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Taurus Daggerknight

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Everything posted by Taurus Daggerknight

  1. Taurus Daggerknight

    Quake 2 Or Half-Life 1?

    Oof. This is a hard one. They are both fun for very different moods really. Half Life is a bit more involving, and demands far more of your attention for sure. Quake 2, on the other hand, you can pretty much just drop in and play without much focus. I'd give a VERY slight edge to Half Life, because it feels like its doing more things at once than Quake 2. A much heavier focus on atmosphere, some more quirky weapons, much bigger variety between enemy and weapon types... it's a big list. Still, it all only amounts to a slight edge because Quake 2 is still a lot of fun, and I'm a real sucker for the sci-fi, cyborg monsters aesthetic.
  2. Taurus Daggerknight

    BFG 10k MIDI

    Huh. That actually turned out pretty well really. Can see this in a classic Doom level for sure.
  3. Taurus Daggerknight

    Just me, or is the Arch-Vile a little disappointing in DE?

    I don't know how "disappointing" they are exactly. I mean, as soon as I get a whiff of them, I pretty much immediately bust out the sword while screaming "OH HELL NO FUCK OFF YOU TWAT!", since they can make a battle pretty damn chaotic. Now, if we're measuring how good they are based solely on "How bad can they directly hurt you", then yeah, they aren't much to talk about. But then, they aren't built to be direct hazards in Eternal, so it kind of evens out there. In any case, I find them to be way, way , WAY more important targets than say, Tyrants or even Barons.
  4. Taurus Daggerknight

    How will DOOM 6 work?

    You make Skyrim grandmom cry! :P Seriously though, what's wrong with gaming past 50?
  5. Taurus Daggerknight

    How will DOOM 6 work?

    I get a little confused when I hear complaints about mobs with tons of HP. Original Doom/ Doom 2 had lots of those too...
  6. Taurus Daggerknight

    Sandy Petersen Reacts to Doom Eternal

    That would include all the other implements and actual weapons that make for much better melee range tools than a cumbersome chainsaw that needs fuel to run. My point being; it's a bit of a rabbit hole to go down if someone wants to pick apart a Doom game by way of "logic for military stuff". Because, really... the original games do not follow through on that in the slightest.
  7. Taurus Daggerknight

    Sandy Petersen Reacts to Doom Eternal

    Right, but that musing just has me wondering in turn "who uses a chainsaw at all in a post-modern combat situation?". Like I said, it just struck me as a very strange critique/ train of thought.
  8. Taurus Daggerknight

    Sandy Petersen Reacts to Doom Eternal

    I mostly find it weird how hung up he's getting on plausible military weapons and tactics. Like... classic Doom was -hardly- anything close to realism in that sense. Far future where (old-school) pump-action shotgun, Gatling guns and chainsaws are the main military arms, instead of SMG's, automatic rifles and what not? Where plasma guns shoot slow moving energy balls? Mostly commenting on this since it didn't...seem like he was being sarcastic/ ironic? I don't know, if he was, then I'm just slow. I just thought it's strange that mechs and laser swords seem way too out there to him when classic Doom had more than enough odd things all over the place itself.
  9. Taurus Daggerknight

    Doom Eternal - News

    Urdak was already an ally of Hell under the Khan Mayker's reign. I'm also still not convinced that Urdak is the real Heaven... If it is though, there are three natrual possibilities for the "True Ruler of this universe" : 1) Slayer himself (bit cheeky, but they might do it) 2) Samuel Hayden/ Samar Mayker 3) Vega / The Father As for new abilities: I...legit cannot imagine what else they will give the Slayer. I called Dash after Shadow Warrior, and even to an extent hoped for suit mounted weapons, both of which came in. Now I'm mystified, but in a good way. I wonder if they wont bring the rejected pistol back...
  10. A) That has nothing to do with Bethesda. That was the audio director for Doom 2016's original directive. Which might sound ridiculous, but give some credit; his intention was to avoid doing something that might be termed cliche'. Gordon himself seemed to respect that starting point, if anything he said in the post-2016 launch stuff is anything to go by. Also worth noting; no, the original direction was not "not heavy", it was just "not electric guitars". The initial focus on non-metal was still very much a heavy tone. B) Seriously, can everyone stop immediately going "Bethesda did a bad thing" at every single occurrence? This has nothing to do with Bethedsa by the accounts given, other than "made a commitment to the publisher to ship a product", which....news flash; in the case of a massively (and repeatedly) delayed product that they are, in part, financing? Yeah... they kind of have every right to put pressure on after a point.
  11. Huh. Seems my assumption was right on the money with what was going on.... Having handled (smaller scale) productions, I have to say, my sympathy is with iD here. Creative process/ liberties and pride in ones work are all well and good, but they have a time and a place. It's not okay to hold up the rest of the line and delay your work for any reason, much less in the face of being given the benefit of the doubt multiple times. Again, not saying "Mick is a dummy!" or anything, but I absolutely get the position iD was in, so...yeah, wasn't on the "iD/ Bethesda being EVIL" train at the start of this, and not on it now.
  12. Taurus Daggerknight

    Crash As Doom 6's Protagonist

    I'd be cool with it if it was a choice between playing as her, Phobos or Slayer. Or if it was a co-op thing in which each player assumed one of those roles.
  13. Taurus Daggerknight

    What mod would you like to see/create for Doom Eternal if it had mod support?

    1) Better sword combat. I was so psyched at the possibility of getting into a sword on axe duel when they first revealed the crucible blade and Marauder.... and then so disappointed when not only was there no real sword combat system at play, but that the blade didn't even work at all on the Marauder. 2) Improved base punching damage/ stagger ability.
  14. Taurus Daggerknight

    Why is Hell so... YELLOW?

    Didn't say your sentiment wasn't shared by others. Just that I don't agree with it :P I thought that from a visual standpoint, Kadinger looked pretty cool, and I honestly liked the sense of the air being choked with poisonous, sulfuric fumes. Also; there -are- red Hell scenes later in the game too, so it's not like Kadinger was the entirety of Hell in 2016.
  15. Taurus Daggerknight

    Was Doom 2016 Better Than Doom Eternal?

    There were exactly two sections in the entire adventure of Eternal that had me super frustrated. Other than those, everything about it was a massive improvement IMO. The guns, the shooting mechanics, the feedback, the movement.... Here's something I don't get about Yahtzee's angst over Eternal; the enemy design. Yeah, I know, they are all throw back in a big way, but that... kind of improved them. Enemies now have more distinct character, and LOOK like angry demons, as opposed to....whatever the hell the 2016 Mancubus was. I guess the only ones I prefer from 2016 are the Revenent and the Baron's of Hell, but that's it. Also going to point out that a lot of "bloat feeling" tends to come from the learning curve issue. Once you get a grip on the systems, it stops being "bloat" and flows pretty well. At least in my experience....
  16. Taurus Daggerknight

    Why is Hell so... YELLOW?

    The yellow is supposed to be sulfur I believe. That, and poison. I thought they worked well enough honestly. Especially given that the Mars environments are already pretty red.
  17. Taurus Daggerknight

    How will DOOM 6 work?

    Too early to say, but my personal thoughts/ wish-list: 1) [THOUGHT] Jet pack 2) [WISH LIST] Consolidate the crucible and chainsaw into one weapon. I feel like there's no particular reason for them to be two different attacks, and I personally prefer the sword to the chainsaw as far as "quick bashing attack after holding a weapon" goes. The transition between guns to sword is better than "guns to suddenly two handed chainsaw". 3) [THOUGHT] As much as I like the machine gun, I feel like it's occupying the slots that both the ballista serves (sniper weapon), and the chaingun (rapid fire weapon). I wonder if the next game wouldn't be better served by nixing the HAR entirely, and putting micro-missiles as a suit weapon along with the flame belch and grenades. Think about it....BUILT IN MICRO MISSILES. 4) [WISH LIST] A return to the real Earth. IMO, the Earth in Eternal is clearly not the Slayer's original home. I kind of want a return to his world to happen now, and a look at the original UAC (the one that was not a mad cult, and was honestly just a tech company that knocked on the wrong door). 5) [WISH LIST] An intro for the -actual- Heavenly host, and while we're at it, proper allied NPC's for larger scale battles between you and them against the demonic horde. 6) [THOUGHT] Adjusted enemy roster. 7) [THOUGHT] Vehicles. This has been teased pretty hard so far.
  18. 2016 most certainly took a lot of notes from Doom 3. Imps doing wall climbs, the design of both the plasma gun and Hell Knight, and in general the look of the UAC bases, are all right out of Doom 3. IMO, I think Eternal does a better job of marrying the chosen aesthetic with its game play though. 2016 had that realistic look going, but super quick action and serious (graphical) tone that ALMOST felt at odds with the game itself. (I say almost because it didn't really end up bothering me much). Eternal feels more consistent with itself to me; the look, the game play, and the audio all seem to agree on what the overall tone of the game will be. Personally, I like Eternal more. I might have leaned towards 2016 if the game was as "serious" as Doom 3, with its visuals the way it is, but like I said... Eternal just feels like everything is mixing in together in a cohesive, non-split direction.
  19. I know precious little of the technicalities of audio-mixing, and honestly I didn't notice anything too super jarring in-game myself (other than a rare glitch in which the music simply doesn't play at all). I assume it is a massive undertaking in and of itself, and amazingly time consuming, so my next statement should not be taken as trivializing that at all. With that said... I think it's a little unfair to be jumping entirely on Bethesda as being the obvious villain. As some have pointed out earlier, we do not have their side of the story, and only have fragments of Gordon's. Given that the game itself was delayed by a fair bit, one could assume that maybe he was also given extra time on the production of the album, but for whatever reason still missed his deadline. Which is an important thing to note; for good or bad reasons, he may have simply missed his deadlines multiple times, which might have led to Bethesda saying "fine, we're salvaging this". Not a masterful stroke, but it's hardly rare for companies to put their foot down in such cases. Please note that I'm not trying to criticize Gordon for anything here. Again, don't know the ground reality, and I'm sure even if he was late, there was a good reason. I'm just playing devils advocate for a moment, and saying that any finger pointing on the matter is a) too early, and b) a bit unfair given that we have yet to hear the other side of the mess too.
  20. 31 when I started. Began on UV, finished on HMP, been replaying levels on UV. Only reason I bumped it down was because I didn't have a handle on the mechanics though. Going through UV isn't being so weird since I figured stuff out.
  21. I'm too used to freelook in shooters at this point. I have a hard time playing any game without it, and not just for aiming. It's a comfort thing.
  22. Taurus Daggerknight

    thoughts on the Kahn Maykr?

    Didn't find the fight itself too hard. The slow-mo rune kind of helps mitigate the head shot issue, and staying off the hazard ground was easy enough. As far as story goes; IMO, the whole "similarities to Earth religions" is a coincidence. Here's the thing; it's made clear that neither Khan Mayker, nor anyone in Urdak or even Argent D'Nur, knew Earth or the human race even existed at all until Doomguy showed up. Which is to say; calling Urdak Heaven might be a stretch. At best, the Maykers are sufficiently advanced aliens who only barely understand Hell (which they also only became aware of post-Doomguy meeting). At worst; they are pretenders who started with decent enough intentions, and then got corrupted after drinking in Hell's power. I think it says something that Khan Mayker's face looks so hideous without her mask; she is no goddess, and she is no angel. Just another being deceived by the demons.
  23. Taurus Daggerknight

    New Miracle of Sound song for Doom

    Yeah. He's got a whole lot of great stuff (the song he did for Prey is badass). There's also another song for Doom (Hell to Pay), which is also neat.
  24. Taurus Daggerknight

    DOOM Eternal and COVID19

    Going to point out that part of this is the fact that a lot of the player base is using the Bethesda launcher version, due to having gone with physical copies (or at least the pre-order deluxe stuff). Steam is only a part of the player base at this point, and one that doesn't even account for the console versions either.
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