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About SiMpLeToNiUm

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  1. SiMpLeToNiUm

    You guys like philosophy?

    Is this bait to pull me back in again lol?? Holy fuck, I love philosophy, especially the existentialists. I got a lot out of it from a university course and it's helped focus lots of my thoughts over the past few years since. Sisyphus, Dostoyevsky, Camus, Kierkegaard, Heidegger, Sartre, Simone de Beauvoir...you guys are tickling my philosophy spot, hahaha. Someone mentioned "God is dead and we killed him." That's Nietzsche, I believe. I also loved his thoughts on "Master vs. Slave" morality. Unfortunate usage of terms, but it had a lot to say about how people's jealousy can get in the way of happiness and how the cycle has been perpetuated since the early days of humanity.
  2. SiMpLeToNiUm

    Doom Pictures Thread 2021

    Begun working on this again on the side; an unfinished map from the previous NanoWadMo: Rusted Iron, Putrid Timber
  3. SiMpLeToNiUm

    I need ideas for level starts

    I've always run into trouble myself with level starts. Getting that perfect opening shot can and has been a stumbling block for me many times. It helped to think of the start less as a thing that needed to necessarily be built first when this happened. Sometimes you can decide that the start should happen somewhere that wasn't the first place you built, and that's okay! As a matter of fact, it's fun to challenge what you think can and should be done in mapping as much as possible.
  4. SiMpLeToNiUm

    Modest Mapping 2: Wretched Coven - RC1 out now!

    Thanks for the playthrough @Horus! Enjoyed watching it
  5. SiMpLeToNiUm

    Doom Pictures Thread 2021

    In the spirit of The Modest Mapping Challenge 2 now going into RC1, here's my work for Map 27: Halls of Perdition
  6. SiMpLeToNiUm

    Modest Mapping 2: Wretched Coven - RC1 out now!

    YEEEES!!! A fantastic set and monumental fun to work on!
  7. SiMpLeToNiUm

    first 2 times posting on doomer baords and i get this

    I think they're asking for other people to give feedback on the thread since only one person has done so thusfar and the quality of said feedback is...in poor taste. The "flat" and "no lighting" comments I would say are valid feedback, but what followed was mean-spirited and unnecessary. I don't, however, agree with bringing the issue here.
  8. SiMpLeToNiUm

    Cacophony - A MIDI Album

    Must listen now
  9. SiMpLeToNiUm

    Post Your Controversial Opinions About Doom

    Also, I'd say read the date the quoted post was made... it's 5 years old...
  10. Much different than my previous track. This is a genre known as "Light Ambient." Generally made to be meditation music or something similar, it calms your mind and makes you feel like you're in some ethereal space of relaxation. First we got some of the dark, and now we are stepping almost fully into the calm and light. https://www.dropbox.com/s/wdq2eyclxgru7f9/A_Moment_of_Light.mid?dl=0
  11. SiMpLeToNiUm

    What is your "Doom Niche"?

    Mapping Psychology, lol. I seem to have become some sort of mapping positivity cheerleader/always having something to say about the process in recent months and I am totally okay with that. Not being able to pursue my own creative goals as much as I want to due to personal circumstances makes this something I enjoy doing to give back to the community in some way.
  12. Great advice in these replies. All of that is very true and important. I'll echo a bit of what was said and then add my own input. Absolutely do not be worried about the idea of making something that's been done before. Personally I believe it's a toxicity inherent in the arts that originality is so highly sought after, especially for amateurs. When you've become confident in your ability to make things, you can start going after what you want, not before. Here's a thought experiment: Tutorials. Are you ever fully satisfied after watching one? Do you feel like you've made a totally original and wonderful work on your own? Of course not! You think, "Alright, now's my time to do my own thing with this knowledge." Right? But what's the point of a tutorial? To teach you how things work. To show you possibilities. That's what I feel should be the takeaway when referencing others' work. Personally, I'm always blown away by all of the unique and interesting ideas that already exist, and I see them as flavorings to be added. You can't possibly be expected to be the source for every great and original idea that appears, so don't put pressure like that on yourself! I can say with 95% certainty that every great idea was inspired by one before it and probably appropriated much of that original idea. After all, there is a sort of satisfaction in the consumer of your art when they see something they recognize and see it used again (I'm sure there's a fancy word for this but it's escaping me atm). Maybe not 100% the way it was first done, but there's nothing wrong with reusing good ideas that work. You'll notice I quoted people but haven't really elaborated on those quotes yet. What they're getting at is the fear of failure. It's a mega-complicated topic, most of which is outside the scope of this thread. What I will say is that as far as mapping goes, the fear of failure relates back to some of the things you even mentioned and more that I'll get into and make a small assumption about. Measuring up to the greats and to people's work that you admire is a big one. Maybe you hadn't thought about this before consciously, but the desire to "make a name" for yourself and to have a bit of recognition in the community is a common feeling. Most people feel that way at some point and really desire that. What isn't fine is when those desires start to affect the way you create. This is a concept I refer to as "The Character" when applied to mapping and online interactions. The concept in general in the idea of the ego, not in derogatory terms to say that you have a big head, but the philosophical concept of your sense of worth. Your Character is your online persona. It's the personality you adopt online along with all of your comments, posts, reactions, etc. It's the abstract method by which you ascribe meaning and attach any accolades and recognition you receive online. The existential philosophers refer to this concept of self-identity as authenticity. This happens and is a totally natural process because most of us never meet the people we talk to. Even if we do, we're still hours or even worlds apart. What we interact with are these strange names and avatars we think represent people. It becomes an issue when our Character becomes who we actually are and affects our value systems, corrupting our inner authenticity. That's all weird philosophical mumbo jumbo, but what the hell am I getting at? The most baseline and important thing I think I could offer to the conversation is to give all of the credit to yourself when you map or do anything creative online. That sounds like a "duh", but really think about it. How do you feel when you make something? Were you making it, or were you playing the role of your Character, expecting them to receive this praise in your place and striving for some abstract "recognition"? So long as you stay true to yourself and remember who you are and the reasons you think mapping is fun in the first place, you'll make stuff that you want to make and it will push you to keep getting better. Some of that will be for the recognition you will receive, but most of it should be because you're doing something you enjoy. You're the person who's actually sitting down to make the thing. Take stock of who you are and do it for fun. That's what it's all about.
  13. I've recently become quite enamored with the subgenre of dark ambient/black metal that is Dungeon Synth, specifically the even more niche sub-subgenre known as Winter Synth. Over the past few days I've done my best at attempting the style in the good ol' midi format. This is music meant to evoke a fantasy or medieval feel and give you images of a snowy tundra or frozen wilderness. It's really quite a unique style of music, and I'm looking to get more into it. Currently I'm thinking of brainstorming a concept album to really go wild with the genre. This particular piece is meant to explore the concept foremost, but as I continued to write it, I had an idea that it was telling the story of a person or group of people lost in the cold with no way back. They meet their predicament with defiance and courage at first, but the reality of the situation slowly sets in... https://www.dropbox.com/sh/00456f5x5sorfms/AAAF3VhLUMPOb-wlZoB0DKBja?dl=0
  14. SiMpLeToNiUm

    Doomworld Maximum Project 2021 - Come one, come all!

    Hot damn that looks fantastic. That first screenshot looks like it's pulled out of Half-Life 2. How did you manage lighting like that? A giant spotlight?