GooberMan has tweaked the code to allow the use of models that "ride" atop the polyobjects. As such, the visual limitations imposed by the polyobject's linedefs can be virtually eliminated. In effect, easily-implementable moving platforms have arrived on the DooM modding scene.
This map faithfully recreates the look and feel of E3M3. Fans of nostalgia will definitely like this, but it's enjoyable even if the nostalgic element is ignored.
Floor Demo 2
in prefabs
Posted