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Arrowhead

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Everything posted by Arrowhead

  1. Working on the second Christmas-themed duel map!

     

    Here are some WIP screenshots I have so far.

     

    Gonna call this pack something like 'Jolly DM' , 'Jolly Duel' - not sure which one sounds better.

     

    The below BFG perpetually raises and lowers on a pillar that goes through a hole in the ceiling - should make for some interesting encounters!

     

    gopp4qP.png

    Also working on a little subterranean office in this map - I'm getting better at furniture, now that I roughly know 3D floors.

    yjg6r17.png

    Rp5V5yb.png

     

    Just wanted to give some idea of the geometry for this map! I may finish it later today, or tomorrow.

     

    :)

    1. Endless

      Endless

      lmao the festive crate textures. Love it.

  2. ***EDIT - 2023-10-20: This list will now include single-level restricted maps, also. Feel free to make suggestions in the thread.*** I am a HUGE fan of mapsets / community projects that are made under major restrictions. I believe our community's creativity best shines when there are mapping restrictions applied - it really makes you think outside the box. Some of the more common restrictions include, (but are not limited to) map size, file size, sector amount, linedef amount, limitation of texture usage, number of monsters, limitation on variety of monsters, and thing amount - although I'm sure there are a lot more possible that we haven't seen yet. I am excluding packs such as community projects that only require you to use a certain texture / resources pack, as that would bloat this list by a massive size. I am also not including mapsets like 1994 Tune-Up Community Project, or the Doom - The Way id Did series - as there are no concrete restrictions here other than 'improve 1994 maps' - and 'make a level in the fashion id would'. I don't consider these strict restrictions, unlike the examples I provided above. My goal of this thread is to accumulate as many examples of restriction-themed mapsets that I can. I do this in the hope that it'll be easier for future users to find mapsets of this nature - without having to needle-and-haystack the entire Doomworld website / archives. I don't doubt there are some recent projects I am unaware of. Any other mapset suggestions that I am missing would be greatly appreciated! Speedmap sets are NOT to be included, unless there is an additional restriction being applied. LIST: MAP PACKS: __________________________________________________________________________________________________________________________________________ FILE SIZE GRID SIZE LIMITATION ITEM / HEALTH SELECTION RESTRICTION LINEDEF AMOUNT MAP SHAPE MAP SIZE MONSTER AMOUNT MONSTER SELECTION LIMITATION PORTION OF LARGER LEVEL PRE-DETERMINED GEOMETRY SAME GEOMETRY EACH LEVEL SECTOR AMOUNT / ROOM AMOUNT SIDEDEF AMOUNT TEXTURE LIMITATION THEME AROUND A NAME / SONG THEME RESTRICTION VERTICE LIMITATION WEAPON SELECTION LIMITATION MULTIPLE RESTRICTIONS: MANY 1 TEXTURE, 1 FLAT 3 FLATS, 3 TEXTURES, 3 MONSTER TYPES 10 TEXTURES, 2048x2048 MAP SIZE 40 SECTORS, 4 MONSTER TYPES, NO SSG 40 SECTORS, 5 MONSTER TYPES LINEDEF AMOUNT, THING AMOUNT MAPSLOT x10 = MONSTERCOUNT, OR 160 THINGS THEME RESTRICTION + MAPSIZE RESTRICTION (> 3072 X 3072) ____________________________________________________________ ____________________________________________________________ SINGLE MAPS: 1 TEXTURE, 1 FLAT 1 TEXTURE, UNLIMITED FLATS GRID SIZE ITEM / HEALTH RESTRICTION MAP SIZE SAME GEOMETRY EACH LEVEL SECTOR AMOUNT / ROOM AMOUNT VERTICE LIMIT
  3. Arrowhead

    what are you working on? I wanna see your wads.

    'VERTICAL VIOLENCE' This is another DM level for Doom 64 Revolution. A central courtyard flanked by many paths. (Not final yet, but close to it) :)
  4. I've decided to make that one Christmas duel map into a 3 map duel pack.

     

    I finished another D64 deathmatch level. I'll post screenshots in a bit.

     

    :)

  5. Oh7mW4Hb.jpg

     

    Was playing ATV Offroad Fury today. Gave me an idea.

     

    Has anyone ever made a motorcross themed DM map? Air control and faster running acceleration might make for a fun time.

     

    I imagine that the typical obstacles and slopes could make for an interesting map. See pic. Quite a bit of cover, quite a bit of opportunity to do cool jumps and manoeuvres.

     

    Not sure of how to properly implement this the way I want yet, but it's on the table for 2024.

     

    :)

     

     

    1. Naarok0fkor

      Naarok0fkor

      Why not a Doom version of Mariokart?

    2. Arrowhead

      Arrowhead

      Now that would be entertaining. I imagine it'd need a lot of scripting.

       

      Wasn't there something similar that was done w/ Sonic?

    3. Naarok0fkor

      Naarok0fkor

      I play mariokart with sonic but he's not very fast...

  6. Arrowhead

    what are you working on? I wanna see your wads.

    'merrydm01.wad' - This is a small Christmas-themed duel map made in 4 hours total. Still gotta tweak some textures. Definitely will release this by the 25th, maybe w/ another map or two, if I have time.
  7. Here's the layout for a merry little duel map I'm working on - I thought it'd be fun to make a Christmas themed level!

     

    Not done the texturing, but I should be soon - I'll post an update when I'm done.

     

    Z0kCGgR.png

     

    :)

  8. I wanted to give a 'gardening' update! Just because it's freezing cold out, that hasn't stopped me from growing plants!

     

    My Petunia Exserta plants are now brutishly large. They dwarf the  current pot they're in. The plants sprawl so aggressively! They don't quite 'vine' but 'crawl' if that makes sense. I love that deep scarlet flower color, though. Don't know why I decided to grow this one indoors, I don't have the most space right now. I only planted these two petunia plants on August 8th - pretty crazy the amount of growth that's happened in a short amount of time. They've been blooming every day since early November. The two plants in that pot put out probably 15-20 new flowers a day, and probably lose as much a day. Very aggressive bloomer. My fertilizer is treating me well.

     

    Keep in mind this was done in a basement w/ absolutely zero natural light. I just used cheap 40 dollar tripod lights, and 30 dollar clamp lights from Amazon.

     

    HuNN0kJ.jpg

    eeWDvg4.jpg

    I might cut this thing into a bunch of pieces by next season, plant a whole row of them in my garden. Only problem is, this plant has like a flypaper like consistency to its leaves - so it'd be covered in dead bugs in a few days. So yeah, not sure what to do w/ it, and I'm certain transplanting it would kill it.

     

    Below are some of my pepper plants:

    ni7dP8m.jpg

    The purple one is a Cat's Eye plant - it produces nearly pitch black fruits that turn bright red; the largest plant on the left is a Redfinger, the pot on the far right is a Tennessee Teardrop plant - they're purpling right now, so should be fully ripe and red soon!

    Back behind that one is my dwarf Orange Thai plant. It's a really compact little bush - I haven't seen it produce yet, but it was about a week behind the others. Tried one of the Redfinger peppers today, and wow - quite hot. Good hotsauce material, tbh.

     

    Maybe I'll get enough pepper weight to make a small bottle of hotsauce - you can't tell from the picture, but the Redfinger is extremely productive - it's filled w/ little banana colored peppers that will soon be red.

     

    So yeah, quite a bit of indoors gardening going on! Had to give an update!

     

    Hope everyone's week is starting off alright!

     

    :D

    1. Zylinderkatze

      Zylinderkatze

      Whoa.. Doctor Greenthumb!

  9. Welcome back to this week's edition of WFF!  We will be playing all 13 maps of 'ctehf5' this Sunday! Grab your shotty, strap up your Red or Blue gear, and come join us for an epic session of fraggin' n' flaggin'! Details: -2 Teams -5 Flag Limit per map -10 Minute Limit per map -8 Players max per team -WADs rotate weekly (unless being continued) This is a welcoming and friendly casual gaming experience! You don't have to be a Doom god to join us for some flags! The Wadazine Flag Fest team is: spwnsH4rK Arrowhead Endless Mr. Pred Flambeau AF-Domains Location/Time: -Sunday @ 7PM CST on ZDaemon -Dwango United New Jersey (or type 'Wadazine' into the search tool) -No password - public & casual Never played Doom multiplayer? Please watch this tutorial! Don't miss out on another event! Join the cool kids and be first in line for new-edition releases and events at ---> Wadazine Discord: https://discord.com/invite/Q2RKn4J Multiplayer DOOM fan? Help support the team that supports us at ---> https://discord.com/invite/aXnf2XM  Hope to see you there!  :)
  10. Finishing up the first large update for Frantik Collection.

     

    162 -> 182 maps.

     

    Hoping to have the update out this week some time. The final map in the collection, (Pump-house Peril) has not been published before.

     

    :)

  11. Welcome back to this week's edition of WFF!  We will be playing all 13 maps of CUP CTF this Sunday! Grab your shotty, strap up your Red or Blue gear, and come join us for an epic session of fraggin' n' flaggin'! Details: -2 Teams -5 Flag Limit per map -10 Minute Limit per map -8 Players max per team -WADs rotate weekly (unless being continued) This is a welcoming and friendly casual gaming experience! You don't have to be a Doom god to join us for some flags! The Wadazine Flag Fest team is: spwnsH4rK Arrowhead Endless Mr. Pred Flambeau AF-Domains Location/Time: -Sunday @ 7PM CST on ZDaemon -Dwango United New Jersey (or type 'Wadazine' into the search tool) -No password - public & casual Never played Doom multiplayer? Please watch this tutorial! Don't miss out on another event! Join the cool kids and be first in line for new-edition releases and events at ---> Wadazine Discord: https://discord.com/invite/Q2RKn4J Multiplayer DOOM fan? Help support the team that supports us at ---> https://discord.com/invite/aXnf2XM  Hope to see you there! :)
  12. Nice, I'll get it added. Thanks! Added, 2023-11-24: Wood5forLife
  13. Thanks you two. For some reason I thought it was going to be some convoluted process. Guess that means I can get this going again! Appreciate it!
  14. Hi all! I am planning on expanding my current 162 map DM compilation. Problem is, these levels are made in GZDOOM: D2 in HEX, and not Boom - like the first 162. I am only intending on making this for Zandronum. Is there any way to combine maps of differing formats together into 1 cohesive, functional WAD? I did try to find some information online, but wasn't very successful. If there is a way to do this; do any of you know of any projects that have done this already? I wouldn't mind having an example to look at. Thanks for any help! :)
  15. So it's literally as simple as just putting them all together in a WAD - I don't have to do anything, really?
  16. Oh, that's interesting - I wasn't aware of that. I'll take a look, thanks.
  17. Arrowhead

    what are you working on? I wanna see your wads.

    'LAVAPLEX' (working title, might keep it): This is yet another new DM level from Doom 64 Revolution. This is the fifth map I've completed for the project. Lots of jumping, bobbing and weaving in this one! The sky has yet to be changed. In a mapping mood, might draw another layout today. :)
  18. I'm working on a new D64 Revolution DM map. This is gonna be some kind of hellish base? Lots of lava? Fire? Something like that.

    pk6djAI.png

    jn6nPNG.png

    k0Pqt4s.png

    aFJUD2f.png

    Went for some different geometry in this one.

     

    This is my 7th layout for this project. 3 layouts including this one are untextured right now.

     

    3D floors are a lot of fun, I think I'm getting used to them - they open up a lot of new possibilities.

     

    Hope everyone has been doing well, I'm in a major mapping mood today - I might whip a couple more layouts up today.

     

     

    :)

  19. Arrowhead

    what are you working on? I wanna see your wads.

    FRAG COLUMN: This is another new DM level from Doom 64 Revolution. This is the fourth map I've made for the project. Lots of verticality in this one. Should be a fun railgun map. Sky has yet to be changed. :)
  20. Arrowhead

    What's ur favourite flavour?

    Blue Raspberry
  21. I'm just beginning the planning stages for Frantik DM 3.

     

    I'm thinking it will be in GZDOOM:UDMF - gives me the most options, but I think this limits it to Zandronum.

     

    I've learned a lot recently working w/ UDMF while making D64 levels.

     

    Frantik DM 3 will make use of 3D floors and bridges, and will likely be 30 maps long, (3 themed episodes of 10 maps each).

     

    I'm thinking of using Otex 1.1 again - just because the other entries in the series use it, and because I think it gives the most options in terms of different environments.

     

    I might not start this until the new year - I've also got some Quake 3 levels I want to re-make, now that I'm familiar w/ 3D floors more.

     

     

    :)

  22. Welcome back to this week's edition of WFF!  We will be finishing up zdectfmp3 this Sunday! Maps 20-30! Grab your shotty, strap up your Red or Blue gear, and come join us for an epic session of fraggin' n' flaggin'! Details: -2 Teams -5 Flag Limit per map -10 Minute Limit per map -8 Players max per team -WADs rotate weekly (unless being continued) This is a welcoming and friendly casual gaming experience! You don't have to be a Doom god to join us for some flags! The Wadazine Flag Fest team is: spwnsH4rK Arrowhead Endless Mr. Pred Flambeau AF-Domains Location/Time: -Sunday @ 7PM CST on ZDaemon -Dwango United New Jersey (or type 'Wadazine' into the search tool) -No password - public & casual Never played Doom multiplayer? Please watch this tutorial! Don't miss out on another event! Join the cool kids and be first in line for new-edition releases and events at ---> Wadazine Discord: https://discord.com/invite/Q2RKn4J Multiplayer DOOM fan? Help support the team that supports us at ---> https://discord.com/invite/aXnf2XM  Hope to see you there! :)
  23. Arrowhead

    what are you working on? I wanna see your wads.

    BATTLEFIELD: This is another new level from Doom 64 Revolution. I've started my fourth map for this project now - I just have to texture it still. :)
  24. Arrowhead

    what are you working on? I wanna see your wads.

    DETONATION : This is from Doom 64 Revolution, an upcoming large deathmatch project that I am a part of, that only uses D64 assets. I've made two maps for this so far, this being the second. Not sure when this will be released yet, but we've got a very large chunk done already. :)
  25. 170 multiplayer levels released so far this year.

     

    I've got a few levels for a cool D64 related project coming up, as well as another 5-6 maps or so that I have done, that I need to release still.

     

    Still working on Fury CTF, and I have every intention to begin the mapping for Vending Machine - I just haven't gotten there yet.

     

    I've got lots of stuff planned for next year already, including upgrading my 162 map compilation into a 200 map compilation.

     

    Things have been going well, I hope everyone else is doing decently, too.


     

    :)

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