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Are you sure banning Kinsie was warranted? He was giving good explanations for a lot of points that were causing issues.
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Classic Doom - New Update on Steam
Dieting Hippo replied to AtimZarr1's topic in Doom General Discussion
What's the error? We were hitting an issue with ours on a few maps where ZNodes weren't supported and had to use the DeepBSP nodebuilder to retain functionality, upload worked after that. -
Classic Doom - New Update on Steam
Dieting Hippo replied to AtimZarr1's topic in Doom General Discussion
The only two options are either using the description field of the upload form, or including a text lump (I make one called README in mine) in the wad. There's no option for including an additional .txt file. -
The Imp Zone Game Club Community Pack [25-maps, cl2]
Dieting Hippo replied to InTraining's topic in Community Projects
This pack rules, I played it a while back before the super-final compilation and it was a blast all the way through! -
It's not managed in OneDrive and the folder isn't set to archive automatically. I'm thinking it's just Windows Being Windows unless someone can think of another reason for settings not saving. 254 did work for setting Print Screen as the keybind though, thank you! Edit: Right after this I set the keybinds for input_fire to "-1 0 -1" so only MB1 would be enabled for firing. I had dsda-doom.cfg opened up in Notepad++ and launched dsda-doom. Later I tabbed over to Notepad++ and it said that there was a new change to dsda-doom.cfg. The change was the bind for input_fire being updated to "0 0 -1", which I did not set it to! So something in dsda-doom can change the dsda-doom.cfg file, but not when I want it to lmao.
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Checked, the file itself doesn't have any read-only flags (screenshot below) and the folder's security setting has all users as read/write/execute. I've tried launching dsda-doom as Administrator as well, but changes made after launching as Admin didn't persist either. This is on Windows 10. The folder that dsda-doom is in, "0.27.5", currently has its access properties set to 755 (drwxr-xr-x) which should be good enough. Edit: In case this turns out to be some weird Windows issue that can't be resolved, would you happen to know the bind ID for "Print Screen" that I can toss in the dsda-doom.cfg file for the screenshot bind?
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I'm having an issue with v0.27.5 where changing options in the in-game menu (resolution, keybinds) does not persist after closing dsda-doom and reopening it. Editing the dsda-doom.cfg file directly works at least for making sure my resolution option is kept (changing "640x480" to "1600x1200"), but I still have to re-input the correct keybinds each time I launch dsda-doom. Repro steps: 1. Launch dsda-doom v0.27.5 with IWAD + PWAD. (Currently using Doom 2 and Overboard) 2. Go to Options > Key Bindings. 3. Delete keybind for "Screenshot" and "Fire". 4. Set keybind for "Screenshot" to Print Screen, and "Fire" to MB1. 5. Exit options menu, and exit game. 6. Relaunch dsda-doom and go to Options > Key Bindings. The key bindings that were set are now reverted to * for Screenshot and CTRL/MB1/PAD RT for Fire.
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@ShallowB Thanks for the mention! I updated it about 6 months ago and just remembered to update the Doomworld thread thanks to this. The thread's open to troubleshooting if you're hitting any issues, the latest version has been tested up to 3.6 and I think I recall it working OK on the latest (but do not hold me to that).
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Palette Studio v1.3.1 - Create Doom sprites in Blender! (updated 7/14/2023)
Dieting Hippo replied to Dieting Hippo's topic in Doom Editing Help
Hey! I forgot to update the thread earlier this year when I made some extra changes, but v1.3.1 was released! It's got a few features that were asked for and more: - Color paletting can now be disabled! - Full camera rig control from the Palette Studio UI, including uniform angle/radius/height adjustment. - Ability to name output frames with simple numbers (1-16) in angle order, or with the Doom/GZDoom frame scheme (1-9, A-F) for specific angles. - Outputting sprite animations has been implemented, along with the option for a render frame name postfix. There's now the option to either output the current frame, or the animation timeline. This also includes each animation frame for each camera angle enabled! An 8-angle sprite render with 10 frames of animation will output 80 individual sprites. - Rendering now shows in the work view the current camera/position being rendered! Blender is still incredibly busy during the render, but now there's some visual feedback while rendering. The full update notes (v1.3 and v1.3.1) can be viewed here: https://dietinghippo.itch.io/palette-studio/devlog/560236/palette-studio-v131-now-out-to-fix-bugs-and-add-more-features -
Peeballs Anomaly - An E1M8 map for The Ultimate DOOM
Dieting Hippo posted a topic in Map Releases & Development
yes it's 1 map for doom 1 and yes its a comedy wad i spent more time than i should have on. PEEBALLS ANOMALY An E1M8 replacement map for The Ultimate DOOM Welcome marine, to the UAC Research Facility. The "pee is stored in the balls" Research Department has been overrun by hell's forces and you need to get them out of the Phoballs. What? You mean there was already another facility here? No, I don't know what you're talking about. It was always shaped like this. I made this map in about a week, but took loving care to put in some of the best elements you can find in maps. It's short, but should be very enjoyable! IWAD: DOOM.WAD Map: E1M8 Difficulty: HNTR/HMP/UV Ports Tested: Vanilla, Crispy Doom, prboom-plus, DSDA-Doom, Eternity Engine, GZDoom Download itch.io: https://dietinghippo.itch.io/peeballs-anomaly Download idgames: https://www.doomworld.com/idgames/levels/doom/p-r/peeballs Screenshots: -
Oh my god I just realized that mycrimes.wad also got a shoutout on the My House page! Thank you @Scuba Steve for the perfect writeup.
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I'm so happy we got a runner-up mention on the 30th anniversary for The Diseases, and Casualties! Thank you @Terminus for the wonderful write-up, we're all absolutely giddy about it!
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Doom By Numbers - A number-themed WAD for GZDoom (NaNoWADMo '23 Preview)
Dieting Hippo replied to Dieting Hippo's topic in Map Releases & Development
Haha thanks! Fixed that typo. -
Doom By Numbers - A number-themed WAD for GZDoom (NaNoWADMo '23 Preview)
Dieting Hippo posted a topic in Map Releases & Development
Doom By Numbers is a 10-map Doom II GZDoom WAD I started on for NaNoWADMo '23 where each map is themed around its map slot number. The first map I've completed so far is MAP01, "1 Tough Cookie", and I'll be updating this thread as I've got more progress done on each of the maps! I'll also be composing tracks for each map to get some extra music practice in too. Download: https://dietinghippo.itch.io/doom-by-numbers IWAD: Doom II Port: GZDoom (tested on v4.11.0) Current version: NaNoWADMo '23 1-Map Holiday Special Textures: Uses OTEX by Ola Björling (ukiro) Screenshots: Maplist/Progress: -
NaNoWADMo 2023 - The month-long mapping challenge!
Dieting Hippo replied to scwiba's topic in Map Releases & Development
Apologies about being almost two weeks late with it, but I still wanna' share what I did during NaNoWADMo. It's the first map of a planned 10-Map WAD called Doom By Numbers where each level has a theme based on the number in the map list. The first map I've put out has 1 very big thing for its mapslot. I used OTEX textures for this, and even did my own music track! Hopefully I can also do unique tracks for the other planned maps.