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SiMpLeToNiUm

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About SiMpLeToNiUm

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  1. SiMpLeToNiUm

    Doom Pictures Thread 2022

  2. SiMpLeToNiUm

    Which Doom map are you?

    omg I love Monster Condo
  3. SiMpLeToNiUm

    real world bfg equivalent?

    Some sort of smart gun maybe or heat-seeking weapon. And the modern world has plenty of weapons with payloads containing computers. As far as the way the thing fires some sort of ball of energy, yeah, idk about that one.
  4. SiMpLeToNiUm

    Favorite Adult Beverage

    I enjoy my adult beverages ;p A dank, delicious IPA or a subtle and refreshing wheatbier, a chocolately stout, a fruity and complex belgian, you name it. I like most varieties. Beer is my go-to but I also love mead and have an appreciation for flavorful and complex red wines like your merlots and pinot noirs and some whites. I also love sake, warm or chilled, and am getting into more spirits and distilled beverages lately like spiced rum or brandy. I can't stomach any vodka I've had thusfar, and the peetiness and strong hit of most whiskies I've had usually puts me off. I also quite like Jager.
  5. Well, since 12/10/1993 many things have happened, including me being born in '98, so I would say yes, since 12/10/1993 I have been a fan for a number of years. ;p
  6. SiMpLeToNiUm

    HMP shouldn't be scoffed at

    Doom is meant to be played at whatever difficulty maximizes your enjoyment of the WAD you're playing, in whatever form that enjoyment takes, whether that be masochistic struggling or relaxed sightseeing. Default settings are just that, defaults. I, for one, don't find experiencing something purely on the basis of "manufacturer default" quite as fun as trying to toy around with the thing and see its other potential uses. If the original formula (or "vision", as you say) was never meant to be expanded in scope or meaning, we would not have had the rich almost 30-year history of Doom content creation and discussion that you mention in your OP. There is a prevailing mindset that just because something was, means that it always must be, and that idea seems to find itself a home in the community quite often. It is not a point of reverent observation that Doom is "best played" as it was out of the box or on its default values; that is only one possibility out of what should by now be understood as almost unlimited valid ways to play the game.
  7. SiMpLeToNiUm

    Elon Musk buys Twitter

    To the extent that I involve myself in Twitter for the people, conversations and media surrounding indie gamedev and other creative stuff, I would be pretty upset to see it all getting interfered with and people becoming cut off from networking by a not-unreasonable-to-assume rise in the number of individuals who will be emboldened to harass anyone for any reason due to the new change in leadership.
  8. SiMpLeToNiUm

    Modest Mapping 2: Wretched Coven - 1.0 out now!

    Hell yeah Jark! Excited to see the big 1.0 make it out!
  9. Making Doom content can be quite interdisciplinary. Depends on your definition of modding, but if you're doing all the graphics, levels, mechanics, music, etc. you're looking at a ton of different skills (scaling of course with how good you are at any one or more of them) from graphic art, musical performance and composition up through programming and software engineering (if you get knee deep into the source code), as well as more vague "artist" disciplines. It also takes a degree of technical knowhow to interface with the various editing software and understand certain concepts like nodebuilding and how to script or understand more specific elements of how to do things.
  10. It seems like so much technical effort and undertaking for very little return and creative freedom. For one, it'd probably have to be free due to legal reasons, which would de-incentivize a lot of would-be talent to work on it out of the gate. It would get to the point of tedium and restriction where all involved would probably want to split into a new project utilizing the new technology to make something they actually wanted to work on rather than a recreation of something they can already play, just without flashier graphics.
  11. SiMpLeToNiUm

    How do I know if jumping is supposed to be enabled?

    Just play it safe and don't jump unless the map author has explicitly stated that jumping is expected or planned for. If you're playing a vanilla or boom wad, you wouldn't be able to jump in the native port, therefore it stands to reason that jumping is unhandled behavior while playing in GZDoom.
  12. SiMpLeToNiUm

    Any tips on making a level fun?

    I can't answer this in a way that isn't a deep-dive into the artistic psyche and how it's all a grand tapestry of self-expression in one's chosen medium and how the idea of quality or utility is subjective, yadda yadda, words words, so I'll just say: Work on making mapping fun for yourself before you wonder what makes your maps fun for other people. Or, take a step into the deep end trying to please other people first and then wrap back around to that first point later. Experience is the best teacher, after all. There's conventions to be followed if you're so inclined (some of which you've outlined), but I believe that's only a piece of the puzzle and that the real conundrum is a bit more intense and nuanced than to boil it down to a series of do's and don't's or tips and tricks. Best of luck with your mapping journey, though! It's an exciting time to be doing it! None of what I said is meant to be a dissuasion from getting stuck in!!
  13. SiMpLeToNiUm

    I choose the impossible. I choose: Hurt me plenty.

    I'm not entirely sure where the idea comes from, but all I know is that if it gets in the way of you playing something for fun (you do, don't you?), then it's definitely an artificial imposition you're placing on yourself. I would also say that whomever or the set of whomever's that began that line of thinking are long-gone as far as public visibility or relevance goes, and their ideas should be following them too. Video games aren't a genitalia-measuring contest. Never should've been. If you feel they are, look around at who really cares at the end of the day, and why it's silly to buy into the idea in the first place. It don't pay the bills, it doesn't raise your status in society at all, and it certainly doesn't make you feel better about yourself in the long run. The sentiment of eliminating toxicity from your mindset is a good one, and I think overall, lots of portions of society are starting to get on board with the idea that it's alright to bump things down a notch or get rid of the "balls to the wall or bust" mentality. Toxicity is a good word for it, and yes, I would agree that a lot of it is probably rooted in some strange masculine idealisms that really need challenging. Gaming needs to be embracing that change wherever it can be found, and if it's something you wanna change, I say go for it, wholeheartedly. You'll probably find it has a positive effect on more than you know.
  14. SiMpLeToNiUm

    What is the best doom and doom 2 multiplayer

    I've always played Skulltag/Zandronum and loved it since I liked the gameplay mods e.g. Ghouls vs. Humans, All out War, Neon DM, etc. all come to mind. Really depends what you want out of your experience, as Bridge said. I've always felt like more people played Zandro, whether correct or not, so be that what it will. Curious that you left this very well-known port out of your list.
  15. SiMpLeToNiUm

    New to the site, Few questions

    For editing utilities: Ultimate Doom Builder (UDB) is the staple and most current and regularly updated mapmaking software for most people if you're on Windows. There's SLADE3 for wad and pk3 editing. SLADE also has a map editor if you can't use UDB. I also think there's Eureka, which some people use.
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