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About SiMpLeToNiUm

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    Warming Up

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  1. I might be potentially interested in contributing some linedefs...
  2. SiMpLeToNiUm

    The Hellforge One Year Anniversary Project

    Yeah, the idea of having multiple mappers work on the same map was a bit of an experiment in creating some non-linearity, so it was definitely intentional. Glad to see it worked out. =p
  3. Hey guys. So there's this really cool discord server that's been around for a year and 2 months to the day. I've been very proud to be a part of @Bridgeburner56's Hellforge since I joined in the beginning of February this year following a re-invigorating of my interest in Doom. Since then, participating in several projects, namely The Mapwich and the Hellforge Speedmapping Session, as well as being exposed to other lovely projects such as @Liberation's 1k line CP has helped me grow as a person through my interactions with quality people and the time manangement skills these events demand. Will all of this in mind, it is my immense honor to release a labor of love undertaken by myself and some 16 fabulous members of said Hellforge: The Hellforge One Year Anniversary Project Tested in GZDoom and PrBoom+ For Doom 2 MAP01 With a lot of sanity saving help from @Major Arlene, @Insane_Gazebo, Liberation and @Bauul in organizing and compiling this effort, accomplished over the course of just over a week, we were able to build and populate one massive map in Exquisite Corpse style with a small twist: Each mapper was in charge of a single area which originally had a line limit upwards of 300 lines. This limitation helped ground the project in the beginning, but as imaginations ran wild, the restriction was lifted ;) These individuals areas were stitched together after a preliminary "block out" period dubbed in-house as the map's Skeleton Layout. The workflow was surprisingly smooth and the team was very fun to work with. It's been a true pleasure. Join me in thanking these fine folks for their contributions: @elend, @Terminus, @leekster, @JustCallMeKaito, @PasokonDeacon, @LowGcifer, @Pegleg, @Redead-ITA, @DMPhobos, Karma (who I can't seem to find their Doomworld profile), @Alfredo, @StormCatcher.77 and a special thank you to @Jimmy who composed a kickass original midi for the map. And of course, a link to the Hellforge if you're interested in being a part of future events and shenanigans! https://discordapp.com/invite/XMf5aP7 Beware, this map is tough and will kick your ass! Enjoy The_Hellforge_CP.zip
  4. SiMpLeToNiUm

    [WIP] Dancing in the Abyss

    Nice 'Lene! Best of luck! And that @Bridgeburner56 guy is alright...I guess...😏
  5. One of the best maps I've seen in recent memory. A masterpiece throughout.
  6. SiMpLeToNiUm

    Share Your Sprites!

    Incredibly interested to see this guy finished! Would love to use him!
  7. Very well done map with some clever bits in it. A thicc monster count and map size, but very consistent on a gameplay and aesthetic level. Manage the fights well and keep track of your resources and this isn't too tough. Many of my deaths either came from rocketting myself or falling off the map haha. A very solid, well put together effort from the Sauce Man. I look forward to more of the same!!
  8. I find it extremely interesting how every time someone has trouble with a challenging mapset and feels the need to publically moan about it, the wad author and audience are instantly made out to be unintelligent swine where the exact opposite is usually being proven...
  9. SiMpLeToNiUm

    Sector Effect type 6 (Doom format mapping)... Also 15

    Sounds similar to the ammo spawners from Skulltag invasion, maybe?
  10. Wow, thanks for the praise, Awake!!
  11. SiMpLeToNiUm

    MAYhem 2019 - WE HAVE A PUBLIC BETA!

    @AconyX That looks really good! Very good use of the textures
  12. SiMpLeToNiUm

    Hurt - Singleplayer map in hell

    If you cannot appreciate good maps because they don't run with certain mods (resource intensive ones at that), then your criticism is about as useless as you say the map is...the only thing badly done here was your assessment of the map and your attitude toward the well earned pushback you got from vocalizing your idiotic opinion...
  13. SiMpLeToNiUm

    what are you working on? I wanna see your wads.

    Thanks guys!!
  14. SiMpLeToNiUm

    what are you working on? I wanna see your wads.

    Working on a map for MAYhem '19 that I think is coming along rather well compared to any previous efforts of mine