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Bratish

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Everything posted by Bratish

  1. Bratish

    Fatal Deminity (Open Doom 3)

    Old music section release.
  2. Bratish

    Fatal Deminity (Open Doom 3)

    Fatal Deminity - is equivalent of FreeDoom for Doom 3, which will replace all resources of commercial game on basis of predecessor, that is, with replacement contents of files, but without replacing old names, which makes sense to support modifications made ever for Doom 3. Developers Team currently consists of 45 peoples, and only two are directly related to project, while remaining 43 are authors of sound samples from FreeSound.org. We hope that soon many people who are involved in Doom 3 modding will join project to help us with 3D models, levels, etc. Currently, only a small part of the content is implemented, but there are already 10 music tracks :) Download latest release (0.0.6)
  3. Bratish

    Fatal Deminity (Open Doom 3)

    Version 0.0.6 is released! Brief changelog: 1. New sounds. Details can be found in text files located in "docs" folder inside archive. Download Fate Deminity 0.0.6
  4. Bratish

    Fatal Deminity (Open Doom 3)

    Old Release
  5. Bratish

    Fatal Deminity (Open Doom 3)

    Speaking of music from "Fate Deminity", I like RiROBOT's idea that it should escalate atmosphere of loneliness and fear from first minutes of game. Personally, I never liked original "d3theme" in the sense that it stands out too much against general horror background with its overly pathetic sound. Melancholy mood of free equivalent theme that my friend wrote impresses me much more than work of Chris Vrenna. I even see some glimpses of Jerry Goldsmith's work for Alien 1979 in "Mystery of Deadly cold Space", and "All-Consuming Darkness" was created like great Aubrey Hodges.
  6. Bratish

    Fatal Deminity (Open Doom 3)

    Old Release
  7. Bratish

    Fatal Deminity (Open Doom 3)

    Old music section release.
  8. Bratish

    Fatal Deminity (Open Doom 3)

    To summarize version 0.0.3. 1. With the name at the moment we decided - Third Phase. 2. From the material we have only few concept-arts and sounds for some weapons and zombies. Oh yes, there’s also music for main menu. 3. 10 sounds are used with FreeSound, and as I can determine without fraggle, they are all licensed by Creative Commons 0. Bottom line - at moment, only 3% are implemented in free Doom 3 analogue project (if you count only sounds). What can I say, good start, dear FreeDoom community! And this despite fact that I had to do everything myself. Well, sometimes it’s even worse, but I remind you that we even have music, which is not always case at beginning of project. So, in fact, development is very, very successful. I sincerely congratulate FreeDoom-community on fact that soon you will have FreeDoom for Doom 3, although, yes, without “trademark”. Thruly yours Bratish, The Soundman.
  9. Bratish

    Any Dsflame Ideas? [split]

    Dear friends! Why don't you use my "Total Sound Modification for FreeDoom" In addition to the two sounds you need, there is also a completely new sound package for Flame Bringer, hich, IMHO, is much more suitable for the image of a thin red skeleton. Creative Commons 0 License!
  10. Bratish

    Fatal Deminity (Open Doom 3)

    Old Release
  11. Bratish

    Fatal Deminity (Open Doom 3)

    At this moment of development there are only sounds (and even not all of them). The only images related to the project are concept art.
  12. Bratish

    Fatal Deminity (Open Doom 3)

    Old Release
  13. Bratish

    Fatal Deminity (Open Doom 3)

    I'm currently doing sounds for pak000. Dryfire for the gun is already ready, all sounds are cassings and now I'm trying to make the sounds of a shot and reload. When I finish this, I will change the name. Now, alas, I'm busy. After all, I still need to make a report in the form of links to sounds from Freesound.org, since from my own experience I realized that without this there are problems with the license.
  14. Bratish

    Fatal Deminity (Open Doom 3)

    Actually, I'm not kidding. The first time I saw abuse at the Doomword in a post where you said that I can’t use Martian cacophony as a name. And I thought that swearing was the only drawback of the Russian community. How wrong I was ...
  15. Bratish

    Fatal Deminity (Open Doom 3)

    By the way, if you type opendoom in search, you can stumble upon this. This is a real reason Scott Carlson scold me the last words for using the name of his port.
  16. Bratish

    Fatal Deminity (Open Doom 3)

    Oh yes, about the Martian Cacophony. In a commercial game, it happens there. I didn’t look at FreeDoom, but it seems that there the action takes place first on the Moon, and then “Beyond the Horizon”. So it is this option that I will never apply to the name. P.S. And yes, try to refrain from swearing in my thread. I’m in a bad mood right now, but I don’t stoop to the jargon of bandits.
  17. Bratish

    Fatal Deminity (Open Doom 3)

    Lord, isn't it clear here? "Third Phase" is a phrase that does not have FreeDoom in its name, but implies it if you know what IWAD was called for id Tech 1 - FreeDoom Phase 1 & 2. Only in the case of Doom 3 there will not be a word FreeDoom here, but the number 3 will be written in words. Now did I get my information?
  18. Bratish

    Fatal Deminity (Open Doom 3)

    Actually, I argued twice, and only once asked. This is a word. And so, now I agree to change the name. Do you mind the "Third Phase" option, with an analogy to the "Second Model" by Philip Dick?
  19. Bratish

    Fatal Deminity (Open Doom 3)

    Meanwhile, i created two sketches that will be later used by an experienced 3D designer in creating Handgun and Boomstick. They are both based on Pistol and Shotgun from Alpha version of Doom 3.
  20. Bratish

    Fatal Deminity (Open Doom 3)

    Dear fraggle! Almost on my fingers I explained what will be in my project. I ask you to approve it, please. Because FD-community will not be affected by the equivalent of a more modern Doom! Thruly yours Bratish, The Soundman
  21. Bratish

    Fatal Deminity (Open Doom 3)

    In addition to sounds, I painted symbol that would be project icon. In original, it was an inverted pentagram, in free equivalent, it is fiery sign of infinity, which symbolizes that creatures of Horizon have no end and edge, and war that protagonist is waging, too.
  22. Bratish

    Fatal Deminity (Open Doom 3)

    Dear friends! I do not see any point in renaming project. I wrote that it would be "FreeDoom, but on more modern engine". Yes, game will have slightly different design, but understand me correctly - this will be due to fact that if the version based on idTech 1 changed its content, so idTech 3 version will change what is called Doom 3 in commercial equivalent. I think, for example, Flesh Worm will have cybernized tail, like Pinky from Doom 3, and Deadflare will be the flying heads of a bearded man (NOT Richard Stollman!), like Lost Souls from original. Indeed, according to visual, FreeDoom is like Reversed Doom, if you correctly understand meaning of this word. It’s like antonyms, if any words. And how is it, "has nothing to do"? Then let’s say that Doom 3 is not Doom, but a different universe in general, eh? And Doom 2016, is this any kind of perversion? Third phase is visual rethinking of FreeDoom, but meaning - free "base"-directory for Doom 3 - is same as free IWAD for FreeDoom. In my project, the file names will be same as in original, but contents are different. This is necessary in order for mods made for Doom 3 to launch under FreeDoom: Phase 3. Isn't FreeDoom Phase 1-2 resources based same way? You still have old file names in IWAD, and all this is also necessary in order for mods under Doom 1-2 to work under its free equivalent. In third Phase, the story will be rethinking of original first phase, names of monsters and weapons are only slightly corrected for more "epicness", visual is slightly "futurized", but textures, I think, will be taken from freedoom1-2.wad completely, without any special changes. It's like Quake-Doom TC, but only for Doom 3 and with focus on "free resources." I will not change name of my project if it has no bureaucratic reasons. Excuses in style of "this is not FreeDoom" I have denied. Thruly your Bratish, The Soundman
  23. HQ Sound Patch for FreeDoom FreeDoom - is very coolest open analogue of legendary Doom. Everything is beautiful in it... Except sounds. No one ever corrected him, and therefore most of players ended their acquaintance with FreeDoom just because of the low-quality sounds of monster, weapons & more. But suddenly, one day, The Boy appeared who took upon himself task - completely, from scratch, to Re-Making Sounds of FreeDoom for modern Doom ports, so that players would have Full Feling of immersion in game. And it was - Bratish, which presents the whole FreeDoom-community it's Total Sound Modification or Sound Patch for our game! Over 160 sound files with high bitrate, 32-bit float and .wav format & ONLY for modern Doom-ports! In addition to standard sounds, own added sounds for main menu, monsters, some weapons and ambience! With permission of Rich Douglas, samples from his EpiQuake Sound Pak are used in Total Sound Modification for FreeDoom! Creative Commons 0 License! Download Total Sound Modification for Freedoom Thruly yours Bratish, The Soundman.
  24. Bratish

    Total Sound Modification for "FreeDoom"

    IMPORTANT ANNOUNCEMENT!!!! Dear Freedoom Community! I, Bratish, as creator of Total Sound modification for your game, officially declare that project of sound mod is FREEZED, that is, from this moment I stop supporting it for an indefinite time period, at same time prohibiting taking any sound files from it. It is ALLOWED to distribute, download & launch my mod with Freedoom IWADs. From now on, I switch to another project - the free analogue of Doom 3 called "Freedoom: Phase 3", licensed by Creative Commons 0 and BSD. More details are in topic of this project. So far, version 0.0.1 is ready, but keep in mind that I accidentally named the .pk3 archive instead of .pk4, so when you check it (as a mod for Doom 3), do not forget to change the pak000 extension. Thruly yours Bratish, The Soundman.
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