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rescue86k

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About rescue86k

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    Green Marine

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  1. rescue86k

    Doom Open World 1 map (terminated sadly)

    I posted the last update. Original post. I would add as advice to anyone undertaking this project from a fresh start, get a team. Each person works on each level map. Have them make exterior then save as prefab. The main guy plops in the prefabs and makes the terrain to connect all. Another works sprites etc etc. And don't use 3d floors. Stay under 450 monster count. Stay under 28,000 line defs (if remember) or was it 20,000, or something. Project lost. The images on forum are all that is left to say it existed at one point.
  2. rescue86k

    Doom Open World 1 map (terminated sadly)

    Update at the top of original post. I dropped my computer. Progress post-poned until repaired or save money for new computer. Extracting files now and starting the open up and see whats inside process.
  3. rescue86k

    Doom Open World 1 map (terminated sadly)

    NOTICE ABOUT DELAY IN UPDATES from 07/05/19 to 07/27/19 I had my girlfriend come down. We spent time together, so its sort of like vacation I was on. There was no work progression during this time. I'm... sorry.. I just um.. she said I could doom map all I want but then I look right.. pc ... doom or girlfriend spend time with... and 2 weeks later, shes going back home, so now I'm back on target. She does support project. I felt it be rude though if I put it first. But.. now... were back to mapping, I want to finish this beast.
  4. rescue86k

    Doom Open World 1 map (terminated sadly)

    Okay I uploaded a video so somebody has something to look at! I'm just maintaining course. Its slow progress, but I guess a month or so into it, its not bad what have so far. Most all landscaping and connections done. More focused on giving the map content now. Content is a broad term, just means shooting things and finding keys isnt the focus to win.
  5. rescue86k

    Messing with Jump behavior

    State of the Art graphics, super explosions, beyond any video ever seen. amazing. Spend 8 years on it. ignore the date stamp of 2 minute production. Beyond amazing. Like going to the moon. remastered proffessional music like no other. [yt] Mostly just working on simple ai for map. In video its a test room for ai placed outside the map. Couldn't get monsters to jump up ledges. I don't understand how this one wad made it work. "Canjump" code did nothing in my wad, but in this old forum post it works! https://forum.zdoom.org/viewtopic.php?f=19&t=47096 I have no plans to go "too far" into monster modification. Just some basic principles to help the ai fight you and themselves, longer battles, due to the maps nature to not surround player, battles take place when player not arround. So making monsters, fight the good fight longer. emphasis on dodging. poorer aim, longevity. Production quality of video 175%. 8 years in the making, backed by my imagination.
  6. rescue86k

    Locked linedefs in Doom Builder 2 or X?

    You know E1m2, the section where you need to get the chainsaw secret? I'm pretty certain thats where youll be. I went into that section and ran back out again, then shut down the game. Killed my playtesting for the night.
  7. rescue86k

    Locked linedefs in Doom Builder 2 or X?

    Also I'm getting to the point of adding you in if you want, likely in a terminal, no idea of purpose but will give one! I would request an image you prefer, be it you, or avatar, or logo. The image will be modified, so if it was your face, it will be doomified like the doctor in the picture. You can even type what youll be saying. I change as needed to fit the map later. Here is an example of what is in the map now so you have a feel for what it will be like.
  8. rescue86k

    Locked linedefs in Doom Builder 2 or X?

    Thank you! Works. Off topic. I wanted to switch to ambient sounds, and music. Using things. I see some ambient sound objects. It should really make the map pop and fix later issues with multiplayer music playing for all when player 1 in e1m2 while other in e1m1 for example. I needed help making it work. Toss a thing in, it plays a sound locationally, within a radius? Then if placed, will it be better to have just 1 and large radius to cover entire area OR 4-10 in each building smaller radiuses (overlapping a bit) (will they sync together or sound like hanger playing a ton of the same track etc). Would I be able to add 2 things, 1 is music, the other is the sound of acid water, or the sound of being outside. The linedefs activating sound will work single player, but it has so many problems down the road, and extra work load.
  9. Lost Souls from hell infinitely invade until you collect the red skull and walk over their spawn spots, (10 locations planned). Spawn spot being worked on now. I'm using Doom Builder X, (& 2 aswell, if need). GZDOOM builder has lock number. I wouldn't mind migrating but if I do that will I ruin compatibility for Zandronum, using lock number? Else is there a solution (preferably the easiest). I'll have to stop the OPEN script once player has key and walks over. Aswell as something to notify the spawn point shutdown. Here is the current lost soul code.: //lost souls spawn for 80 years script 899 open { while(true) { int x=1; //set x to 1 for each loop while(x<=1) // number of monsters to spawn { x++; SpawnSpotFacingForced("lostsoul",138,0);delay(1); delay(10); //wait 10 ticks to spawn each monster } delay(1000); //wait 100 ticks and do it again } } Modified code found here on the forums. Also might be bad to keep them infinite due to longevity of performance as game continues.
  10. rescue86k

    simple interactive terminal (like marathon)

    Portrait and text may be modified. Pixelated. Etc. To fit maps story later
  11. rescue86k

    simple interactive terminal (like marathon)

    Also if youd like I'll include you in a terminal. Just need a portrait you prefer and some Valid reason the player reading the terminal. Choose a " level " building. Examples: 1) trapped inside this room, cant get out. All hope lost. 2) I shut off the power relay and the next room flooded with acid . hope the monsters dead. 3) (post event) hi girlfriend, still doing well here. Boss keeps telling me I'm underperforming and threatening to send me to demos installation. How is it on earth?
  12. rescue86k

    simple interactive terminal (like marathon)

    Looks like will be remaking the terminal. At the moment its simple . doesnt cover entire screen. Was concerned of other players resolutions. Mine is 1920 1080 but theirs may be different. I wouldnt mind covering entire screen. Do you know some code that might work to do that. Or easier to keep terminal small to the side of screen, be safe
  13. rescue86k

    simple interactive terminal (like marathon)

    Awe 887 is the id.
  14. rescue86k

    simple interactive terminal (like marathon)

    Sorry for late reply. Its been working thank you. Much exteriors of first creator complete so more focus leaning on interiors. The doom guy can walk around with terminal active but sort of liked it. Wasnt sure should even change it. Sort of useful if situation for it. What sucks is I can only do picture OR text. It would save time and space if I could overlap dynamic text onto the picture and type it instead of make unique terminal.png for each. Png for transparency if needed later? But is there a way to show both text and picture ?
  15. rescue86k

    Help with maybe some easy questions

    Hmm... how interesting. I tested it and works on both ports. So that was the purpose of authors adding OLDCODE lumps into these wads. Well. .. um... I so knew that the entire time. It was.. a test. yes a test! To test that you were an expert at these things. What intelligence it takes, clever ways, to ensure. Ensure. That Yes we now all know the dumbie here. Could not be me.
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