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Taurus Daggerknight

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Everything posted by Taurus Daggerknight

  1. Taurus Daggerknight

    Doom Eternal E3 - Sunday 5:30 PDT

    Hell-Mars warping? We've seen it happening on Earth, and even in classic Doom, points that are closer to the dimensional convergence display signs of both realities merging.
  2. Taurus Daggerknight

    Cyberdemon is back!

    I'm thrilled to bits that we're getting a return to form for the Cyberdemon. No redesign of him, be it Doom 3 or Doom 2016, has ever resonated with me. My one nitpick is that this feels slightly too much like the Doom64 version (not very muscular/ bulky compared to OG Cyberdemon, or even box-art Doom 2 cybie), but I'm content that he's back in the form that we all know and love.
  3. Taurus Daggerknight

    Doom Eternal E3 - Sunday 5:30 PDT

    Just watched the E3 vid.... CLASSIC CYBER DEMON CLASSIC CYBER DEMON CLASSIC CYBERDEMON EEEEEEEEEEEEEEEEEE! :D :D!!!!!!!!! Ekhm..I mean, yeah, kinda looks cool, sure. Might play it when it's out.... Seriously though, this looks awesome. It overall just ..feels more like a classic iD shooter too, if the vids are anything to go by. Can't wait to give it a go.
  4. Taurus Daggerknight

    Is the Doom 3 marine The original Doomguy?

    Given that Doom 3 guy is on Mars while OG Doomguy is on Phobos/ Deimos, my head canon says no, he's not the same. This is an important distinction for one key point; it directly effects the start of the adventure. In Ultimate Doom (as in OG Doom either way), DG and his squad are called out of Mars to investigate and contain the situation in a base that has already been overrun. As the mission progresses, it becomes clear that you were all too late, and that there are no survivors. Deimos in fact is already in Hell itself. A very galactic apocalypse is well underway (both on the moons of Mars, as well as Earth). In Doom 3, the marine is more or less a security officer already stationed in the base when the attack hits. Many survivors still linger, and by the time of Resurrection of Evil, it becomes clear that the situation is fairly localized and contained to Mars alone. There is no apocalypse, only a containment breach. Not that I think iD cares enough about tying plot threads of previous games into the current structure. I think that as far as they might be concerned, Doom 2016 is a soft reboot with only passing references, not a hard core sequel to anything. So, like I said, head-canon is: OG Doomguy: Ultimate Doom, Doom 2, Final Doom (I guess?), Doom 64, Doom 2016 and now Doom Eternal. Doom 3 Guy: The right man in the wrong place. IE 'Just some dude'. Doom 3 Resurrection of Evil Combat Engineer: Another Dude. Fun consideration; What if the D3 expansion engineer becomes a demon through the use of the Artifact, and down the timeline becomes The Wretch who Shall Not be Named, aka the guy who makes the Praetor suit? Might explain why the suit looks so...human in tech.
  5. Taurus Daggerknight

    unpopular retro opinions

    @ReaperAA I was just about to add my issues with Starcraft... I agree 100%. I would in fact extend that sentiment to all Blizzard games; really neat in concept, amazing cinematic, but boring game play that focuses way too much on being a sport, not enough of following up with their cool premise. Warcraft 3 is actually the biggest culprit. So here's an unpopular opinion: Warcraft 3 is overrated and dreadfully boring. There are other, far better RPG/ RTS hybrids out there, and they existed even at the time of its release.
  6. Taurus Daggerknight

    unpopular retro opinions

    - Quake 1's atmosphere and soundtrack are great... but the game play is BORING AS ALL HELL. It also clashes hard with the tone of the visuals/ audio. I have a hard time playing it for more than fifteen seconds. - Quake 2 was the best Quake. - Doom unmodded is ... not very playable ( DON'T KILL ME PLEASE)
  7. Taurus Daggerknight

    Doom Eternal mural spotted in LA

    If it is where the cover art is going, GOOD. I don't know of anyone who thought the default Doom 2016 cover art was in any way shape or form better than the reverse sleeve. One can only hope that Bethesda/ Id took note of that.
  8. Taurus Daggerknight

    Quake II RTX: Official Announce Trailer

    Oh strictly on a technical level, sure, it is an improvement. Can't really deny that the lighting at work is 'better' on a rendering point. The problem is that it's ignoring any of Quake 2's art style/ direction. The new lighting takes away any sense of being on an alien world, much less an unimaginably polluted alien world.
  9. Taurus Daggerknight

    Quake II RTX: Official Announce Trailer

    I agree with the sentiments expressed here. The tech is certainly amazing, but man, that is NOT Quake 2... Stroggos is not a bright and sunny Egyptian temple with clear skies (derived by how cleanly the sun is piercing everything). In fact, isn't Stroggos supposed to be an industrial wasteland? Doesn't that mean there would be a lovely layer of smog blocking of a lot of the direct sun light? The brightness is also just destroying the grungy overtones. Again..definitely neat that they CAN pull it off, but it's lost it's soul in the process.
  10. Taurus Daggerknight

    Iron Maiden files trademark suit against Ion Maiden

    I actual wonder if the suit itself is real, or just the rumor mill spiraling out of control. Given that 3D Realms hasn't actually received the notice as of now? One can hope it's just rumors at any rate... The whole thing is such a massive stretch though. I can't imagine that it would really go anywhere even if it does go to court. Iron Maiden, for one, is not simply the bands name, but an actual device, and Ion Maiden as a brand is: A) A different word B) Imagery is completely different C) Harrison is a different and very real name from Harris. D) How in the actual f*** does the Bombshell face look even remotely like any incarnation of Eddie? I mean, why stop here... go after Disney for the pirate flag in Pirates of the Caribbean while you're at it... E) Neither the 1999 game nor the mobile game look remotely like Ion Maiden, so again...fail to see the overlap...
  11. Taurus Daggerknight

    This is what dark Seraphime entities are...imo

    100% agree. Hell as a generic chaos dimension/ land of evil has worked well enough without needing to be super direct (apart from Thy Flesh Consumed's level names, and some inverted crosses here and there). It also runs the same risk as most Hollywood takes on Biblical stuff, IE: completely misrepresenting the material in the first place. Ultimately, it would also just seem pointless. I for one am much happier with the Warhammer 40k style take thus far. Furthermore, I am also a little tired of fantasy worlds in which "Heaven is evil/ god/ gods are dicks". For me, it diminishes the struggle in large part, by suggesting that the actual evil in the world isn't even that much worse than the alternative. Having that stark contrast is kind of important for me to be fully invested, which comes from either a) having the good guys, despite their failings or bad decisions, still ultimately be good (or striving to be good), or b) simply leaving out the cosmic "truth" of the universe, and have the mortals face ultimate darkness because they know there's a better way, not because "we're slaves with no better future no matter what". Which all brings me to how I'd rather those screenshots have nothing to do with Heaven, if it's indicative that "heaven" in this world is honestly a terrible, terrible force only marginally better than Hell itself. I'm down with it being Sentinel related, but personally, my bets are on it being tied to the Betrayer demon who forged Doom Slayer's armor. My take: Argent D'Nur was absorbed into Hell, so it's entirely possible that the Wretch claimed a small corner of the captured world (ruined city), possibly with the help of the Slayer, and is using it as his secret abode/ forge. He might even have servants of his own there, ergo, the priest guy.
  12. Taurus Daggerknight

    New id weapons look the same

    Like others have said above, a double barreled shotgun is going to look like a double barreled shotgun. Doom Eternal's doubles shotty has some differences though. One weapon that is suspiciously similar, if not in design then in function, is the HAR (Doom) and the assault rifle (Wolfenstien). Both being AR's with rocket launcher attachments struck me as curious, and for my head cannon, it places the two in the same world. I'd attribute this to pure coincidence though. As for the others, again, you're picking functionally identical weapons that tend to be shaped the way they are for a reason. They will naturally share design qualities. EDIT: Also, not really seeing the rocket launcher issue. Other than the 'vaguely bazooka shape', they look pretty distinct from each other... Final note; these are not all iD games currently. Doom, Wolfenstien and Rage are all being worked on by different design teams, with the only real overlap being on the tech side and SOME minor creative final-word, far as I know (correct me if I'm wrong...).
  13. Taurus Daggerknight

    what should be my background for my pc?

    Pinky!
  14. Taurus Daggerknight

    What Video Game Are You Currently Playing?

    Spellforce 3. It's surprisingly good, and despite being full of cliche's in and of itself, feels like a surprisingly fresh RPG, thanks to the hybrid game play. Would highly recommend it for anyone that likes RPG/ RTS games.
  15. Taurus Daggerknight

    New Doom Eternal Footage on Google Stadia

    Not really on board with the idea of the strogg-demon thing being either an Arachnotron or Slayer post-death, simply because its design looks like neither. Why would the arachnotron suddenly grow a torso and arms, let alone a human sized and shaped head?
  16. Taurus Daggerknight

    Doom eternal weapons

    I liked all the new designs except for the rocket launcher. Shotgun looks MUCH cooler than the somewhat nondescript thing in D2016. Super-shotgun has a grappling hook bayonet. 'Nuff said. Plasma has more character to it and is somehow more identifiable. HAR is neater. I like the firing animations, with the front part being pushed back with each shot. I don't quite like the new missile pod arrangement on it though (the twin mounted pods look odd). I know most don't like it, but I dig the ballista. Reminds me a little of the rail detonator in Jedi Knight (in function). Rocket launcher just looks cheeky.
  17. Taurus Daggerknight

    This year I continued my tradition of not finishing Doom 3

    This sounds like the same boat I've been in for years. Doom 3 is a game I really, really, really want to like, and yet its core gun-play just keeps boring me to tears. Maybe I'll try that stuff @GuyMcBrofist and @tempdecal.wadlinked to... (thanks btw!).
  18. Taurus Daggerknight

    Theory regarding the new Mancubus

    Agreed. I didn't -dislike- the Doom 2016 mancubus (though I thought the cyber-mancubus looked dumb), it didn't give me the same "OH SHIT" reaction that running into a mancubus in Doom 2 does. There's also something to be said about the expression of hate and aggression on the classic/ Eternal design that was completely missing in 2016 (by virtue of that one being an alien maggot). In fact, this is something I am really, really glad to be seeing in Eternal so far. While canon says the demons fear Doom Slayer, I would much rather the demons facing me have an outright "I DEFY YOU" attitude as we engage in combat. The fact that the zombie marines now have faces that convey anger sort of carries that for me. The one I'm really, really looking forward to; new Cyberdemon. I hope we get one, and I -really- hope it's not Chubby Moose II.
  19. Taurus Daggerknight

    Sonic Movie.

    Never been much into Sonic myself, but I will say this; the character in the movie looks awful. Forget "bad representation of an iconic character", it just looks flat out bad. I feel like we've seen far more compelling CGI animal characters in films by now, certainly better executed (in terms of quality and design). Also (and again, this is coming from someone who only occasionally played some of the games, not a hardcore fan); is it a bit odd that they chose to set this in the 'real' world, instead of the cartoon kind of setting of Sonic games, where anthropomorphic characters do not need to be explained/ are not out of place? I PARTIALLY agree with @Ajora about Warcraft. Partially because I can't quite say I enjoyed it, but that's more to do with feeling like it's much more of a shallow, small kids fantasy movie than what I guess I was expecting (and because I think the visual cohesion of the whole thing got shot to hell due to the use of real actors instead of going CGI for everyone).
  20. Taurus Daggerknight

    New guy on the block

    Wobble wobble. Hello! Only signed up about a month or so back myself.
  21. Taurus Daggerknight

    Theory regarding the new Mancubus

    Honestly, I don't think that the presence of tech without humanity's interference would be that nonsensical. Hell does demonstrate the fact that it has "technology" of its own (clock-work machines, iron worked chains, spears, swords, etc). These might sound like primitive things, but bear in mind that the creation of all of this stuff is in and of itself "technology". For Hell to go one (or, rather, ten) step further and have cybernetics on top of such medieval tech doesn't have to be any more explained than the presence of iron without an identified blacksmith's shop. In fact, it being "hell" is already an explanation in and of itself; things that civilizations make and are so proud of end up manifesting here, in their darkest and most violent form and purpose. No mortal hands had to sit down and make any of it. Hell doesn't need factories, or artisans. All it needs is the will of evil itself. Also; the Praetor suit is specifically mentioned as being the work of a traitor demon. So...cybernetics and such are already noted as being in Hell prior to the UAC's scheming. Which, again, seems a lot cooler to me personally. In general, I think I prefer Doom 3's UAC logs, in that they were more along the lines of "Scientists trying to trace meaning in the supernatural". A lot of their stuff admitted to running into brick walls, such as the mention of how they could not figure out how imps (or was it a Hell knight?) were able to generate plasma in their hands.
  22. Taurus Daggerknight

    Theory regarding the new Mancubus

    I'm still a bit confused about the proclimation that lore will be super important to Doom Eternal. Not because I don't approve (I love me some lore), but because I specifically recall the devs proclaiming loud and clear that they meant for Doom 2016 to be cheese-burger, and not really focused on story at all. In particular: As such, design changes seem more like just that; things done for the rule of cool. I don't expect that they will have much "lore reasoning" behind things like the mancubus looking different, beyond a hand waved "new strain of demon". On the assumption that they do however; I actually hope they do away with the whole "demons have tech because of UAC". One thing I loved about previous Doom games was the idea that hell had terrifying technology to match, or even outpace humanities. Hell was not stuck in the middle ages with battle axes and chain mail; they were the dark mirror of everything humanity was, up to and including the ability to wage war with industrial efficiency. I was honestly a bit disappointing that Doom 2016 diminished that aspect.
  23. Taurus Daggerknight

    Oddball theory on the Marauder and Doomslayer

    So, I had an odd thought regarding the Marauder and, in general, Doomslayer's apparent immortality. I apologize if this is redundant and has already been proposed... Anyhow, I've seen a few theories positing that the Marauders are former slayers who fell in battle. This seems entirely plausible, but the big key here is that Hell apparently cannot "kill" the Slayer. We know he can be physically blown up, shot up, stabbed and otherwise curb-stomped, but for whatever reason, he seems to just keep coming back. The extra lives power up in the levels may even be an in-universe representation of this fact for all we know (over reading, I know...), but either way, we get that Doomslayer cannot be permanently killed. Thus, Hell had to simply lock him in a box so he would stop respawning. But what happens to all the corpses that get left behind when he does get taken down? Again, we know he's mortal insofar as being capable of bleeding and at least momentarily dying, we know that he leaves stuff behind when he does.... So rather than the Marauder being "previous slayers", what if they are, in fact.... you? Your corpses from failed battles once upon a time? Another reason why I'm starting to suspect this is the Marauder's weapon choice; sawed off shotgun. Literally NOTHING else in Doom, in ANY Doom, has used that specific weapon besides Doomguy/ Doomslayer. It's technology is not seen anywhere outside of former human hands or UAC bases, there's no indication of such firearms being on any of the cyborg demons or pure fiends... so why would an ancient slayer of aeons past have it out of nowhere if it had nothing to do with this current slayer? So. What do you all think? Could the Marauder be the consequence of all those times you did actually get shot down? Does the Doomslayer's immortality come with the consequence that every time he dies, Hell gets a hit-man? Or could the Marauder be some kind of sick experiment the Archviles ran on Doomslayer as he slept in the crypt?
  24. Taurus Daggerknight

    About Doom 2016's replay value?

    The basic game play loop is fun enough that replaying levels is fun, especially once you start unlocking all the weapons (and the jump booster). Definately worth it to find secrets you may have missed too. Arcade mode is fun as well. What's not so great is Snap Map. Between the absolutely atrocious UI for finding maps or narrowing down your search, to the fact that the vast majority of stuff on the list is just not very good, I can't say I'd recommend it. There is SOME good stuff here and there, but even in that group, a lot of it seems like works in progress that end up getting abandoned anyway. (With that said, if anyone here could recommend some solid snapmaps, I'd love to check them out!).
  25. Taurus Daggerknight

    What Video Game Are You Currently Playing?

    Lot's of Age of Empires 2 lately Path of Exile XCOM 2 Vermintide 2 (closest thing we've gotten to a Dark Messiah sequel/ Hexen type game). Doom 2016 Modded classic Doom
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