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dac

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About dac

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    Wisdom is realising Frankenstein was the monster.

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  1. Alright, breathe breathe out, let's do this. I will take a map from episode 6 - MAP29 if I can choose my number.
  2. Beta 03! This one should have an updated switch lump, OceanMadman's updated map and correct the undying crash.
  3. New update coming tomorrow, thanks for the notices. I thought I had the undying thing corrected but guess I took an old version of the dehacked by accident...
  4. No worries, just missed it. When I said I neglected stuff a bit, that's basically what I meant. Second version will be tomorrow evening, it will have Azure's map, the CWILV for all maps and title/endmap/intermission graphics.
  5. 30mc2 Beta 1 is here! I still have to put in the proper level tags and write a proper text file, add a title and everything, but for now my goal is to get a compilation off while I still have energy on sunday. Y'all have waited long enough, and hopefully nothing broke while I compiled. Once again, sorry for all the delays. No real excuses for them, I simply lost motivation this year and couldn't do anything but click repost buttons on social media art.
  6. Not dead! Just had a massive burnt out issues with Doom and life in general, and honestly I neglected this project a bit too. Sorry about all the delays. I'm gonna give myself a bit of time to get back, reorder everything and compile. I don't want to give a hard time limit like before, but hopefully the start of fall should be good. e:
  7. Added a OneDrive link : https://1drv.ms/u/s!AvSAMAi4_CWijS5v4nZ5eHSczEJ-?e=JsxViO
  8. HERE COMES A NEW CHALLENGER! There's still a bit of work to do here, mostly implementing difficulty settings and properly balancing the ammo, and god know this map needs both of those because my playtesting is not ideal. Hopefully the map isn't too hard or slaughtery. It's probably too hard. MAP NAME : "Starless" (MAP01 in this wad, will be MAP20 in the final compilation. ) MUSIC : "Strawberry Crisis!!" by ZUN CUSTOM TEXTURES : MIDFENC1, MIDFENC2, GRAY_N39, ALLBLACK, ALLBLAKF. All of these from the 32in24tex pack. DOWNLOAD : Right here!
  9. fellow niko oneshots

  10. Took some time to write something more than a simple HOLY SHIT on Discord, tl;dr if the rest of BTSX E3 is as good as this appetizer it has a good shot at becoming my favourite mapset ever. Strong praise, but it's well deserved. Going through the maps in order of least to most loved, I was not expecting Mechadon to come out with such an in-your-face experience and I admit it took me a few tried to get around how the map worked - might have to drop my final playthrough to HMP if that's how the final chapter's difficulty plays. Skillsaw was excellent as is usual of him, the environments are lovely and I especially loved the fight with all the demons and arachnotrons. Xaser's map... I hope it is not a one-off scenario and we'll see more outliers like this in the final mapset, that was some heavy stuff, not good for the heart, but in a good way. And then there's both of essel's maps. I think it speaks volume that the last three maps were by three heavy hitters bringing their A-game, and yet both of my favourites of the preview were hers. "Space City Kicks" wowed me with its verticality and most of all just how much sector trickery was going on - this one is a bit of a selfish reason to like a map, but I'm a sucker for when entire sectors raises and lowers, when the topography of the map itself changes to reveal new pathways and ambushes; I try to have a lot of these things in my personal maps, and it brought me joy to see essel realise these effects with more refinements than my still newbie ass could. The blue key fight in particular, and everything leading up to it was my favourite part. Similar with "Far Out Crops" Take what I said above, with maybe a bit less sector trickery, and add a story, a world just outside the player's grasp. More than a map with some really good fights, this was a map that mesmerized me, from the poison swamps toxic woods above ground, to the white and blood red hellscapes hidden under the woods. A map I wanted to see more of, and I too hope we'll see more of its wooden archetype. And that's about it. I almost regret playing this preview, but only because I want to see these maps in context.
  11. I wanted to give a small update since I'll be off the grid for a while: I'll have a compilation ready to go once I come back, which should be Saturday the 8th Sunday the 9th Tuesday the 11th Thursday the 13th Saturday the 15th of July FOR REAL THIS TIME soonish
  12. Yeah, to give a status update: I can't do it. Anyone can take my slot, and if whoever takes U wants to complete my map scraps then just DM me.
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