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Taurus Daggerknight

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About Taurus Daggerknight

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  1. Taurus Daggerknight

    Why did D'sparil build his fortresses underwater?

    Maybe he didn't memorize his "Breath Underwater" spell that day, because he figured "eh, one guy...what's the worst that could happen?" : P
  2. Taurus Daggerknight

    Why did D'sparil build his fortresses underwater?

    I haven't played through the Heretic/ Hexen series, but from what little I did experiance, I always loved the concept. Anyhow, take anything I have to say with a massive grain of salt, as it's coming from someone who mostly read -about- the story, rather than played it himself. ...not that the plot specifics have much bearing on the theory.... Ekhm..anyhow... If one were to go with in-world logic, I would imagine that it's a defense in and of itself. In a medieval era world like Heretic/ Hexen, besieging a castle is a tough enough endeavor on land. Who in the heck is going to be capable of sending a legion down to an underwater palace? Even for wizards (most of whom would be of far lesser power than D'sparil or Corvus himself), the ocean is a hostile environment that you can't simply march down into. Assuming a massive warband used the portals too, well... if things got that bad for D'sparil, he could then simply pop the dome and the entirety of the enemy force, using his power to preserve himself while laughing away.
  3. Taurus Daggerknight

    New Doom Eternal Footage on Google Stadia

    As cool as a "BFG Death Star" would be, there's just one problem with that scenario... the footage from Quakecon actually shows the BFG aiming -away- from Mars (which is visible on the horizon). My guess about the level we saw recently from GDC is that it's another segment of Hell. But..still early, so I might end up eating my words after all!
  4. Taurus Daggerknight

    Half-Life 1 or Doom 1?

    From a strictly conceptual level, ignoring all mechanics and tech, the two games are still pretty different. Yes, they both deal with a "What has science done?!" premise involving portals being kicked open, but that's where it ends. In Doom, you are part of a strike team dispatched to a secret moon base to investigate a disaster you know precious little about. You enter from the Hangar, and delve deeper and deeper into the now haunted facilities until you are forcibly dragged off to Hell itself, from where you must escape, only to realize the apocalypse has began. In Half Life, you not only know what exactly is going on from the moment it all begins, you are one of the -causes- of it. Your objective, for the first part of the game, is the opposite of Doom; you don't want to go further in, you're trying to get out. It's not about saving anyone or anything besides yourself and maybe some colleagues. You are also not a soldier, which comes out in the game play by way of the HECU being fully capable of one-shot bashing you into the ground. In all the Doom games, there are very few creatures capable of so easily smashing you. Funny thing is that Half Life's expansion ,Opposing Force, is a little bit closer to Doom, insofar as you playing the role of one of the response team members. There's also a key difference in setting. Doom is far more far-future sci-fi, where as Half Life is very much "in the near future". Mechanically though.... I've been replaying Half Life 1 lately, and by extension the Black Mesa remake. So I can this with a very fresh perspective; it's combat does NOT hold up. The encounter design is pretty atrocious, with a lot of cheap sets that can result in highly unfair one hit deaths. Level design (not talking about visually) is also pretty all over the place, with hazards and pathways not really being built to be engaging combat arenas. In fact, zones like On a Rail can be especially frustrating with how movement works. Doom is simplistic in its systems, but it all is ultimately more smooth and cohesive. Encounter design is tough but fair, with very few flat out cheap setups. Environment design in Half Life is obviously leagues ahead of Doom, thanks largely to its tech. But even here, there is a pretty big problem: Fake Doors. Good grief, the environment is so hard to read in this game because of how doors you can use and doors that never do anything look -exactly the same- . Half the time they aren't even lit differently... Don't get me wrong. It's still a terrific experience to explore Black Mesa, but as far as being enjoyable levels to play in, I've since concluded that other titles have done it better. (To clarify, this is not about "Realism vs art house". I love playing tons of realistic looking games. Half Life, however, just has not aged very well).
  5. Taurus Daggerknight

    DOOM 3 "Hate"?

    I loved the atmosphere and visual direction. Maybe not 'more' than the other Doom's, but it was good for what it was. What I didn't like was the actual game play. Zero Punctuation kind of put it accurately when Yahtzee described it as "having bumped it's head in the dark, and woken up thinking it was System Shock 2". The way the levels are set up, I really feel like it would have been better as a first-person RPG rather than a run-and-gun FPS. Heck, even if it played a little more like STALKER, it would have felt more natural. As it stands, the gun play in Doom 3 is simply sub-par compared to other shooters, let alone other Doom games. It's a shame, because it is one of those games that I have, since it's release, really wanted to like, but I can only play so much of it before the action just puts me off. EDIT: That main theme though.... Epic. As. F****.
  6. Taurus Daggerknight

    New Doom Eternal Footage on Google Stadia

    I wonder if the 'Strogg' guy at the 1:49 mark is an evolution of this (rumored) enemy that was floating around the net before Doom 2016's release/ reboot. Hard to tell since the video is so blurry. Wasn't sure if the one in the vid has more legs, but it did look similar from what I could see... Also, I'm seeing more Doom64 motif's this time, with the whole "double is better!" approach to weapon design. (TWO MICRO MISSILE DEPOTS ON THE HAR!). Hm... Doom Slayer's got his voice back. This should make feedback a lot more notable this time. I like how the whole "arena spawn in" mechanic is at least slightly better hidden than it was in 2016. I notice there is still some kind of a lock down system, but it seems like it at least tries to look like wandering enemies this time. I am all for this. All in all...I NEED THIS. (Show of hands who looked this up for DOOM ETERNAL, and completely ignored the whole Google Stavia thing?)
  7. Taurus Daggerknight

    How do you think the Sword would work in the game?

    I am all for cool laser swords. I love the Shadow Warrior reboots with their melee combat, I grew up playing the Jedi Knight games, and in general am just a fan of the whole "up close and personal" thing. ....but.... Shadow Warrior and Jedi Knight both ended up focusing on melee at the cost of gun play. Both of those games get to a point where melee weapons really are just the flat out better way to go. I have to admit, I'm at a bit of a loss thinking of how they will balance the whole "epic laser sword" thing in Eternal without either making it infinitely better than the guns, or without making it kind of worthless. I do agree with some of the above posts suggesting that it might end up being a "charged up" weapon, maybe like the Soul Cube in Doom 3. You know, after slaying X number of demons (not undead), the sword is ready to be used for a short amount of time.
  8. Taurus Daggerknight

    Doom and Quake weapons: Which are better?

    Quake's arsenal is honestly one of the reasons I have a hard time sinking into it, despite the epic atmosphere. My issues with them basically come down to: 1) Lack of any real motion/ animation when using them. VERY basic recoil movement, and that too not much. Doom has far more visually appealing reactions to the act of pressing the fire button... 2) No hands on weapons. I've never liked the whole "floating gun" thing some FPS titles go for... 3) All the guns look almost identical. The shotgun barely looks like anything discernible at all. Same with the grenade launcher and rocket launcher. This is not helped by the issue mentioned in point#1. As far as a comparison between the two arsenals insofar as their purposes and all that, honestly I feel like they're more or less on par. The Quake guns are essentially equivalents to the Doom variants, with the exception of the grenade launcher and the fact that Doom (classic) has no jumping, so no rocket jumping. Barring that though... shotguns more or less do the same things between games, nailgun/ super nailgun are both similar to the chain gun, lightning gun is more or less a plasma gun equivalent, rocket launchers both shoot the same thing... Oh, and the part about the Thunderbolt being the thing to deal with crowds? Be that as it may...Doom has the BFG :D .
  9. Taurus Daggerknight

    Oddball theory on the Marauder and Doomslayer

    Well, Doom Slayer might be incorruptable, but my point is still that no one said anything about his corpse :P .
  10. Taurus Daggerknight

    Oddball theory on the Marauder and Doomslayer

    I always assumed the Betrayer's son was ressurected as the Icon of Sin, who then got beaten into a coma more or less? Might have misread it then... Actually, it's interesting you mention Betruger himself, as I never really did factor him into stuff. Curious connection you draw there, suggesting the presence of a son that made him turn! I admit I'm sceptical, given that the Betrayer sounded like he was a Night Sentinel, but interesting possibility none the less. Far as other marines go, I was under the impression that DG was the only 'human' to have become a Night Sentinel himself. I sort of figured that the other characters who faced hell in the series were just that; other people. It is a bit of a hard one, given that Doom 3 was explicitly released as a hard-reboot. Barring that one Martian tablet that depicted a tribute to the original cover art, there isn't a whole lot in it that even tries to connect to prior entries. The only way I think it can seriously fit in with all the others is if we count it as an alternate dimension/ timeline. One possibility though (and this requires tons of retconning) is if we simply place Doom 3 on Phobos rather than Mars, and assume the Doom 3 marine is -not- Doomguy/ Doomslayer. If we figure that the Doom 3 marine is just some guy in the base as per Doom 3's campaign, then we can figure that Doomguy as we know him came in as he did in the originals; part of the response team dispatched to check on the base after it went dark. In that case, we can maybe say that the marines who 'rescue' the marine in Doom 3's end are the guys who get smashed up before Doomguy/ Slayer gets bored of waiting outside and goes on in.... Following that, it goes as per the originals I suppose; Doomguy kicks ass, gets zapped to Deimos, kicks more ass, then goes to Earth. Let's also assume that his time in Hell ends up being longer than he thinks, and that in the mean time Resurrection of Evil takes place. After all that, Doom 2 happens, then Plutonia, and finally Doom 64, which then leads to 2016. Lot of mental gymnastics to make it work, but that's my two cents on "how".
  11. Taurus Daggerknight

    DOOM: Annihilation - the new Doom movie

    To be fair...it is, you know, THE BIG FUCKING GUN. By definition, it's really fucking big, even in the hands of DG.
  12. Taurus Daggerknight

    Oddball theory on the Marauder and Doomslayer

    So, I had an odd thought regarding the Marauder and, in general, Doomslayer's apparent immortality. I apologize if this is redundant and has already been proposed... Anyhow, I've seen a few theories positing that the Marauders are former slayers who fell in battle. This seems entirely plausible, but the big key here is that Hell apparently cannot "kill" the Slayer. We know he can be physically blown up, shot up, stabbed and otherwise curb-stomped, but for whatever reason, he seems to just keep coming back. The extra lives power up in the levels may even be an in-universe representation of this fact for all we know (over reading, I know...), but either way, we get that Doomslayer cannot be permanently killed. Thus, Hell had to simply lock him in a box so he would stop respawning. But what happens to all the corpses that get left behind when he does get taken down? Again, we know he's mortal insofar as being capable of bleeding and at least momentarily dying, we know that he leaves stuff behind when he does.... So rather than the Marauder being "previous slayers", what if they are, in fact.... you? Your corpses from failed battles once upon a time? Another reason why I'm starting to suspect this is the Marauder's weapon choice; sawed off shotgun. Literally NOTHING else in Doom, in ANY Doom, has used that specific weapon besides Doomguy/ Doomslayer. It's technology is not seen anywhere outside of former human hands or UAC bases, there's no indication of such firearms being on any of the cyborg demons or pure fiends... so why would an ancient slayer of aeons past have it out of nowhere if it had nothing to do with this current slayer? So. What do you all think? Could the Marauder be the consequence of all those times you did actually get shot down? Does the Doomslayer's immortality come with the consequence that every time he dies, Hell gets a hit-man? Or could the Marauder be some kind of sick experiment the Archviles ran on Doomslayer as he slept in the crypt?
  13. Taurus Daggerknight

    The "stupid mod idea" thread

    DOOMAGE CONTROL You are a UAC computer technician, a man on a single, critical mission.... to get the backup data from all those computer terminals in the Phobos base. No guns for you! Savage the forward and strafe keys as you race through the entirety of Ultimate Doom: Episode 1, bashing on the keys of as many terminals as possible in your quest to recover all the data. Be warned! The base is filled with undead and demonic monstrosities that hate nerds like you, and will stop at nothing to fry, claw, bite and otherwise pummel your ass into hell! Caution! UAC has lot billions already in this catastrophe. Do not let barrels, equipment or other expensive equipment to get further damaged, or your pay/ score will be docked!
  14. Taurus Daggerknight

    DOOM: Annihilation - the new Doom movie

    Funny thing. My friend and I were just talking about how, for all the back and forth about whether Doom is serious or not, Doomguy's motivation post ULTIMATE DOOM comes down "they killed my bunny". I guess John Whick enlisted in the marines after his whole hit man thing fell apart... With that said, I think the biggest problem facing anyone doing any kind of movie on Doom is that it really is, at this point, tonally all over the place. You've got the "serious as an 80's/ 90's action movie" Ultimate Doom to Doom 2, the "90's edginess/ grunge horror" of Doom 64, the "Let's be serious with narrative!" Doom 3, and then the "fuck it, lets just shoot stuff and have fun" of Doom 2016 (era of "FUCK CALL OF DUTY" ). It is, point in fact, entirely impossible to have a perfect Doom movie at this point without picking one specific game and saying "this movie is in that game's specific canon" (which is hard to do anyhow, given that Doom's 'canon' is super ambiguous at this point). Personally, I do want a more serious Doom. I loved the tone of Doom 64 and Doom 3 (but not the shooting in Doom 3), and despite how much fun Doom 2016 is to actually play, I am not convinced that it would be a good movie setup. I've seen some people mentioning the "Fight like Hell" trailer as an example of what a Doom movie should be, and I got to say... no. It was fun to watch, it was very Doom, and it was very, very short. There was no real dialogue, no story, no narrative, and that's why it worked as a promo for a game that had little to none of those things (hush about the codex, most of that stuff was very throw away anyhow. Hugo Martin even outright said as much in the Noclip documentary). An entire movie of "Doomslayer running around blowing stuff up" would basically be like watching a "Lets Play" of Doom instead of, oh I don't know...playing Doom. My fiance' was debating that particular note, pointing out that Fury Road and John Whick are pretty much "main characters running around in action sequences", but here's the thing... even those movies have a fairly strong narrative following a lot of characters besides "one badass". As such, I still feel like a Doom movie that gives importance only to Doomguy/ Doomslayer would be a pointless affair at best. As for the cheese.. well, again, I prefer a more serious Doom, but as noted earlier, it's not like either tone is out of left field for the franchise at this point.
  15. Taurus Daggerknight

    DOOM: Annihilation - the new Doom movie

    Finally decided to sign up for the Doomworld forums, having spent the last few years just reading through it for the latest tidbits on cool mods and stuff. In other words...hello! Ekhm... to business... The trailer was indeed kind of meh, but I'm not sure what anyone was actually expecting. Everything leading up to this suggested it was going to be a low key affair, we already saw the SWAT-esque uniforms ages ago, and heck, we already knew that Doomguy/ Doomslayer was NOT going to be the protagonist. So why the shock? As for so many people on Youtube whinging about "no Doomguy/ why is it a lady/ SJW BULL!", may I remind everyone that there is in fact an iD universe canonical female 'doom marine'? https://quake.fandom.com/wiki/Crash Not saying that this is specifically Crash, but the point still stands. "Female Doom trooper" is not so far out of left field that we all have to cry havoc over the whole concept.... [EDIT: Another female Doom marine: Kira Morgan, Doom 2 RPG.] Same thing goes for the folks complaining that she doesn't look buff enough/ like a proper marine. I fail to see how we have, for years, been totally cool with female characters like Hunter, Ginny, Athena, or non-id types like Joanna Dark or, heck, Lara Freakin' Croft, but suddenly, THIS is crossing the line. To single this one out as being a massive strike on the film is really nitpicking... Frankly, at this rate I'm surprised no one has started picking on the font for not using the classic colors. TL;DR: No, this is hardly an assuring trailer, no the movie does not look like it will break any ground what so ever, but let's reign in the criticism to what's actually wrong instead of just clawing at any and everything just to prove how big a Doom fan one can be....
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