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Arbys550

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About Arbys550

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  1. Arbys550

    Cold Front (4 Limit-Removing Maps)

    I mean, it looks great, the maps have an awesome layout and fun combat, but the fact that the new HUD doesn't display ammo count is really turning me off. I assume that's some sort of bug?
  2. Hi, I am working on a boom project and a tester pointed out while playing in software mode that the midtextures bleed through flats if their vertical size is larger than the height of the sector containing them. Here is an example of what I am talking about: Software Mode: Hardware Mode: Is there any way to fix this while retaining the height of the involved sectors and the "depth" of the midtextures?
  3. I was 21 and played on HMP, but I probably should have played on UV because I ended up with around 20 extra lives at the end.
  4. I really enjoy the spirit with the microwave beam actually. Because you're tied down when using it, it creates a cool dynamic where you have to decide whether or not to risk it and go for the beam. It prompts you to check your surroundings and make sure there are no enemies around to kill you while you are zapping it. If there are enemies around, there are different things you can do to allow you the freedom to kill the spirit. You can throw down an ice bomb for a breather moment, you can use a grenade to falter enemies if your ice bomb is not recharged for a shorter window, and then there's the option to leave the spirit for a little bit, kill enemies, then beam it again to refresh it's "repossession timer." Even though you have to use a certain mod against it, the restriction opens the door for more critical thinking on the player's part, which is what I love about it, and Eternal in general. I must say I don't understand what's so tedious. Yeah, the arenas can be long, but you're in constant danger the whole time and I'm always on the edge of my seat throughout the entire fight. This is a long shot, but maybe if people think it's tedious, they're playing on too low of a difficulty and aren't getting the right amount of excitement, cause I know I sure as hell was constantly on the edge of my seat on nightmare. And this is pure opinion, but I'm always baffled by people who say Doom 2016 was perfection. I personally find it boring. Every time I try to go back and play 2016, I just end up wishing I was playing Eternal.
  5. Arbys550

    The Ancient Gods - Impressions and Story Spoilers

    I just finished the campaign on nightmare yesterday and absolutely loved it. The fights are so much more intense and difficult than the original game, and I had an absolute blast getting my ass kicked. I did have to use sentinel armor on Samuel Hayden's final phase cause it just seemed impossible to me. I'll try to beat it proper next time around, now that I know you can kill the damn eye lightning things. Master levels for these would probably be too much for me. The levels as they are are already harder than any master level in the original game. If any came out, I would probably have to step down to UV.
  6. Arbys550

    Post your Doom video! [but don't quote video]

    Map16 of Death in Excess:
  7. Arbys550

    Top favorite FPS games?

    Doom 2 Doom Eternal Final Doom Ultimate Doom Oddworld: Stranger's Wrath TimeSplitters 2 Serious Sam: TSE
  8. Arbys550

    Post your Doom video! [but don't quote video]

    Scythe 2 UV Max:
  9. Arbys550

    New Scythe 2b Demos [-complevel 2]

    Yep, it's goin' on the tubes. Whoops, double post. Sorry guys
  10. Arbys550

    New Scythe 2b Demos [-complevel 2]

    I named the file 217 minutes and 17 seconds. I'll edit the post.
  11. Arbys550

    New Scythe 2b Demos [-complevel 2]

    D2All UV Max in 217:17 s2mx-21717.zip
  12. Arbys550

    Post your Doom video! [but don't quote video]

    Death in Excess Map32:
  13. Arbys550

    Doom -1: The Final Release.

    What is the compatibility?
  14. Arbys550

    Rank Mapping Qualities in Order of Importance

    1. Gameplay 2. Item Placement (I think this is just gameplay, not really its own category) 3. Map Layout 4. Texturing 5. Atmosphere (Does this mean location/theme? I've always been confused when people mention "atmosphere" in reference to doom maps) 6. Difficulty 7. Geometry (I think it's part of layout really) 8. Map Length 9. Music 10. Story
  15. The next map for In the Doghouse is done. This one's map15, used to be map14 but I moved it up because it turned out really big with lots of secrets. I'm gonna warn you about difficulty because this is the hardest map yet. Use IDDQD if you have to. It's also really slaughtery and has the highest monster count of all, but it only takes me about 22 minutes to complete with 100% kills and secrets. It may take you 45-50 minutes depending on how much you die. About half of the kills are in secret slaughter sections so don't freak out about the kill count. I overhauled both the visuals and the gameplay for this one. Reminder it's boom compatible, no crouch, no jump, no freelook, pistol start. https://www.dropbox.com/s/deqjlgmxm3rxjka/boomhouse.zip?dl=0 Also I meant to say this a long time ago, but my name was meant to be pronounced like the restaurant, and not "Arbiss." Although I think "Arbiss" has a nice ring to it lol.
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