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Everything posted by nWADDEN
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Great map pack, the only problem is the absurd amount of enemies, usually in a sector that would be fine with much less of them
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How do I make it that an already existing Doom-monster drops something different? ex. Sergeant drops shells instead of Shotgun Using SLADE 3 by the way
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Just wondering if anyone out there is playing on "I'm Too Young To Die" or "Hey, Not Too Rough"
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Thanks
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I always thought it would transform into some kind of goo that would enter your bloodstream and make your veins glow for a few seconds and eventually fade out
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Whenever you equip the chainsaw in vanilla Doom whenever you move the weapon bob animation lags. Why?
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well i meant the shotgun version since you gotta cock it before it fires a rocket
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not very useful when enemies can dodge it lol
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Looking for some tips on quick LAN game setup
nWADDEN replied to supra107's topic in Multiplayer Doom
You can use internet-multiplayer based source ports that have compatibility with LAN (ZDaemon, Doomseeker) For the maps, you can look in the /levels/doom2/deathmatch section in /idgames. -
You probably heard of this but Grezzo 2 has it's own EXE.
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[New Map] Profane Abyss of The Satan - Single Player, Vanilla
nWADDEN replied to mgr_inz_rafal's topic in WADs & Mods
Nice map! Also there are too many screenshots, it takes an eternity for me to scroll up! (and down) -
Looks good. I'd play it if I had Quake.
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you can turn brown eyes into blue using surgery cause brown eyes are blue underneath
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Don't know why, but I only played Mario games and Donkey Kong Country. Mario 3 is the one I remember the most. Beaten it with my mom. Fun times
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This shit is THE shit.
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It's not good. The Heretic crossbow's (slot 2) sound doesn't seem to be heard when it's fired, the axes (slot 8) seem to have the same issue (if there was even any sound intended there to begin with). Most of the time it just doesn't feel like you're playing a Mario game/mod, just some random add-on with added projectiles/sprites to weapons. When I'm playing as red Toad it seems that the monsters' actors have added health or the Doom 64 shotgun sucks in terms of damage. And as stated before, you jump wayy too high. Dead Simple only took like 6 seconds to complete because of this, even on the hardest difficulty setting.
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There's like 9000 Cacodemons in this level
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Seems pretty cool!
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I got time to burn. What project should I work on?
nWADDEN replied to Memerz1's topic in Doom General
I'd say megawad first if you're really feeling like it. -
I believe you can do this by creating new player classes.
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Well, there's nothing exactly replicating the style of Hammer but most map creators are also grid-based and do have a visual mode however you can only view the 2D view from top down.
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Well, you can edit the graphic for that difficulty setting to include the emoji since I'm pretty sure you can't include emojis any other way than that. For editing I recommend GIMP or paint.net.
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It's pretty cool. I played a few maps of it and it was fun.
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Been away from mapping for 14 years; finally made something
nWADDEN replied to Makazi the Hyena's topic in WADs & Mods
It's pretty good! It's a lot better than something that I can make (and let me tell you, I suck at mapping!). Some doors' DOORTRAK textures aren't lower unpegged which kind of mildly infuriating (i might have OCD, I don't know). I only found one secret though. And by the time I got to the exit, there were still like 20 monsters to kill. It can also be extremely dark at times which can be kind of frustrating. The music is actually pretty nice to listen to and is well composed. Overall, it's a really good map and I enjoyed it very much.