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Xim

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  1. Another way to make new sounds in GZDoom is to redefine the names in SNDINFO. If you only want to change the sound, you do not need to make a new actor. You should be able to make a sndinfo lump and redefine existing sound names they will be replaced. weapons/chngun MP5FIRE And even replace the chaingun zombie's sound to match the new sounds too if you want too. chainguy/attack MP5FIRE The pistol and chaingun both technically use the same sound, but they have different names in the sound info lump so they can be replaced with different sounds from each other. I recommend consulting the predefined sounds on the wiki. But making a new actor will have it's advantages of allowing you to change how the weapon works, and even making something totally new, so it's a good thing to learn how to do if you want to make mods with new weapons.
  2. Xim

    What is your favorite classic Doom Game?

    For me it's always been Doom 2. The first one is great, and some of the maps are total classics, but the second one got it perfect. Final Doom is not for me. I can't stand the mandatory secrets, that's just unfair. The levels are well done but I find them confusing. Doom 64 although had it's share of nasty puzzles felt a lot more fair that Final Doom, plus I actually like the new graphics and soundtrack. Might actually be my second favourite, if not Ultimate Doom.
  3. Xim

    Share Your Sprites!

    Thought I'd share my version of Doom 3's Guardian of Hell. Full spritesheet here. It's a franken-sprite using an edited Duke 3D Overlord and pieces from the Cyberdemon for the feet and of a model rip of the Guardian from Doom 3 for the head, arms and back. Feel free to use it in your mods if you want, just give credit.
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