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Arrowhead

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Status Replies posted by Arrowhead

  1. Couldn't sleep.

     

    I've just come up w/ an incredibly mean-spirited trap for my next level...

     

    Involving a sequence of lowering floors, teleporting lines, 4 revenants and a cybie...

     

    >:)

    1. Arrowhead

      Arrowhead

      Changing the name of this map from 'Racing Thoughts' to 'Absolutely Dastardly'.

       

      I'll use 'Racing Thoughts' for a later level!

    2. (See 1 other reply to this status update)

  2. Couldn't sleep.

     

    I've just come up w/ an incredibly mean-spirited trap for my next level...

     

    Involving a sequence of lowering floors, teleporting lines, 4 revenants and a cybie...

     

    >:)

    1. Arrowhead

      Arrowhead

      I've added an optional sidequest for a BFG...

       

      I can't stress enough how dastardly this is getting...

    2. (See 1 other reply to this status update)

  3. About the goofy new profile pic:

     

    I thought it was way too literal of an interpretation of the words 'arrow' + 'head', so I was gonna use it for April Fools.

     

    Turns out I kind of like it a bit more than just for one day of the year - I'm gonna keep it for a little while until I can get something else commissioned.

     

    Not like my previous one was great, either - it was just 4 black lines, a white fill, and then I threw it into one of those free animators online.

     

    I'd be happy to use something else, or have something made for me, but I don't know anybody who does such a thing!

     

    If anyone knows someone who can make me a profile picture, (commissioned or not - just not made w/ AI) I'd be willing to change it. It's not supposed to mean anything other than literally 'arrow' + 'head', lol.

     

    Although, it looks mildly pretentious - like there's ideas flying out of my head or something haha.

    1. Arrowhead

      Arrowhead

      @OceanMadman

      Yeah, that's a good point. If I can find a way to modify it without it looking too terrible, lol.

    2. (See 1 other reply to this status update)

  4. Frantik DM 3: MAP14: Watering Hole:

     

    Getting somewhere!

    Still have to make that tank - I'll place it in the two empty bottom areas in the below picture:

    EE4qMPt.png

    rjokasq.png

    rCqrPfs.png

    HvsgSfn.png

    3XkcpDt.png

    The middle ruin is going to be hotly contested, as it has a great view of the rest of the map - I added a railgun up there!

    Players can also climb to the very top of the 'tower', which provides a nice vantage point, but also makes you extremely vulnerable. The inner roof height is low enough that rocket splash should come into play - this will keep snipers from camping too long, as they are still quite vulnerable to counterattacks. I may place an additional railgun elsewhere, to further pressure the advantageous position of the central tower.

     

    :D

    1. Arrowhead

      Arrowhead

      @OceanMadman  Thank you!

       

      I'm quite close to finishing, after this, only 4 levels!

       

      :)

    2. (See 1 other reply to this status update)

  5. I learned ACS 'LadderClimb'. My previous methods of making ladders would not work here!

     

    Here's the current version of the watchtowers:

    tvBrKzH.png

    There's gonna be a path cut into each, so that a catwalk can be connected. Going to use 'jumpable railings' on the catwalk.

     

    Should turn out decently, I hope!

     

    :D

    1. Arrowhead

      Arrowhead

      @Naarok0fkor

       

      That's really clever. I'll be sure to take a look later.

       

      Thanks for the help, that 3rd sentence put it all together for me.

       

      :D

    2. (See 4 other replies to this status update)

  6. I learned ACS 'LadderClimb'. My previous methods of making ladders would not work here!

     

    Here's the current version of the watchtowers:

    tvBrKzH.png

    There's gonna be a path cut into each, so that a catwalk can be connected. Going to use 'jumpable railings' on the catwalk.

     

    Should turn out decently, I hope!

     

    :D

    1. Arrowhead

      Arrowhead

      @Naarok0fkor

       

      No worries, I was able to get it to work, by simply drawing external lines just outside of the 3D floor, and then checking 'projectile shoot through' and 'walkable middle tex'.

       

      Now the top railings act as railings, but I can still jump over them, and the bottom works well too!

       

      :)

    2. (See 4 other replies to this status update)

  7. I learned ACS 'LadderClimb'. My previous methods of making ladders would not work here!

     

    Here's the current version of the watchtowers:

    tvBrKzH.png

    There's gonna be a path cut into each, so that a catwalk can be connected. Going to use 'jumpable railings' on the catwalk.

     

    Should turn out decently, I hope!

     

    :D

    1. Arrowhead

      Arrowhead

      Funny you just said that - I was just running into that problem.

       

      I got them to work once in my MAP25 (Plutonium Nightmare), but I can't seem to replicate that here.

       

      So how do I put midtex rails up on the catwalk, while allowing them to be jumped over, and while allowing players to move under. I got it before, but I can't seem to get it right now.

    2. (See 4 other replies to this status update)

  8. Beginning to think up some kind of rundown prison structure.

     

    Seeing an exercise yard, a single 2 storey cell block, maaaaaaaaaaaaaaaybe a simple cafeteria? Watch towers w/ railguns?

     

    It's all possible - I just gotta see what happens.

     

     

    :D

    1. Arrowhead

      Arrowhead

      I'll have to take a look at those Dumptruck_DS tutorials. I always appreciate learning new things.

       

      Might be a nice break from D2 at some point.

       

      I am familiar w/ HODQ3DM1, (beautiful level) but not CURVY.

       

      Definitely will be checking that out!

       

      :)

    2. (See 9 other replies to this status update)

  9. Frantik DM 3: MAP20: LETHAL LOCKDOWN:

     

    Alright, I've already got this all squared away in my head. Here's a quick sketch I did - I almost never sketch anything out first, most of my maps are off the top of my head...

     

    But I figured for a more 'realistic' location, it'd make sense to plan ahead at least a little bit. I generally don't like making sketches / planning things out - it makes me feel a bit constrained.

     

    But no matter, it will work for this level.

     

    I've included super simple sketches for a 3D floors / midtex basketball hoop - a dumbbell, and the general layout I'm wanting. Going to use a fence texture for the hanging netting on the basketball hoop. I'm also including a small handball court, and a bunch of exercise machines. Pull-up bars, an 'airwalker' (possibly), balance beams, parallel bars, benches, etc. etc.

     

    Cafeteria will be basic, but there will be the typical 'bolted down' tables + stools combo, as well as a 'behind reinforced glass' canteen area.

     

    Lots of opportunities here, I think.

     

    Guardtowers will be a combination of invisible bridge pieces, midtex, and 3D floors. I've already got a plan for one floating around in my head. There will be raised catwalks that connect the two positions.

     

    Now I'm getting excited!

     

    Should be fun! At the very least, a good challenge.

    ZBFv1Xx.jpg

     

    :D

    1. Arrowhead

      Arrowhead

      One of my favorite paintings.

       

      Oddly empty and eerie, even in the soda shop.

    2. (See 1 other reply to this status update)

  10. Beginning to think up some kind of rundown prison structure.

     

    Seeing an exercise yard, a single 2 storey cell block, maaaaaaaaaaaaaaaybe a simple cafeteria? Watch towers w/ railguns?

     

    It's all possible - I just gotta see what happens.

     

     

    :D

    1. Arrowhead

      Arrowhead

      One of these days I'll get back to it for sure - just not sure when - very helpful resources, though - thanks for that! I've wanted to learn some basic Blender stuff, as I've heard people use that for Q3, but I've heard the learning curve can be a bit daunting compared to something like UDB.

       

      Might have to learn 'Trenchbroom' along the way - that might help me transition to Q1/2/3 better.

       

      :)

    2. (See 9 other replies to this status update)

  11. Beginning to think up some kind of rundown prison structure.

     

    Seeing an exercise yard, a single 2 storey cell block, maaaaaaaaaaaaaaaybe a simple cafeteria? Watch towers w/ railguns?

     

    It's all possible - I just gotta see what happens.

     

     

    :D

    1. Arrowhead

      Arrowhead

      @Geniraul , funny you mention that - I did try my hand at GTK Radiant, but a combination of being confused by brushes / compatibility issues made me shelf that idea for a while.

       

      I never say 'never' though - I plan on exploring Q1/2 and possibly Q3 again in the future!

       

      :)

    2. (See 9 other replies to this status update)

  12. Beginning to think up some kind of rundown prison structure.

     

    Seeing an exercise yard, a single 2 storey cell block, maaaaaaaaaaaaaaaybe a simple cafeteria? Watch towers w/ railguns?

     

    It's all possible - I just gotta see what happens.

     

     

    :D

    1. Arrowhead

      Arrowhead

       

      @Geniraul 2 of my 3 favorite games... The other being Doom 2.

       

      A lot of my movement in my levels is Q3 inspired.

    2. (See 9 other replies to this status update)

  13. Beginning to think up some kind of rundown prison structure.

     

    Seeing an exercise yard, a single 2 storey cell block, maaaaaaaaaaaaaaaybe a simple cafeteria? Watch towers w/ railguns?

     

    It's all possible - I just gotta see what happens.

     

     

    :D

    1. Arrowhead

      Arrowhead

      @The BMFG

       

      Immensely helpful, much appreciated - I'll see if I can take a closer look at the screenshots later!

       

      :)

    2. (See 9 other replies to this status update)

  14. The forklift idea is going really really well.

     

    I'll post a finished set of images in the 'DoomCute' thread later.

     

    :D

    1. Arrowhead

      Arrowhead

      The images are up!

       

      Took me forever to do!

       

      Now to make the map that it will fit into...

       

       

      :D

  15. Thinking up something new.

     

    A factory.

     

    Overhead pincer cranes, conveyor belts? Crates / boxes? Rust? Warning stripes? An incinerator?

     

    Something like that.

     

    Maybe a large central atrium where one can jump across pincer cranes holding boxes?

     

    Maybe if I go completely insane, I might try to make a 3D floor forklift...

     

    1. Arrowhead

      Arrowhead

      @The BMFG You'd think he'd have to be, w/ all those crate-mazes, lol.

    2. (See 2 other replies to this status update)

  16. Frantik DM 3: MAP11: Jungle Canopy:

     

    This is working out far better than I thought it would when I was originally thinking up the concept.

    ppQoG4I.png

    c392Phl.png

    9Dlf8rN.png

    L0izvDV.png

    dotCItU.png

    I'm not 100% done the geometry or flow yet - but I should be finished by tonight, most likely.

     

    I'm glad this is coming together correctly. This was the only map I was 'worried' about...

     

    :D

    1. Arrowhead

      Arrowhead

      I'm finished!

       

      I'll be posting updated visuals in the main thread in a couple minutes!

       

      :D

    2. (See 7 other replies to this status update)

  17. Frantik DM 3: MAP11: Jungle Canopy:

     

    This is working out far better than I thought it would when I was originally thinking up the concept.

    ppQoG4I.png

    c392Phl.png

    9Dlf8rN.png

    L0izvDV.png

    dotCItU.png

    I'm not 100% done the geometry or flow yet - but I should be finished by tonight, most likely.

     

    I'm glad this is coming together correctly. This was the only map I was 'worried' about...

     

    :D

    1. Arrowhead

      Arrowhead

      @Naarok0fkor

       

      Haha, surprised you didn't include this one too:

       

       

      I actually never heard the Kool and the Gang one!

       

      :D

    2. (See 7 other replies to this status update)

  18. Frantik DM 3: MAP11: Jungle Canopy:

     

    This is working out far better than I thought it would when I was originally thinking up the concept.

    ppQoG4I.png

    c392Phl.png

    9Dlf8rN.png

    L0izvDV.png

    dotCItU.png

    I'm not 100% done the geometry or flow yet - but I should be finished by tonight, most likely.

     

    I'm glad this is coming together correctly. This was the only map I was 'worried' about...

     

    :D

    1. Arrowhead

      Arrowhead

      @Downcologo one

       

      Yes, you can play on top of the trees, in-between the trees, and on the jungle floor.

       

      It's really quite a weird setup, haha. I'll be done soon!

       

      :)

    2. (See 7 other replies to this status update)

  19. Ferroviario Map03 (DM wad)

    image.png.eeff809ea9f42c56163fb36bb9b9f69d.pngimage.png.6d38f0da64c942ad12a2cd15c880afa4.png

    1. Arrowhead

      Arrowhead

      Looking good! How many maps in this pack?

    2. (See 1 other reply to this status update)

  20. Frantik DM 3: MAP28: Graverobbers:

     

    The third hell level is in the works - this is some kind of open-floorplan cemetery.

     

    Might add an above-ground mausoleum in the lower region of the map.

     

    Nowhere near done yet, but I'm hoping I can have most of it finished by tonight!

    gZt7fSe.png

    FgM9qX7.png

    I think the little 3D floor crosses work pretty well as tombstones. I'm going to of course add other common tombstone designs, too.

     

    The sky will likely change, it's not giving me the exact vibe I want.

     

    :)

    1. Arrowhead

      Arrowhead

      Agreed. I was thinking for the tombstones to be green marble - the structures to be black marble, and the general ground cover to be grey.

       

      Mounds of dirt will be brown of course, and then red blood accents elsewhere in the level.

    2. (See 4 other replies to this status update)

  21. Frantik DM 3: MAP28: Graverobbers:

     

    The third hell level is in the works - this is some kind of open-floorplan cemetery.

     

    Might add an above-ground mausoleum in the lower region of the map.

     

    Nowhere near done yet, but I'm hoping I can have most of it finished by tonight!

    gZt7fSe.png

    FgM9qX7.png

    I think the little 3D floor crosses work pretty well as tombstones. I'm going to of course add other common tombstone designs, too.

     

    The sky will likely change, it's not giving me the exact vibe I want.

     

    :)

    1. Arrowhead

      Arrowhead

      @Naarok0fkor I agree - a very good point - it's too bright and contrasting right now.

       

      Maybe this would work?

       

      6bPj11x.png

       

    2. (See 4 other replies to this status update)

  22. I just discovered that firing fusion shots on an animated wall doesn't leave a scorch mark...

    1. Arrowhead

      Arrowhead

      What is a 'fusion shot'?

       

      You should make a new decal!

       

      :)

    2. (See 1 other reply to this status update)

  23. This is potentially going to sound weird...

     

    I had a lucid dream last night about a deathmatch level taking place on top of a jungle canopy.

     

    There were 3D bridges, 3D floors, jump pads, no-stop teleporters, and a hollowed out tree...

     

    I think it's possible to do in Zandronum - would fit my 'nature' episode well.

     

    Gotta move things around in my head until they make sense, but it should be doable.

     

     

    :D

    1. Arrowhead

      Arrowhead

      Haha, thanks - yeah, an Ewok type village really isn't out of the question w/ 3D floors - just not sure if I'll do that for this map.

       

      I'll be listening to this, when I do though, lol.

    2. (See 1 other reply to this status update)

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