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Everything posted by ryker
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WooW (DooD and DooW Combination mod) This mod combines the graphics of DooD and DooW without the mods conflicting with each other. Because if you load them through zdl, the first mod you put in the load order with control the graphics. So what it basically does is changes the graphics where there both inverted and flipped. Download Here's some screenshots:
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Hi Omxgamer127, I am no longer involved with the DOOM community. Sadly, I no longer have this wad anymore.
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Mini Doom Launcher Mini Doom Launcher or MDL is a modification launcher for Doom and Doom 2. It is designed to be compact and simple in a small window. Some things are not complete and will be patched. If you encounter a glitch or bug of any kind. Please leave a comment in the forum below. Get Mini Doom Launcher here: Download MDL 1.1 MDL 1.1 Changelog: Added "Refresh ports" option in the options menu. Added multiple files select while adding PWADs. Added error message when the start button is clicked with no ports configured. Download MDL 1.0 View the website
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I am no longer involved with the DOOM community anymore, anyways, here is the link.
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Can you make large headers as, for say, a title like you can on the ZDoom forums?
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It says on the TF2 wiki that "2Fort5 is based on the Fortress map for Doom." Does anyone have a download link to this mentioned map?
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Thanks, I see it now!
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Are you sure? I don't really see it. Could you provide screenshots of areas that are similar between the two maps?
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All I see is this, what button do I press to make it big
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Alright, Thanks for the feedback
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Added chocolate doom, Fixed the repeating wad(it was actually a link to Trailblazer but I forgot to rename it).
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Here is my tutorial on how to setup doom source ports and mods. If you disagree with anything or feel something should be changed, leave a reply. I'm always open for feedback. I'm not the best at HTML or CSS, but they will continue to improve as time moves on. https://avienj.github.io/doomnewb/doomnewb.htm
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This tutorial is supposed to be for people who have no past knowledge of ever doing this kind of stuff. I don't want to overwhelm the reader with tons of source ports, I've never even heard of DSDA-Doom! I think I will include Chocolate Doom and then just leave a hyperlink to a full list of source ports. Thanks for the feedback!
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do you seriously have to wait a year, I was just confused by the "356-"
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https://www.gamingroom.net/games/patches-addons-editores/doom-in-freedoom/?download How to get rid of missing textures: Use this load structure
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QUESTION 1: How do you set what a difficulty does? QUESTION 2: How do you override difficulties? Whenever I add in another Nightmare, I get two nightmares.
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what lump would I put "clearskills" in?
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So there is this video of Brutal Minecraft and there is a doomguy face in the corner that I could not find on the internet. Can you help me find an high quality version of this doomguy face?
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Can you help me find the original version of this image
ryker replied to ryker's topic in Doom General
Thank you so much! -
NOTE: THIS MAP IS NOT MINE. IT IS RIPPED FROM BRUTAL DOOM. I looked around on the internet and could find a good dust map, but I remembered there was one in brutal doom. So I ripped the map into a separate wad. This just if you want to play it with no mods or with different mods. DE_DUST.zip DE_DUST2: CHANGES - Added player 1 start - Added barrel I accidentally removed - Added custom skybox - Added MAPINFO Download: DE_DUST2.zip
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no use it in the cmd like this: gzdoom.exe -file DE_DUST.WAD -deathmatch
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I did playtest it, in multiplayer. use the -deathmatch parameter.
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I am a newbie at creating player classes. Can someone tell me where I went wrong? My class DECORATE: actor MyPlayer: PlayerPawn Replaces DoomPlayer { Speed 2.0 Health 100 Radius 16 Height 56 Mass 0 +NOGRAVITY +NOTRIGGER +NOFRICTION +NOTARGET +INVULNERABLE } and my GAMEINFO code: PlayerClasses = "MyPlayer"
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Can anyone tell me what is wrong with my texture wad file?
ryker posted a question in Editing Questions
I am trying to port all Half-Life 2 textures to Doom, but when I try to load up the wad in a level I get this error: "Texture definition expected, found '‰PNG'" Also, is there a way to make all of the textures the same XScale and YScale using only one line of code? Here is my wad file: https://drive.google.com/file/d/1QQiDVI0N3Z8a80T-si82cBEfiJ1smqHO/view?usp=sharing