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I think he killed the site since he left the Doom community. Either that or it's down for some reason.
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Interesting! I've searched around for different source ports from time to time, but I've never heard of those forks until now. All they need is some zsript support and we'll be one step closer to running Guncaster on an old pentium ;)
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Why Doesn't YouTube Regulate Its Comment Section?
EpicTyphlosion replied to DSC's topic in Everything Else
I've noticed my comments usually get removed within seconds if they have certain blacklisted words in them. Let's just say it makes commenting on drama and "exposed!!!1" videos difficult unless you choose your words carefully. -
Why Do Pwads Almost Never Have a Story
EpicTyphlosion replied to Jacek Bourne's topic in Doom General
Beat me to it! -
Heartland - final version available on idgames
EpicTyphlosion replied to skillsaw's topic in WADs & Mods
Next stop, a mod for DelphiDoom! ;) -
Abyssal Speedmapping Sessions series demos [-complevel 9]
EpicTyphlosion replied to AD_79's topic in Doom Speed Demos
Session 52 MAP01 UV-Speed in 24.71 Session 52 MAP02 UV-Speed in 29.77 ABY5201-24.zip ABY5202-29.zip -
FastDoom: DOS Vanilla Doom optimized for 386/486 processors
EpicTyphlosion replied to Redneckerz's topic in Source Ports
All it needs is non text mode 16-color and 4-color rendering and it will be a perfect port ;) -
MAD STUFF FOR DOOM 2 MAP01 UV-Pacifist in 1.37 - MAD01P1.zip MAP02 UV-Pacifist in 2.37 - MAD02P2.zip MAP03 UV-Pacifist in 1.37 - MAD03P1.zip MAP04 UV-Pacifist in 2.14 - MAD04P2.zip MAP05 UV-Speed in 8.00 - MAD05-8.zip MAP06 UV-Speed in 5.71 - MAD06-5.zip MAP06 UV-Pacifist in 5.86 - MAD06P5.zip
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Why did you drop XP support? And more importantly, why are you going to drop OGL 2? Doesn't that defeat the whole purpose of this port existing?
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Heartland - final version available on idgames
EpicTyphlosion replied to skillsaw's topic in WADs & Mods
Yes, yes, all of the yeses! I seriously love seeing different source ports getting some love. As much as I love GZD, source ports like Eternity and k8vavoom can get pretty close to its level of modding capabilities. This episode proves that. -
Doomworld Maximum Project 2021 - Come one, come all!
EpicTyphlosion replied to Obsidian's topic in WADs & Mods
Strange. I thought it was my connection -
Doomworld Maximum Project 2021 - Come one, come all!
EpicTyphlosion replied to Obsidian's topic in WADs & Mods
Ah what the hell, count me in! -
The 96 kb challenge: final round of Doom!
EpicTyphlosion replied to Walter confetti's topic in WADs & Mods
This is the final one?! Noooooooooo! Er, I mean, I'll take MAP01 with the plutonia theme. Either that or something close to it. -
k8vavoom: no good thing ever dies! (2021, Mar 04 build)
EpicTyphlosion replied to ketmar's topic in Source Ports
Finally. We have a good fucking competitor to GZDoom. -
The default bots are horribly outdated. I'm talking from the Skulltag era. I've noticed some of their shortcomings like this myself, and deathmatch modes are about all they're good for (you could use them for CTF, but all they'd do is defend). I'd highly recommend using TDbots instead. They aren't capable of other modes that well either, but they're much better than the default bots by a long shot.