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Everything posted by Maximum Matt
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It's pretty oldschool, but I like it
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Strangest bits of design in official DOOM packs?
Maximum Matt replied to KarunaAztima's topic in Doom General Discussion
I always thought it's to slow the player down if they felt overwhelmed and tried to simply dash for the exit - so that they are still in danger of getting hit by a fireball. -
Favourite Opening Map?
Maximum Matt replied to AdministrationCenter21's topic in Doom General Discussion
Icarus has an awesome opening map. -
They're stooges
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If they where to make a “doom 3” like the classic doom games what should it be like
Maximum Matt replied to Zombrotato's topic in Creative Works
I remember my kid mind thought that it would need tons more weapons and enemies - and thinking it would be not at all stupid to have a triple-barrel shotgun -
niiiiiiiice
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John Anderson "Dr. Sleep" Lethe.Wad
Maximum Matt replied to BlackxZodiac13's topic in Doom General Discussion
Is the original version of E4M7 available too? I read somewhere that it was originally a D2 map, but Sleepy retrofitted it for D1 when he got involved in the Thy Flesh Consumed project. -
What is your most satisfying moments while playing Doom?
Maximum Matt replied to id/ea's topic in Doom General Discussion
Finally conquering Go2It -
I like this
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Your weirdest "Doom running on..." videos?
Maximum Matt replied to Zerofuchs's topic in Doom General Discussion
Now THIS one's awesome ^^ -
What did he say tho?
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What food do you think Doomguy would bring with him on his missions?
Maximum Matt replied to wumbo's topic in Doom General Discussion
Apparently he likes sucking dust. -
Gettin griddy widdit
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Why I will no longer tag my secrets, and You Shouldn't Either: An Essay
Maximum Matt replied to stewboy's topic in Doom General Discussion
...but you should always tag your secrets, tho. That's just common sense. -
Looks promising
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Maybe they're gonna lock this one too ;-)
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Nah, I agree. Keep Doom enemies Satanic, I say
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E1M5.
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As another enjoyer of '94 early works, I find both levels utterly hideous and their inclusion in that particular release of Doom being the equivalent of stapling your childhood finger painting to the Mona Lisa. The fact that these crap levels can be accessed in the first and second levels is the biggest insult - if you're gonna pull crap like that, put the secret level exit switch some random wall in the back of Gate To Limbo or something
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Is Doom 2 Truly As Badly Designed As They Say? (Or The Nonsensical Ramblings of DSC)
Maximum Matt replied to DSC's topic in Doom General Discussion
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Things about Doom you just found out
Maximum Matt replied to Sigvatr's topic in Doom General Discussion
Enemies have reduced accuracy when infighting specters, just like with Doomguy when he has the partial invisibility. Of course you will hardly ever notice it because naturally the specter will be close up to the enemy to bite it and trigger the infighting, but it does happen. All hail Decino and his mighty Doom vids - And how do I 'stop appearing in reports'? I don't get that one -
This is the shit
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(Semi) Blind Doom 1/2 Run and Thoughts
Maximum Matt replied to Sw33t Angela's topic in Doom General Discussion
Play Okuplok before you do Episode 3 -
Habitat is not that bad because you can literally finish it in twenty seconds without even needing to press the space bar, so even if that was embarrassingly unintentional, it still saves it from being the worst map in TNT. Baron's Den, however, forces you to fuck around in it for a goddamn hour with no shortcuts, and is Steve Buscemi ugly
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Just because I just beat Go 2 It in UV
Maximum Matt replied to Faune's topic in Doom General Discussion
Greatest map of all time. You are now officially a Doomlord.