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About AspartameBT

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  1. AspartameBT

    First WAD: Jangus, The Pellet-Eater

    Did you actually play it?
  2. AspartameBT

    First WAD: Jangus, The Pellet-Eater

    this is a really good level you guys should play it its cool
  3. AspartameBT

    First WAD: Jangus, The Pellet-Eater

    I think you would enjoy the texture I chose. It complements Jangus' color very well
  4. AspartameBT

    First WAD: Jangus, The Pellet-Eater

    Newcomer here. I've completed my first WAD named Jangus, The Pellet-Eater. It is based off of the Doom Builder tutorials by AlysiumX (I cannot official submit the WAD unless AlysiumX grants me permission). As far as screenshots go, this should be the only one you need: here is the txt file: =========================================================================== Advanced engine needed : Yes Primary purpose : Single play =========================================================================== Title : Jangus, The Pellet-Eater Filename : Jangus.WAD Release date : 2/23/19 Author : AspartameBT Email Address : (Redacted) Other Files By Author : 1st map Misc. Author Info : Degenerate Description : "Jangus is a rogue Arch-Vile. He is a very hungry boi and must be fed his pellets. He can be found in the Penisland Domain" My 1st map based off of the Doom Builder tutorial videos by AlysiumX found at http://www.doombuilder.com/index.php?p=tutorials I tried to keep it as simple and faithful as possible to the original constructions, so the designs are on the simple side. Also, being my first map, I needed to expell some immaturity; I hope you understand. Play style is mostly backtracking/puzzle oriented. Chaingunners inspired by Plutonia Experiment Additional Credits to : id Software, AlysiumX =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : Doom2.wad * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Not designed for mouselook, jumping, or crouching Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2/2 - 2/20 2019 (learning and building) Editor(s) used : Doom Builder 2, Slade3 Known Bugs : no May Not Run With : Anything but ZDoom Tested With : ZDoom 2.7.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * Download: Jangus.zip
  5. AspartameBT

    My First Wad - The Castle

    I enjoyed them. As a newbie, I'm still fascinated at what can be done in GZDoom. You've built a lot in a short amount of time. Because I'm a dingus, I forgot to check to see if I have Hardware Mode turned on, also I played on HMP. Here are some ideas and feedback since you've asked for them: Maybe have the vine texture wrap around to that first linedef for better consistency. I can activate the secret lift from up here, not sure if that is fixable. I'm a sucker for hidden switches on pillars. Good work Maybe a lower-unpegged issue here? I'm surprised you decided not to do anything with this jump-down area here, maybe I missed something I got trapped in this room. Once the doors close, they don't seem to be able to open again. This area is cool cause it reminds me of a part in Dark Entries (Map 15 in Doom 64): Lastly, once this door closes I was unable to get into the final room. Pretty solid constructions though. I had fun. I can't officially submit my map because AlysiumX has yet to approve, but I created my first map based off of his Doom Builder tutorials. You may try it if you wish! I tried to not to stray from the simplicity of the original constructions. Jangus.zip
  6. AspartameBT

    My First Wad - The Castle

    I just finished my first map as well. I'll download it and try it; it'll give me a reason to play with GZdoom.