
  12. Zillo “Ziyo”

    The Modest Mapping Challenge

    Hello there. I have finished all my 4 claimed map slots, and all those who are curious may try em out here: Into the depths bellow (Map03) : https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mm03 The Library of Truth (Map27) : https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/library27 Shitgunner and Grosse32 (Maps31-32): https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/shitgunner32 Have a good one y'all, and best of luck to the other creators!
  13. Zillo “Ziyo”

    Your favorite Master levels!

    Hello there. I have played thru all the master levels, and find them to be a niche within the community. Half of them to be really good, and outclass vanilla DOOM2; and the other half are pure messy trash. Here are some of my favorites: 1. BLOODSEA.wad 2. VIRGIL.wad 3. ATTACK.wad 4. BLACKTWR.wad 5. FISTULA.wad
  14. Zillo “Ziyo”

    The Modest Mapping Challenge

    MAP03, which I call "Into the depths bellow..." Is Fin. (except for any bugs I may squash).
  15. Zillo “Ziyo”

    The Modest Mapping Challenge

    MAP31 is also FINISHED. 36 sectors, 364 things, and 667 pains in my anus. The map is called "Shitgunner" and I traced the layout BY Eye from the "SPOSC1" doom 2 texture.
  16. Zillo “Ziyo”

    SIGIL - New Romero megawad [released!]

    DAMN. Hella cool, ride on Jimmy.
  17. My first Deathmatch map. Great map and is somewhat small. Made it for a clan community. Played it with some other friends and had a hella blast! Enjoy...

    Quakeworld_01_DM.zip

  18. Zillo “Ziyo”

    Sharkskin... (Sharkskin1.WAD)

    DOWNLOAD: https://mega.nz/#!IiBikCiI!jv7LURXDY49nELzbJG_Ou0i6e1f7Ht2LDskJranJaTM UPDATED: https://mega.nz/#!M2ZnHIRK!jVNDeetLMKEEcqkdwGC7ObZhnge2R168PGho2AFue10 Hello lads. This is one of my very first maps, although it is still very good. Its premise is that you scurry upon a broken down UAC lab faculty, overrun by hell and some skinhead re-enactors (annihilate them both). There is a leading platoon hiding behind the Theater curtain. Although, you can't kill em without a big arsenal. You need some weapons from the armory which requires a yellow skull of the damned, look out for traps on your search for it. In the middle of course is the picnic where the demonic lads have come about for a lunch break. Break them first. Features: Singleplayer and co-op (co-op not advised, it makes it too easy) A single map. No new textures or graphics. Just doom2. Play on Ultra-Violent. Pistol start. REPLACES MAP07. I haven't started dehacked yet, so map07 has tag 666 which is needed to end off the level. If you don't know what that is don't worry about it. Its a special tag that activates once a certain demon is killed and works for map07 especially. Additional mentions: Completely from scratch, inspired by doom 2 master levels. This is just a map using DOOM2 only. It is playable on DOOM2.exe. No need for any advanced engine or overly wacky mods. Best played like pure cut doom, straight from 1994. Any engine will work. I suggest software render as it is best for dark lighting. No jump, no crouch, ruin a part. Freelook is fine. Best played as is, you could do other mods like Brutal doom, and if you do; chose pistol start. Think of it as a Doom2 masterlevel wad. Pistol start, no matter what map. I added a smooth transition into doom2's map 08. So my map still has a place if you continue onwards. Music has been replaced for "closer.mid" a rendition of trent razors closer in midi. Its actually really good and matches well. More info is in the .txt file. Ask or email me about anything. Email me, the address is in the .TXT file. Honest critiques are welcome. How to we expect to improve ourselves unless we criticize ourselves? Thanks to the doom community for getting me into mapping and modding, I will make more and better maps in the future. Thanks to ID and all those megawad creators who made some really good and fun stuff. - Ziyo (Zillo pronunciado en español.)
  19. Zillo “Ziyo”

    Sharkskin... (Sharkskin1.WAD)

    @Pegleg I tested using Zandronum. I fixed most of stuff like stuck demons if you read my most recent reply. Yet sound tunnels is something I will look into. Good points about the courtyard area, I gotta put the player into more immense danger. Your definitely right about the slime maze. I hadn't thought of that, adding more traps is an excellent idea and I already got a few additions in my head for it. I will heed your words.
  20. Zillo “Ziyo”

    Random Image Thread

  21. Zillo “Ziyo”

    Random Image Thread

  22. Zillo “Ziyo”

    Sharkskin... (Sharkskin1.WAD)

    I am really happy that you doomers have checked my map out. No seriously, thank you all who read this and played it. These are excellent points and criticisms and I'm glad to have them. Now to address all your points! Thank you, although it appears you did not play my map, I understand the floor thing. I have changed it so the red floor is slightly higher and more rigid to give off a broken effect. Hehe, hell yeah, E3M1 was a funny yet annoying map. Also, You really edit my map around? Thats awesome. And your building effect looks good. Your point of creating a outside facade area with a building effect makes sense and is some great advice. It was difficult editing it around to make a building, I still did of course. I did not copy your design but believe me yours looks much better. Its harder for me to do so, but I will most certainly take that into account next time I make a map. Any editing tricks you suggest for that? Dt, You played the map very well. You missed only one secret and thank you very much for recording your playthrough. Can you send me a download for that video? Also, as for the stuck monsters, that never happened for me. However; seeing it on your pc, I have gone back and made the pinky room bigger so that doesn't happen again. Excellent points. I do wish to perfect outdoor areas. Man, you guys are the best. I'm glad the doom community is friendly (most of time) and all that nice trash. I have updated my map where you can download the improved version here: https://mega.nz/#!M2ZnHIRK!jVNDeetLMKEEcqkdwGC7ObZhnge2R168PGho2AFue10 I'll leave the map as is (for now), and of course start up a new map with these improvements in mind, so if you got anything else to say it is fully welcome and will be implemented in the next map. To god I go. -Ziyo
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