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About Pablo_Doom_Guy
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yes , you can do it yourself, its really easy , download slade3 , open D4V.wad and extract all the midi files :)
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Doom I : Sign Of Evil Doom II : The Demon's Dead Both played on a Roland SC-55 using this soundfont Just pure awesomeness (^_^)
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+1 but i would recommend using this soundfont instead the great thing about VirtualMIDISynth is that it works with all source ports (from dosbox to gzdoom)
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there is a "raze sourceport" thread already created, you should ask there
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[Source port] Introducing Raze: ''That's one Duked up Space Marine!''
Pablo_Doom_Guy replied to Redneckerz's topic in Everything Else
A great port really =) i like it -
Mmmm after season 10 i would say , season 11 and 12 are meh , after that is a super mess for me =/ . It's a shame because they used to be a show i enjoyed to watch , now i only watch old espisodes .
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God damn i hate playing this game with a controller
Pablo_Doom_Guy replied to Boomslang's topic in Doom 2016
=( to me FPS games = PC , because of this issue you are having , they are unplayable with a controller =/ . But there are 3rd party adapters for consoles , where you can plug a ps4 / xbox controller or a PC Keyboard and Mouse -
God damn i hate playing this game with a controller
Pablo_Doom_Guy replied to Boomslang's topic in Doom 2016
then play it with a keyboard instead.... -
Marine Best Friend 2.04 for MS-DOS/Dosbox . But it's not listed =/ but I chose Crispy Doom because it is the one I like most of the ones you have listed
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pc specs gzdoom config are you running any "HD" graphic mod ???
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Back to Saturn X Episode 3 [WIP]: It's just a thread bump, not an update
Pablo_Doom_Guy replied to Xaser's topic in WADs & Mods
+1 almost got me , i wish to see some real news from this project in the near future -
ahhh ok , sorry i misunderstood =( . Have you modified the d4v.wad ?? Because bug only hapens when the dehacked file is missing from the .wad file . if not then there must be an issue with the version you are using , but you can still try to manually add the dehacked file if you haven't tried that already
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what do you mean by "proper file paths" there's no need to install anything , and the mod is fully working on both chocolate and crispy doom . The only port that has issues (a port related issue) is GZDoom . On any vanilla / limit removing port it works great
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mmm then as a workaround you should use JoyToKey in order to map your stick up and down to UpArrow and DownArrow
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Maybe you have controller support disabled ? go to options >> controller options >> Enable controller support >> Yes as soon as i enable it , my arcade stick was detected