Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Dieting Hippo

Members
  • Content count

    70
  • Joined

  • Last visited

2 Followers

About Dieting Hippo

  • Rank
    Mini-Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. yes it's 1 map for doom 1 and yes its a comedy wad i spent more time than i should have on. PEEBALLS ANOMALY An E1M8 replacement map for The Ultimate DOOM Welcome marine, to the UAC Research Facility. The "pee is stored in the balls" Research Department has been overrun by hell's forces and you need to get them out of the Phoballs. What? You mean there was already another facility here? No, I don't know what you're talking about. It was always shaped like this. I made this map in about a week, but took loving care to put in some of the best elements you can find in maps. It's short, but should be very enjoyable! IWAD: DOOM.WAD Map: E1M8 Difficulty: HNTR/HMP/UV Ports Tested: Vanilla, Crispy Doom, prboom-plus, DSDA-Doom, Eternity Engine, GZDoom Download itch.io: https://dietinghippo.itch.io/peeballs-anomaly Download idgames: Pending! Screenshots:
  2. Dieting Hippo

    2023 Cacowards

    Oh my god I just realized that mycrimes.wad also got a shoutout on the My House page! Thank you @Scuba Steve for the perfect writeup.
  3. Dieting Hippo

    2023 Cacowards

    I'm so happy we got a runner-up mention on the 30th anniversary for The Diseases, and Casualties! Thank you @Terminus for the wonderful write-up, we're all absolutely giddy about it!
  4. Doom By Numbers is a 10-map Doom II GZDoom WAD I started on for NaNoWADMo '23 where each map is themed around its map slot number. The first map I've completed so far is MAP01, "1 Tough Cookie", and I'll be updating this thread as I've got more progress done on each of the maps! I'll also be composing tracks for each map to get some extra music practice in too. Download: https://dietinghippo.itch.io/doom-by-numbers IWAD: Doom II Port: GZDoom (tested on v4.11.0) Current version: NaNoWADMo '23 1-Map Holiday Special Textures: Uses OTEX by Ola Björling (ukiro) Screenshots: Maplist/Progress:
  5. Apologies about being almost two weeks late with it, but I still wanna' share what I did during NaNoWADMo. It's the first map of a planned 10-Map WAD called Doom By Numbers where each level has a theme based on the number in the map list. The first map I've put out has 1 very big thing for its mapslot. I used OTEX textures for this, and even did my own music track! Hopefully I can also do unique tracks for the other planned maps.
  6. Oooh I've got a good idea for this year, sign me up!
  7. Thanks for playing through it! You're definitely hitting the stretch of "Now you will feel real pain" maps haha.
  8. Also in for this, looking forward to piecing sectors together!
  9. Dieting Hippo

    Laz Rojas - an old Doomer in trouble.

    Chipped in toward the fund. I am over the wall at how he was treated, there's no fucking excuse for it.
  10. dh_ironman_jan23_bmhkd.zip Category: 1 Kills: 383/819
  11. Thank you for making this fix! I'll grab that for future testing too, I originally got EE for Heartland and was pretty amazed at what it could do. I'm very tempted at taking a crack at a few EE maps now! And thank you @pantheon for bringing this up to them, I hope you enjoy the rest of Kil'd By Several Accidents!
  12. Yeah, this is primarily meant for Boom and EE wasn't tested for this map pack. We'll try to get out a fix but right now we're still hitting the issue in testing when trying out some potential fixes. You will be sure to know when it's done and fixed though! For anyone that's more knowledgeable with Eternity Engine, here's the error that I'm hitting when trying to load MAP08 from tdac1632.wad v1.1 (a few computer-specific details redacted from pathname): eternity caused an Access Violation Exception (0xc0000005) Error occurred at 1/27/2023 19:10:02. ..\Eternity Engine\ee-4.02.00-win64\eternity.exe Operating system: 6.2.9200 32 processors, type 8664. 82% memory in use. 32679 MB physical memory. 5867 MB physical memory free. 77592 MB page file. 15715 MB paging file free. 134217728 MB user address space. 134213139 MB user address space free. Access violation at 00000000. The memory could not be read. ===== [end of CRASHLOG.TXT] =====
  13. The idgames link is now updated to v1.1, if that's your preferred method of download then please have at it!
  14. Thanks for the reviews and replays y'all! I've been enjoying watching and reading everything, and it's been very heartening to see the pack get well received. And on that, there's now an update! v1.1 has a few bugfixes and one fight rebalance, the full changelist is up in the original post and included with the v1.1 zipfile. Unfortunately it'll be a few days before idgames updates, but the itch.io page has the updated version. Please feel free to give the updated maps another go, or if you haven't played it yet it's a good time to try it now!
×