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Cacodemon187

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About Cacodemon187

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    186 perished..

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  1. Cacodemon187

    MAYhem 2022 - MEMENTO MORON

    Some more progress of my Crimson Tide tribute. Not much to say so far, but everything's going well
  2. Cacodemon187

    MAYhem 2022 - MEMENTO MORON

    Starting area of my Crimson Tide tribute! (av map05)
  3. Cacodemon187

    MAYhem 2022 - MEMENTO MORON

    Yep, I'm in!
  4. Cacodemon187

    What're Your Favorite 90's Wads?

    Extremal Doom is pretty cool. It's from 2003 but the design and atmosphere is very 90's, so I figured it could count
  5. Cacodemon187

    [EPISODE 2 COMPLETE!] v64 - Maps with only 64 Vertices

    Version 2 of Map15! -Added 5 more rockets for HMP and lower -The jump to the first switch platform is easier now -Switched the bigbrik textures with woodmet textures Cacodemon187_V64map15_v2
  6. Cacodemon187

    [EPISODE 2 COMPLETE!] v64 - Maps with only 64 Vertices

    Looks really cool! I suggest separating the v64 from the titlepic and turning it into the m_doom graphic. Also, the final titlepic has to be 320x200
  7. Cacodemon187

    [EPISODE 2 COMPLETE!] v64 - Maps with only 64 Vertices

    Done! dotQLL placed me in slot 15, so the exit goes to the secret level. Cacodemon187_V64map15 Slot: 15 Name: Bapho's Tall Towers Vertices: 64 Enemies: 31 on UV Playtime: 2 minutes Format: Vanilla Doom 2 Midi: 'Chainblues' by Fookerton Tested in: Chocolate Doom and Crispy Doom
  8. Cacodemon187

    [EPISODE 2 COMPLETE!] v64 - Maps with only 64 Vertices

    I'll take any episode 2 slot!
  9. Cacodemon187

    What inspired you to be a doom mapper, mod maker ect.

    Well, it was around 2013 I think, I was 8 and hangin' out with my dad. I don't remember how, but he asks me: "Do you know Doom?" and welp, the rest is history. The first time I played Doom was on a random website we found, we just googled "play doom" and that came up. It was the shareware episode with no music, just the sound effects. I vividly remember the item pickup sound, I loved it back then! I also remember my dad telling me to never choose the Ultra-Violence difficulty. To me it was like this mystic secret setting that I was not worthy to unveil, but as the obedient little boy I was, I obliged. And yes, I also noticed the suspicious black spot on the Imp's sprite :) Anyways, a couple weeks later my dad got Doom 95 and a Doom 2 copy in the PC. I could play the rest of the game, with music this time! Some more weeks later, a friend of my mom gave me Skulltag in a pendrive, along with some 90's wads I can't find at all now. The only one I've found is Coloseum, the rest were named COLO1.wad, COLO2.wad, all the way to COLO6.wad. One of the COLO wads had an Enter Sandman midi, and my dad suggested that Romero himself had stolen music from Metallica, not understanding what custom content was. To be fair, I didn't know what it was either lol Some time later, I was looking up Doom videos on YouTube, and came across this video which introduced me into Minecraft, but that's a whole other story. Some more browsing later, and I found Doom Builder 2!! 8 year old me was absolutely thrilled at the idea that "I can create my own DOOM MAPS?!?!" I instantly looked up DB2, installed it and got mappin'. My very first attempt was a map named "DEATH", as in, the mapslot itself was 'DEATH' I thought the Level name configuration was the actual name of the map lol Here's a recreation of what it looked like. I didn't know how to change the grid size, my doors had W1 actions, I thought the sky textures were the actual sky in the map, and I was very scared of using the gore decorations. Anyways, after creating classics such as "pan de demonio.wad" (I thought pandemonium meant demon bread in spanish), I decided to look into the Iwad maps to see how it all worked. I remember using the 'copy action specials' tool to have doors and lifts in my maps, and saving edited iwads so I could have more than one map in my wads. Eventually, I started looking up mapping tutorials, all in Hexen format of course. I copied the rooms they made line by line as practice, and learned about Hexen's cool lighting specials. After that, I started trying to finish real maps that I could show to my dad on sundays. I named these wads "i love you dad.wad" and other sweet names <3 I would play them with him next to me, he had motion sickness so he couldn't really play them on his own. These maps were very linear, they had 3d floors, scripted color lighting (ew), deep water effects, the whole nine yards. After a couple months, I started a project named "ocean of mistery.wad". It was going to be a full Doom 1 megawad, four episodes of pure carnage, explosions, oceans, and yes, mystery. Surprisingly, I made it up to E4M3 before I gave up, and as far as I remember, these maps weren't all that bad. The first level had you take a boat to a fort in the middle of the sea, then to a techbase, then to a volcano and finally a cyberdemon duel. The second episode was set in snow based on the intermission screen, the third one was in hell, and you can guess how the fourth one went. Now, it was 2018. The government gave my school free laptops for all the students, which was convenient cuz my old laptop was like 7 years old now. I was transfering my stuff from my old laptop to my new one, and I came across my ancient Doom directory. I wasn't too into mapping anymore, so I just straight up DELETED EVERYTHING that I had made. No hesitation, just pressed Del on my keyboard and done. To this day, it's the biggest regret of my life. So many maps, so many memories gone. The only wad that survived was one from 2017 that I had on my pendrive for some reason, and I plan on releasing it along with other unfinished maps of mine soon. So... That's it. I've known Doom for more than half of my life now, and It's inspiring how passionate the community is and was even in it's early days. Hopefully you enjoyed my long story with this game :)
  10. Cacodemon187

    TNT 2: Devilution (Second beta released)

    Played 'till Map07, this wad might be my favourite one next to D2ISO! I loved everything about the first five maps, specially Map05. Really good combat and fuckin' fantastic lighting :D Map06 gave me a headache and I had to IDDT to find the blue key, but I guess that's just part of the tnt experience ;)
  11. Cacodemon187

    what are you working on? I wanna see your wads.

    Mansion-themed map I'm working on, hopefully I'm getting this '90s' thing right! And before you ask, the portraits are from here: https://www.doomworld.com/idgames/levels/doom2/m-o/malmanor
  12. Cacodemon187

    [PRESHOWER] - A limit-removing speedmap!

    Ooh! Thanks a lot for giving it another go! Patrick's Day is safe after all :)
  13. Cacodemon187

    [PRESHOWER] - A limit-removing speedmap!

    Thank you for playing, Clippy! Sorry for ruining Patrick's Day, but hey, that's UV for ya
  14. Cacodemon187

    [PRESHOWER] - A limit-removing speedmap!

    Thanks for the feedback, everyone! I've added more balances for HMP and HNTR, with more ammo and less threatening enemies, and I fixed the sky tutti frutti. The wad should be fully vanilla compatible now.
  15. Hey there! Here's Preshower; a speedmap I started about 40 minutes before I (shockingly) took a shower. I finished about half of the map in the first 40 minutes, then I built and polished the rest after. I didn't use a cronometer this time, I calculated my time by the clock with no stops in between. The map should take you no longer than 4 minutes to beat if you play aggressively. Special thanks to @Juza, @Large Cat and @Rycuz for playtesting in Jimmy's Entryway Discord server, and @Da Werecat for the dusk sky I edited. >>> DOWNLOAD (v2) <<< Name: Preshower Map Format: Doom 2 in Doom format Ports Tested: PrBoom+, Crispy Doom and DSDA-Doom IWAD: Doom 2 Map: MAP01 Music: "Risky Martiny" By James Paddock Difficulty Settings: Yes Build Time: Two and a half hours Textures: Sky by Da Werecat Screenshots: Enjoy!
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