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Gonubax

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About Gonubax

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  1. Okay, third version, fixed plenty of forgotten errors. I was working on the GZDoom version, but i forgot to save :/ and i lost so many stuff D:< Here it is. BaguetteDooM.zip
  2. Any help is appreciated, thank you :D Québec's language is french (according to wikipedia), so theorically i can help you. ;)
  3. GZDoom might have them, but what about others? Should i do multiple files for mutliples ports? Might be a mess if there's plenty to do :(
  4. The more you know :D It is bad because there's many grammar, orthograph problems and some expressions that aren't translated right ("see if i care" doesn't mean " va voir là bas si j'y fais attention" but more like "va voir là bas si j'y suis", trust me or not i'm french). Even though, the player is supposed to be talked to with a polite or friendly speech? I am sorry for the guy who translated that game, but he tried. It's usual to do mistakes as French is one of the hardest languages. It's almost like if you translated chinese :/ As i said, it is fanmade, so i theorically can take some liberty, however i am okay for vanilla friendly translation. Greetings btw
  5. Welp, i'm not informatic engineer right now, and it's not professional translation, but maybe it's better than the many errors in Zandronum's actual one. Maybe, i'm totally in the new here. But who's Quasar anyway? What did he do right there?
  6. Okay, i've just found out that i kinda messed up lines on Doom 1's E1 and E2 endings. here's the fixed one : BaguetteDooM.zip
  7. Hey guys, I tried the french translation of DooM 1 and 2 and i saw how inaccurate it is. Because of that and because i'm a grammar nazi and i'm triggered , i decided to make a translation in french of DooM 1, 2, Plutonia and TNT's level names, intermission text, kill and weapon gathering notifications, and more that i don't really think of. To use this wad, just open it as a PWAD and type in the console "language fr" to set the ingame language in french. To set it back to english, type in the console "language enu" or "language en". To set the language in the computer's language type "language auto" Tell me what you think about it and if it's good or bad. :) BaguetteDooM.zip
  8. Gonubax

    [Weapon WAD] Lethal Weapons Alpha 0.1

    Hey, it's me, again. I had to fix one thing with the TERRY MOB FUCKER666666. It is much more op than before. LethalWeapons.zip
  9. Hey doom community. Got bored one time and i thought it was a good idea to make weapons for doom. So i created (for now) 2 weapons. Didn't found a way to spawn them, but i created those anyways. It contains the Shell chaingun, an auto shotgun that mows down pretty fast zombiemen, and the TERRY MOB FUCKER 666666, i made this gun so OP to kill any of those unfunny, loud and stupid mobs as fast as they do. Gimme your thoughts for this! How to spawn those awesome weapons : "Give/Summon ShellChaingun" : Spawns or gives the shellchaingun. "Give/Summon TerryMobFucker666666" : Spawns the goddamn TERRY MOB FUCKER 666666 LethalWeapons.zip
  10. I tried what you all were saying and now it works finally :D Thank you all very much!
  11. Is what you're saying should look like this ? Sorry if i look dumb: it is my very first time with modding, but i once started making a map for freedoom. ACTOR LethalWeaponsDude: DoomPlayer { Player.DisplayName "Lethal weapons dude" Player.WeaponSlot 1, Fist, Chainsaw Player.WeaponSlot 2, Pistol Player.WeaponSlot 3, Shotgun, SuperShotgun, ShellChaingun Player.WeaponSlot 4, Chaingun Player.WeaponSlot 5, RocketLauncher Player.WeaponSlot 6, PlasmaRifle Player.WeaponSlot 7, BFG9000 } ACTOR ShellChaingun: DoomWeapon 22222{ Weapon.SelectionOrder 2500 Weapon.AmmoUse 1 Weapon.AmmoGive 20 Weapon.AmmoType "Shell" Weapon.SlotNumber 3 Inventory.PickupSound "weapon/getshellchaingun" Inventory.PickupMessage "You got the shell chaingun! Now you're in the big leagues!" Obituary "%o was slaughtered with a fucking shell chaingun." Tag "ShellChaingun" States { Spawn: SCGN A -1 Stop Select: SCGG A 1 A_Raise Loop Deselect: SCGG A 1 A_Lower Loop Ready: SCGG A 1 A_WeaponReady Loop Fire: SCGG A 0 A_FireBullets (5.6, 0, 7, 5, "BulletPuff") SCGG A 0 A_PlaySound ("weapon/fireshellchaingun", CHAN_WEAPON) SCGG AB 4 SCGG B 1 A_ReFire Goto Ready } } Edit : I tested that and it still doesn't work somehow
  12. Hey guys, it is my first time to make weapons, and i cannot equip or spawn the one i created (ShellChaingun). No bugs and when i type "Summon ShellChaingun" it does nothing. What am i doing wrong? Here's the code of the Decorate : ACTOR ShellChaingun: DoomWeapon 22222{ Weapon.SelectionOrder 2500 Weapon.AmmoUse 1 Weapon.AmmoGive 20 Weapon.AmmoType "Shell" Weapon.SlotNumber 3 Inventory.PickupSound "weapon/getshellchaingun" Inventory.PickupMessage "You got the shell chaingun! Now you're in the big leagues!" Obituary "%o was slaughtered with a fucking shell chaingun." Tag "ShellChaingun" States { Spawn: SCGN A -1 Stop Select: SCGG A 1 A_Raise Loop Deselect: SCGG A 1 A_Lower Loop Ready: SCGG A 0 A_WeaponReady Loop Fire: SCGG A 0 A_FireBullets (5.6, 0, 7, 5, "BulletPuff") SCGG A 0 A_PlaySound ("weapon/fireshellchaingun", CHAN_WEAPON) SCGG AB 4 SCGG B 1 A_ReFire Goto Ready } }
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