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Arrowhead

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Everything posted by Arrowhead

  1. Trying something weird.

     

    I've trained a basic AI image generator on 'Runway AI' w/ 500 of my deathmatch level screenshots.

     

    I'm going to use the newly created results as possible creative prompts, and I'll continue to try and refine my 'model'.

     

    ripzr9f.jpg

    PgkkI8y.jpgtNWLbQL.jpg

    qyw2rER.jpg

    2d55ziH.jpg

     

    Obviously the textures won't be identical, but I can find very similar ones of course.

     

    :D

    1. thiccyosh

      thiccyosh

      3rd pic gives me "Black Tower from the Master Levels" vibes. Interesting!

  2. Been messing around with an AI image to video generator on a site called Runway.

     

    Made a pretty cool .gif with its tools:

     

    https://i.imgur.com/YzpJ1Qi.gifv

  3. Working on a new map. Uses Walpurgis Frag 2023 as a resource.

     

    Thanks to @Naarok0fkor for suggesting it. I've just started but already have a nice base layout in mind.

     

    I'll post more updates as I go along, only made 1 room so far. Some really eye-catching stuff in this tex pack.

     

    w2obNU4.png

     

    I'll prob have this done in a day or so.

     

    :)

     

     

    1. Biodegradable

      Biodegradable

      You've been spoiling the multiplayer scene rotten, mate. Any single player projects on the horizon?

    2. Arrowhead

      Arrowhead

      Thanks!

       

      Not at this time - although, I have been thinking of doing something similar to Bourgeois DM at some point.

       

      Something that can be played as SP + DM.

       

      I feel I need to brush up on my understanding of SP before I jump into that again.

       

      :)

    3. Daytime Waitress

      Daytime Waitress

      A Bourgeois kind of pack would be all kinds of neat.

       

      But this one looks nasty. Not Quake-style, "I'm gonna get tetanus from using the elevator" nasty, but nasty in a way I'm struggling to find a good analogy for. Really digging the use of colours in this one!

       

       

  4. I've since fixed the inescapeable pits in that one map, (MAP19, Subterra). Also fixed a couple misalignments elsewhere. Will post an update in a moment. EDIT: Here it is: https://www.mediafire.com/file/uzshtkt3ni3m82k/FAHF-FINAL-RELEASE-V1.1E.7z/file
  5. Hello everybody, This is a large 32 map CTF-only megaWAD that was made in approximately a month and a half. Levels are boom-compatible, and as far as we can tell in our testing, this project should work well in all 3 major MP ports. We started this project because we had a ton of fun making the past CTF project, Wadazine CTF, and because we wanted another project for our weekly CTF event every Sunday, Wadazine Flag Fest. We aimed for a rapid style of gameplay in this map set. Maps are predominately medium-sized w/ the occasional larger map. This pack is an ideal size for 3v3 / 4v4 player games. Maps range from experimental UAC facilities, to foundries, to desert wastes, remote outposts, hellish scapes, surreal arenas, snowy bases, libraries, beach islands, server rooms, and much more! There are 19 maps by Arrowhead & 11 maps by Endless. MAP25 and MAP32 were worked on together, w/ MAP25 using Endless' geometry and my texturing - and MAP32 using my geometry and his texturing. We were also happy to bring on board @ignatiOS and @SkeletronMK667 for a single map each, making an even 32 levels. We started this map pack on the 15th of May this year, and just finished mapping on 2023-07-04. This pack uses only Otex1.1 + Doom 2 for textures - you do not need to load Otex1.1 alongside. This set is designed to be played w/ jump ON, freelook ON, crouch OFF, Item respawn ON, weapon stay ON, and respawning barrels ON. ______________________________________________ Here are some screenshots from this project: MAP01 - Fishbowl - Arrowhead MAP05 - Lonely Shore - Endless MAP09 - Karonte - Endless MAP11 - Death Cove - SkeletronMK666 MAP13 - Quick Decisions - Arrowhead MAP19 - Subterra - Endless MAP22 - Alkaline Alley - Arrowhead MAP24 - Gloomy Outpost - Arrowhead MAP27 - Ito Spiral - Endless MAP28 - Heated Hopscotch - Arrowhead MAP30 - FAHF Metro - ignatiOS We're going to be playing the first 10 maps of this megaWAD tomorrow for Wadazine Flag Fest! I'll post more information about tomorrow's WFF shortly. As always, all are welcome, no password, friendly and casual! We also appreciate the MIDI composers who allow their tunes to be re-used in other projects, as well as anybody else who participated in this project. A thorough credits is present in the attached readme. Here's the download link: https://www.mediafire.com/file/mo6axvttsaqwcf2/FAHFv1.1cFINAL.7z/file We've got a lot more in the works! We're thinking of making a sister WAD at some point focused on DM, called 'Fast as Hell Frags'. Here are the other projects Endless and I have worked on together, so far: Hope everyone's weekend is going well! :D
  6. Arrowhead

    what are you working on? I wanna see your wads.

    AUTUMN ANIMOSITY DM-MAP203: Made w/ Rata's great 'Green Gothic' texture pack. Nearly done. Just playtesting and some more balancing, and this will be out in a day or two! Thanks to @Daytime Waitress for the colors and texture pack suggestions. :)
  7. Alrighty, I think I'm on to something now.

     

    c739JOi.png

    dDqcyU8.png

    WVIrb3F.png

    Tpv8QpL.png

    iPU9gpd.png

    Still a ways to go.

     

    This is a smaller pack of textures than I am used to. I made the decision to use textures on flats, and vice versa because of this. This will likely make this level incompatible w/ Zdaemon, and possibly Odamex. Should work perfect in Zandronum and the GZ family, though.

     

    I really like working w/ this texture pack, it is a lot of fun so far.

     

    EDIT: Might have to move that very large tree - it seems to clip in places...

    :)

    1. Pezl

      Pezl

      Looks very good, keep it up!

    2. SleepyVelvet

      SleepyVelvet

      One of my favorite map design/tropes is "Small, modest, outdoor area with a small, modest but interesting building in the center".  Looks 'up my alley.

       

      Not Boom compatible though, :(

  8. [DM-MAP203]

     

    HGADHp9.png

     

    Started the DM map using Green Gothic v1.5.

     

    I'm experimenting w/ 'natural' looking curves. Should pair well w/ the natural / medieval aspects of the texture pack, I hope.

     

    Nowhere near done, but I've got something moving at least!

     

    :)

    1. Daytime Waitress

      Daytime Waitress

      Hot damn that was quick.

       

      The staircase/slope is already reminding me of the fun little test map Rata used to show the texture pack off - good vibes!

    2. Biodegradable
  9. Arrowhead

    Green Gothic [Resources and maps]

    Glad I saw this! Thanks for pointing me in the right direction! Hopefully I will have something made in a few days.
  10. Arrowhead

    Green Gothic [Resources and maps]

    Sorry for the necro, I'll be attempting to make a deathmatch map using this resource tomorrow. Should be fun - your textures look great!
  11. Hope everyone's been having a nice weekend. It's a long-weekend here in Canada, so I've got more time to map than usual.

     

    I was hoping somebody could help me w/ a small issue!

     

    I don't know what kind of deathmatch level to make for MAP203.

     

    I want to start a new small DM mapping series where other people decide what color-scheme and texture pack I'll be using.

     

    I'll try to make a deathmatch arena, (duel / FFA) using whatever that person picks. I'd like a limit of 2 main colors, and 1 texture pack per suggestion - that way things stay relatively easy to work w/. Also, your chosen texture pack has to be able to accommodate your color selections. It wouldn't make much sense to suggest I make a magenta level using only stock Doom 2 textures, for example.

     

    No limit to suggestions, I'm not taking this too seriously right now. Anybody can recommend something to me, doesn't matter who.

     

    I'll start mapping tomorrow - if anybody's interested, that is.

     

    Spoiler

    (If anyone wants to make a DM arena using the same theme as I am, (whatever it ends up being) I'd be happy to include it in a compiled WAD. [don't know how to combine texture packs too well right now, but I'll learn] - I plan on making this a small pack of maps eventually.)

     

    :)

    1. Naarok0fkor

      Naarok0fkor

      Try my textures & room configurations!!! I thought about making a version without the player & monster mods...

      https://www.moddb.com/mods/gzdoom-launcher/downloads/naarok0fkors-walpurgis-frag-2023

    2. Geniraul

      Geniraul

      I've always been impressed by how you use appropriate Quake 3 sounds for the weapons in your maps. Maybe using Q3 Arena floors and walls with brown and orange would be a good idea? The usual deathmatch/tournament feeling on a DM/duel Doom map :)

    3. Arrowhead

      Arrowhead

      @Naarok0fkor

       

      I'll def take a look at that mod of yours - sounds really cool. I'm sure I can do something neat w/ that. I'll have to check it out later. I'll do it as the second level!

       

      @Geniraul

       

      That sounds very fitting, actually, this will be the third map in the series.

       

       

      Thanks for the suggestions!

    4. Show next comments  15 more
  12. This would absolutely work - you don't gotta worry about mentioning your own stuff either, the more the merrier. I think this would fit under 'Multiple Restrictions' - as there is the theme restriction + the additional requirement that all maps be 3072x3072 or less. Thanks for letting me know! :) Added, 2023-10-07: Theme-gawad
  13. DOWNLOAD LINK: https://www.mediafire.com/file/qruxcw76i41b1xu/IncendiaryAnticsv1-2a.7z/file ________________________________________________________________________________ 'Incendiary Antics' is a single level FFA map. This map is some sort of large heat producing power-plant. This map uses Otex1.1. - IWAD is Doom 2. The map is in GZDOOM: Doom2 in Hexen format. This is made primarily for FFA. This would also work for duel, but it would be a bit large. This map is designed to be played w/ jump OFF, freelook ON, crouch OFF, Item respawn ON, and weapon stay ON. This map has been tested to work w/ Zandronum, Zdaemon and Odamex. Here are some screenshots, I've upgraded some of the details, too: DOWNLOAD LINK: https://www.mediafire.com/file/qruxcw76i41b1xu/IncendiaryAnticsv1-2a.7z/file ________________________________________________________________________________ I've published 200+ DM maps since I started in April 2021. I've got many more on the way. If anyone knows of any obscure, but fun to use texture packs, please let me know - I've been wanting to mix-it-up from Otex1.1 for a bit - any theme works. Hope everyone's weekend has been pleasant so far! :D
  14. Agreed - I think this will make this thread much better. Any other data columns you think I should add to this chart I've started? I'm still going to add links to each WAD, but I'll need to get my 'bit.ly' account going again to shorten the URLs before I do that. I figured a dropdown note would be the best way to show a list of authors, without dramatically increasing the length of the chart. Here's a screenshot of what I've got going right now: I'll likely refine this as I go, but it's nice to be started! :)
  15. Added, 2023-10-06: 10 Line Genocide Mosaic Thanks for the suggestions. :)
  16. Arrowhead

    what are you working on? I wanna see your wads.

    INCENDIARY ANTICS: New large FFA map. Will be released tomorrow or the day after. Just have to remove excess textures, and place a few more items. The lava generator glows, and the BFG pillar raises and lowers perpetually - but it's hard to show that in an image. :)
  17. DOWNLOAD LINK: https://www.mediafire.com/file/e9cnbx0s1hfvws4/OldReservoirV1-2A.7z/file ______________________________________________________________________________ 'Old Reservoir' is a single level duel map. This map is some sort of reservoir / water processing facility. This map uses Otex1.1. - IWAD is Doom 2. The map is in GZDOOM: Doom2 in Hexen format. This is made primarily for duel. This would also work for 3-4 person FFA, but it would be a bit small. This map is designed to be played w/ jump OFF, freelook ON, crouch OFF, item respawn ON, and weapon stay ON. This map has been tested to work w/ Zandronum, Zdaemon and Odamex. Here are some screenshots: DOWNLOAD LINK: https://www.mediafire.com/file/e9cnbx0s1hfvws4/OldReservoirV1-2A.7z/file ______________________________________________________________________________ I've got a lava-themed level coming up next - it's about 50% done. I should have it released in a few days. Gonna keep making one-off levels until I start a larger pack again. After the next level I release - which will be Otex1.1 also, I'll likely mix it up and use another texture pack again. Hope everyone's week has been going well! :)
  18. Added, 2023-10-05: PUSS VI: IMPERFECT HATRED PUSS XXI: Trick & Tear The Living Dead PUSS V: Clandestine Castle Crashing PUSS XV: Mysterious Mayan Madness PUSS IV: 12 Days of Doommas PUSS XIV: 12 MORE Days of Doommas PUSS XXIII: Mappin' Round the Doommas Tree 1k1k I'm thinking of really fleshing this list out, and making it into an excel document that has hyperlinks to each WAD, author's names, better descriptions of restrictions, date the WAD was made, etc. etc. I'll have to find some time soon. :)
  19. Do they have any other restrictions than the time limit? I'm familiar w/ the WADs, but I double-checked on doomwiki, and it states that there was only a 3 hour time limit. Of course, a timelimit to complete a map is a 'restriction' - it would be wrong to state otherwise, but this list does not include maps that are only restricted by timelimit (this was something I was asked to clarify way back when I first made the thread) - unless there are other restrictions being applied, otherwise this list would be much, much larger. Perhaps I'll need to start work on a 'speedmapping sets' list at some point.
  20. Going for some weird intersections in this one.

    kL21a9R.png

     

    There's gonna likely be a blue armor at the end of this huge ramp area. Mostly so that the BFG is cushioned a little bit. (BFG is on a perpetual pillar, btw, I took the screenshot near its lowest point.) Haven't done my lighting yet, so the lava looks a bit dim right now. Still have quite a ways to go.

    8s3LEkF.png

  21. Welcome back to this week's edition of WFF!  We will be playing some more ZDMega this Sunday! Grab your shotty, strap up your Red or Blue gear, and come join us for an epic session of fraggin' n' flaggin'! Details: -2 Teams -5 Flag Limit per map -10 Minute Limit per map -8 Players max per team -WADs rotate weekly (unless being continued) This is a welcoming and friendly casual gaming experience! You don't have to be a Doom god to join us for some flags! The Wadazine Flag Fest team is: spwnsH4rK Arrowhead Endless Mr. Pred Flambeau AF-Domains Location/Time: -Sunday @ 7PM CDT on ZDaemon -Dwango United New Jersey (or type 'Wadazine' into the search tool) -No password - public & casual Never played Doom multiplayer? Please watch this tutorial! Don't miss out on another event! Join the cool kids and be first in line for new-edition releases and events at ---> Wadazine Discord: https://discord.com/invite/Q2RKn4J Multiplayer DOOM fan? Help support the team that supports us at ---> https://discord.com/invite/aXnf2XM  Hope to see you there! :)
  22. Congrats on the release! It was a lot of fun helping / giving feedback on the DM submissions. Not too often a full-fledged SP WAD has full DM support - especially w/ all new arenas. Thanks again for inviting me on!
  23. I think they are. I'll take a closer look a bit later tonight, when I have time to add the new info. A lot of these would fit under 'theme restriction' - or 'many restrictions'. Appreciate the information, I'll have to get to playing these at some point. :)
  24. From a new DM map I'm working on. Long way to go, but I made this massive lava generator thing so far...

    Jv3mxcW.png

     

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