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Taurus Daggerknight

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About Taurus Daggerknight

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  1. Taurus Daggerknight

    There is plenty of story left for a new Doom game

    The "it's a reboot- no it's a sequel- whoopsie I mean reboot" dance is about as coherent as the plot at this point. If takes place "assuming Doom 1, 2 and 64 happened... but what if after-" , it's a sequel by definition. And that being the case, it's a really odd-ball sequel that, as of TAG 1 and 2, has become quite tonally and stylistically confusing. Cool, fun, even in a lot of cases awesome in its own right, absolutely! I'd be lying if I said I didn't think the Immora assault cutscene didn't get me pumped for what it was... but what it isn't is "Industrial hell where blasphemous, evil incarnate attacks mankind in the recognizable future". It's a high-fantasy adventure now. The only thing calling a reboot and a "this is what might happen if the UAC..." does is tell me that they want to leave the door open for yet another reboot at some point down the line. Which I imagine is kind of inevitable, even if that some point is another ten to fifteen years of current-Doom's world. Which... honestly, they could just do that without needing to leave an opening, really. I don't know, I just think that it's a bit confusing as to which way they actually want to take it at this point, and the interview didn't really clear up much, other than the intention to leave behind the "grit" version entirely. Which, as I've said before, is a little odd, given Martin's professed love of 64, which was waaaaay darker in atmosphere than anything except Doom 3. I am absolutely still looking forward to what comes next, as the current lore state and that final boss are really my only problems with Eternal, but I am hoping that someone eventually re-visits the concept of "sci fi marines vs Hell" with a bit more of that classic grit at some point.
  2. Taurus Daggerknight

    Would DE have been better without reactionary enemies?

    I don't think they should have removed every single "gimmick" enemy like the Marauder. I just wish they hadn't gone so damn overboard with them by the end of TAG 2. Stone Imp REQUIRING an auto-shotgun kill was insanely dumb IMO, and didn't add to any real challenge. Cursed Prowler was likewise a bit pointless. Screw that final boss, which is the short version of the ocean of hate I've already expressed for him. Gladiator? Eh, maybe. I guess it wasn't a big deal, but I also didn't think that fight was great. I did not mind the Armored Baron, who seemed to react to being shot at the very least, so you had OPTIONS with how to tackle him. Biggest issue with him was the aesthetic, which isn't the point here. All in all ; I think the "reactionary" enemies needed to be better balanced to not simply REQUIRE you to fight them the one way, so much as have an optimal way.
  3. Taurus Daggerknight

    doom eternal positivity tread

    Hey, just because TAG 2 got my goose something awful, doesn't mean I hate Eternal :D ! Been saying from the start that Eternal's gameplay is stellar. And really; while I have opinions on how "Doom" the whole Night Sentinel/ Fantasy stuff is, taken on its own? It's all really cool and fun stuff. Literally the only reason I've been complaining about it at all is that I miss Doom being about space marines fighting back against Hell. I don't even mind Doomguy becoming a demi-god, long as that context is kept... A list of favorite things in general though; 1) Love most of the monster designs, and I was sooo happy when they made the Tyrant actually look like a Cyberdemon. 2) The guns are all great. 3) The environments are fucking gorgeous across the board. 4) THE MUSIC. Hell with the whole "Mick vs Levy/ Hulshult" comparisons, the entirety of Eternal + Ancient Gods 1 and 2 ROCKS. EDIT: I am also all for the praetor suit having onboard weapon systems and functions like the dash. More of this please... I'm sick of games in which your SPACE MARINE POWER ARMOR does jack shit.
  4. Taurus Daggerknight

    Gatekeeping

    This. A running theme in almost all the Doom titles that deal with demons is the idea that the seals of Hell were broken before. Eternal's end mostly just says the door is locked for now, but it's concievable that another universe's UAC kicks the door open again (by accident or on purpose), or that a cultist tries to do it.
  5. Taurus Daggerknight

    Gatekeeping

    We've had Doom without demons before. ....it didn't go well. Even if Demons aren't the omnipresent enemy in every level, at the least they need to be the shadow in the background for it to be Doom. As I noted in a previous thread, I can possibly see something where you play a Sentinel fighting a rising dark lord in Argent D'nur trying to re-open the gates, but that's about it...
  6. Taurus Daggerknight

    Gatekeeping

    The determination to keep the Marauder in the game on its own would be fine. What I'm starting to object to is the idea that it's such a perfect idea that so absolutely synonymous with Doom that every other new enemy has to emulate it in terms of being a gimmick foe, or worse, in terms of the "He's only vulnerable for a split second, otherwise it sucks to be you". As far as I'm concerned, the Marauder is at best a "curious" monster, not a master stroke in game design.
  7. Taurus Daggerknight

    Gatekeeping

    That's kind of the thing. I feel like between 2016 and Eternal, he and Stratton generally accepted criticism a little bit better, but recently (IE since Eternal's release), he's been a little too gung-ho on certain choices. I wont say that those choices are all the very worst things ever, but the suggestion that people who don't like X feature in the game are "wrong" is a bit eyebrow raising.
  8. Taurus Daggerknight

    Gatekeeping

    ...while I don't feel like it's gate-keeping either, that is a bit of an odd statement. I mean, while I don't -hate- the Marauder quite as much as the TAG 2 boss (AAAAAAAAAAAAAAAAAAARRRRGH), I don't think he's that particularly brilliant either, and would have preferred an actual deathmatch style opponent.
  9. Taurus Daggerknight

    What do you want id to do next after Eternal?

    So I had a thought. I'm not sure if I specifically want them to do it so much as it being likely, but here goes: A game focusing on the techno-barbarian adventures of the post- siege Night Sentinels, where you become something of a questing knight/ barbarian wielding crucible tech melee weapons (and SOME ranged options) in a quest to re-awaken the Wraiths, and stop a rising dark Sentinel lord from re-opening the portals to Hell. Basically; I reckon this could continue the fantasy/ tech theme, but push it more into the realm of oldies like Goltar/ Thundar, where that's the tone from the start, rather than the weirdo mix we had with 2016 to Eternal. If they do something like this, I really want them to go more melee, or at least make something akin to the Hexen series in terms of gameplay style. Again though; not sure if I'm specifically keen on this angle, but it's a prediction.
  10. Taurus Daggerknight

    The Ancient Gods 2 - Impressions and Story Spoilers

    First off; Welcome to Doom World :D Pretty much agree with what you've covered here, especially the rather tired trope of "Heaven is also nasty". It works in some games/ shows, for sure (Supernatural has that tone from day one), but it really doesn't fit here IMO.
  11. Taurus Daggerknight

    The Creator or Devil guy

    I thought he was saying "Attend Me", and that the caption was a mistake/ typo...
  12. Taurus Daggerknight

    Some more Doom 4 stuff got leaked

    HL2 has just as many over-the-top things as something like Titanfall (both gravity gun phases, lamar, Gregory...). Besides which, I wouldn't say that having mechs or near-super powers is in and of itself a disqualifying factor for whether a game can be taken "seriously" or not, plot wise. If that was, well.... pretty much the majority of sci-fi stuff is out the window. Not that I think Titanfall 2 has the greatest story ever, mind. It was mostly fun for me for what it was. ....and really, I would absolutely not put Doom 2016 as a game with perfect story-telling, as much as its attitude fit the bill.
  13. Taurus Daggerknight

    How did they invade Immora? (TAG2 spoilers)

    A veteran who got a whole cadre of his brothers in arms killed/ damned to hell because he thought his loss was bigger than everyone else's, yeah. Just saying; that tag was earned, so for everyone to just shrug it off after he directly led to the creation of the Icon of Sin in ages past is a bit funny.
  14. Taurus Daggerknight

    How did they invade Immora? (TAG2 spoilers)

    Was wondering about that back in the impressions thread myself. It doesn't make a whole lot of sense, in a plot filled with such gaping holes. Someone else also pointed out how weird it is that the Sentinels are all following THE BETRAYER, who they have zero reason to rally behind.
  15. Taurus Daggerknight

    TAG 1 and 2- Marathon vibes?

    So here's something I've been wondering since Tag 1, but REALLY felt it in TAG 2; Was anyone else getting a little bit of Marathon 2 in the whole thing? Mostly TATG 2's environments had me feeling this, but really... Immora kept making me think of the cities in the skylines of Marathon 2's early levels, and the outdoor segments of the World Spear kept making me think of Halo. Not the medieval town mind, the outer-wilderness areas. I'm not saying any of this in a bad way, other than a vague notion of "is it Doom", because it all looked gorgeous and all that. I'm just wondering if I'm the only one who kept recalling the Bungie classics here.
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