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Friezus Christ

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About Friezus Christ

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    Green Marine

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  1. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    Been lagging on my map. Had some stuff come up, still working through said stuff atm. I did get a nice chunk nearly finished off the other day, but my comp decided to crash and I didn't have my work saved. Gonna have to go back and redo everything. Hopefully I can get my shit sorted out irl soon enough and be back on that creative energy again and get a playable sample up here for testing.
  2. Friezus Christ

    How to make good looking techbases??

    Playthrough some techbase maps and see what the creators did. As brodo said above, light levels are important, as well as interesting visuals in your rooms. Computer banks are great for making a room a little intersting, steps and different floor heights, as well as some smaller outdoor areas always add a tad of spice to a level. I love making techbase maps, so much you can do with them. Even with vanilla textures, you can make some pretty neat stuff. I like to avoid makjng corners in my rooms, i always put the linedefs at an angle of sorts to make a room a little more interesting. Also, computers hanging from the ceiling are always cool!
  3. Friezus Christ

    Wampire's Keep: for HERETIC

    I DIDN'T KNOW THEY WERE WAAAAAAAMMMMMPIREEEESSS! This looks cozy, been craving to play Heretic the last week. Gonna play this when i am free to do so.
  4. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    Was working on this room all night. Went through a lot of designs before I settled on something I was happy with. Got a lot more to do with it, but it's coming along alright so far.
  5. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    that's a berry noice map you made there bro! I really liked how you aren't safe anywhere you go. Demons literally everywhere! Good stuff and very nice detailing!
  6. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    So I decided to scrape the current map I was working on. I'll probs finish it, but I had better ideas that I wasn't able to fit into it. So I started a new one, with a better looking starting area to sorta fit with the theme of a canyon, sorta. I'll upload both of them and you can decide which one you would like to use if you'd like. But I might take awhile to finish, starting back up on that wagie life again. If things workout, I'll have weekends off to map all day. I'll post a screen of the new starting area when I finish it shortly.
  7. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    I think maps 29 and 30 are still up for grabs.
  8. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    Alright coolio, not gonna be a very nasty teleport trap. I want to have a cavern area, where there is a free supercharge in the middle of this pool. When the player goes to nab it, I would like to have a few revs, imps and hitscanners beam in with a few demons who teleport in on the ground below. Nothing the player cannot handle. They'll be well equipped by that time. Plus a few teleports when you grab keys and stuff. It won't be like the Suburbs where a billion guys start spawning into the map. But shall I make a difficult/cryptic secret for the BFG? I don't like to give good stuff away for easily or freely without some kind of cost, be it monster ambush or keeping your eyes peeled for shootable switches or well hidden doors/switches.
  9. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    Thanks brodo! I figured I'd try and give this techbase a vintage feel with a modern look and feel to it with the rocky/subterranean bits. I played through your map the other day. No joke, when that hanging corpse popped out, legit spooked my ass! Creepy map, kept me on edge the whole time. That fight with pinkies caught me off guard the first time around. Also! At the exit, I dunno if you changed it, but the two corners, the player can fall into those holes and not get out. Might want to set the linedef to block the player.
  10. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    @Ofisil was wondering if I should have an open area at the start of the map, with the sky. Only problem is, it's the city sky texture. I just don't really like my starting room and think it would be cooler to have the player enter some kinda bunker type deal. If not, no worries. I can work around this and do some retooling. Also, is it okay to put computer banks, lights and other little details along the walls of the boarder? I'm trying to utilize as much space as I can within the limits. Oh! Once last thing! map 16 in Doom2 has a nasty teleport trap, is it okay if I do the same, nothing impossible, but using teleport traps would spice up combat a lot!
  11. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    figured I should drop some screeps to show my progress. Just been doing rooms, gonna hit with more detail afterwards. Probably gonna end up looking different next time I put some pics up.
  12. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    Honestly, this will be a challenge. Not used to making smaller maps. I always go a little overboard. But i'm able to use revs, so we good! I'll probs start at some point this weekend. Should i lay off intense combat situations? I like making the player dodge and weeve around rev rockets. I can make it a little easier if need be.
  13. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    Coolio! Was working a wicked sick map with that theme about 4 or so years back, computer decided to die and i lost about 9 months of work. Still recall what most of that map looked like,so i'll be doing a remake of it.
  14. Friezus Christ

    THEME-GAWAD PROJECT #1 [LOOKING FOR MIDI COMPOSERS]

    Can I take map 16? I like making tech bases.
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