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SergeantAnger

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About SergeantAnger

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  1. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Greetings again everyone, I am glad to announce that map E2M3 - VR Facility is done! Already added the enemies, goodies, lightning adjustments and of course the scripting (only the important stuff for the level, the cutscenes will come later ;) ) Have some screenshots here: In the following days the developement of E2M4 - Mainframe will start! For now, hope you people like how this cooked map looks :D We'll see in the next post, take care people.
  2. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Hello once again people, here I am reporting with news in the project: I took a few days out of mapping but I just came back to slowly continue the progress of E2M3. This is the progress for now people, as always, we'll see in the next post!
  3. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Greetings everyone, once again I'm reporting to all of you to show the progress of Doom Blackjack v0.9.5 In the last week I started with map E2M3 - VR Facility: A place where the infamous Blackjack Company train their soldiers, in a Virtual Reality environment... I hope you like how the progress is going, there is too much work to do though, but it will make it worth. That's all for now boys and girls, we'll see in the next post!
  4. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Hello again people, I can proudly say that E2M2 is already complete for the next release! Have some screenshots here! So now, and after a week of mapping E2M2, the next map will be starting up these days... E2M3 - VR Facility. That's all for now, take care people.
  5. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Thank you so much! Means a lot! Thank you mate, the train level is one of my favourites from the first Episode! And of course, here is the status of E2M2 - Offices: The map is done, at least the composition with all the doors, elevators, secrets, etc. However, there are still stuff to add in the next (and hopefully last) progress of the map: The enemies, goodies and lightning. Along with the skybox. That's all for now people, until the next post...
  6. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Thanks to you as well for the compliment! And of course here is the almost daily update in the status of the WAD, we continue navigating the construction of E2M2 - Offices: I could say the progress is now... 80%. And in the proper time I will update the credits' list of the new textures that have been added of course. That's all for now people, we'll be in touch soon with more progress...
  7. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Here we continue with the progress of this E2M2: Offices There are a lot of new textures that have been included here and in the proper time I will credit all the authors of course. I would say the map is already at 65% and there is one more floor to finish + adding the enemies, goodies and the lightning. The turrets were added just to do some tests, like you can see in the last screenshot. That's all for now people, see ya in the next post...
  8. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Thank you for the feedback! This will give me the chance to do a proper modifications to the turrets. And I'm glad you liked the maps designs :D IN OTHER NEWS... Here is the progress in E2M2: This map is taking their time, so be patient dear followers, and it will be done in the right moment. That's all for now, see ya all in the next post.
  9. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Good afternoon everyone! This is Sergeant Anger reporting once again with some news in the project: (I apologize for the recent inactivity, but here we are making progress in E2M2) This map is inspired in some way by Half-Life map Office Complex, maybe you spotted some similarities here ;) That's all for now, I'll keep updating the status of this level as always. Have a nice weekend!
  10. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Hello again people, I came back to announce the beginning of the developement of E2M2 like I mentioned in my latest post: An office complex that will bring us to more action against the Blackjack Company, so stay tuned with more progress soon! That's all for now, see ya all.
  11. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    In the status of E2M1, here are 3 screenshots I took from it. The lobby of Blackjack Headquarters, they didn't expect an intruder at night heh heh heh I do really love how it looks, in these days I will begin with the next map: E2M2 - Offices
  12. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Hello again people, I'm here to share a few WIP screenshots of MAP09 (or E2M1) - Headquarters Lobby Like I said before this is just a WIP, so maybe some stuff will change but for now, here is the progress! We'll see in the next post... YEEEEEEEEHAAAAAAAAAAAAAAAAAAAAAAW
  13. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Thank you for the complete gameplay man, I was happy to watch it! In other news, while I am planning the next update when Episode 2 will come in, I'm gonna make some bugfixes and quality of life changes, coming with them modifications to the Player as you can see here: (Credits to 150skins.wad + Rogue Entertainment) Plus, Soul Harvester and Blood Demon will get a new look (thanks to Realm667 Beastiary) (I honestly wanted to use their old designs for the first release, but then I will update them to this improved look) Soon I will start the making of E2M1, and show the progress here! End of transmission... YEEEEEEEEEEEEEEEHAW
  14. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Appreciated man! Looking forward for your review as well! Glad to read that! I can see hahahaha, it's good to watch gameplay coming from the community, so I can see what kind of stuff I can modify to improve the experience.
  15. SergeantAnger

    [Doom 2] Doom Blackjack V0.9

    Hello again everyone, after a long time I'm back with my project. I decided to start again with a more formal post dedicated to my Doom WAD. I apologize but of course I didn't have intention to "revive" the older post from 2019-2020, so here is the link if you are curious: It is called Doom Blackjack, an (aproximately) 20+ map ZDoom and GZDoom compatible WAD. With some custom weapons and enemies (replacing the vanilla ones), including new weapons and enemies too! I started working on it at February 2022, making a redesign of the maps I made in past versions. Not only the traditional gameplay of Doom because jumping and crouching is not encouraged, but of course some ZScript features have been implemented. Things to know: -GZDoom sourceport required. -Doom 2 IWAD. -Crouch and Jumping disabled. -Mouselook and Swimming encouraged. You are a UAC Marine who took some rest at home after doing service in Mars, suddendly, one morning, you heard screams and shots outside. Trying to find out what's going on, you decide to arm yourself once more and fight the evil arriving home. The old zombies and demons returned to exterminate every Marine in your region and thus, the humanity... but it seems not everything is old enemies, something else is involved, some kind of organization scheming the destruction of the UAC with some genectic experiments. All the Classic Doom Beastiary you know will be here, featuring... Hazmat guy (replaces the Wolfenstein SS): Accomplices of the mysterious organization, they supervise and protect the zombies and demons. Super Shotgun Zombie: If the Former Sergeants weren't enough, now keep your distance from these guys! One double barrel shot and you're done! Zombie Marine: A more resistant hitscan zombie, with more HP and faster firing speed. Chainsaw Zombie: Self-explanatory, keep your distance from them. Chaingunner Major: A tough and dangerous commanding zombie "mini-boss", armed with a Chaingun (duh), has a lot of HP so bring plenty of ammo. Drops a Mega Armor when killed. Rocket Zombie: Dangerous at close range, and far too. They won't hesitate to blow up themselves with you. Plasma Zombie: Another projectile zombie, their firerate is not higher like your Plasmagun but they do severe damage. Zombie Railgunner: Cousins of the Plasma Zombies, you will have a mere second to dodge their attacks. Female Zombie and Female Sergeant: Single fire and burst fire, respectively. Scientist: Weak hitscan enemies armed with pistols for self-defense in case of intruders like YOU. Female Scientists: Unlike their male counterparts, they got different instruments to get rid of you using melee attacks. (Knives, Wrenchs, Hazardous Syringe, etc.) Hazmat Scientist: Weak melee Scientists with electric crowbars, they won't hesistate to attack you. Ceiling Turrets: Hitscan turrets that fire in bursts. Sentry Drones: Flying drones that will shot lasers at you, annoying like a Lost Soul. Zombie Rottweillers: Fast attacking dogs, they will chase and will attempt to jump to eat you. Sharks: Self-explanatory, you'll find them (obviously) in underwater areas. Zombie Tanks: Comes with regular ammo and plasma charges. "Nami" Dark Imp: A more resistant Imp with homing projectiles. Snake Imp: Some kind of hybrid between Imp and a snake, their projectiles are 2x faster than regular Imps. Soul Harvester: Resurrected Imps with ghosts from hell itself to grant them a second chance. Their projectiles are homing flying skulls, but their attacks take time to prepare so make it count. Blood Demon: Demons that are more faster and resistant than the regular ones. Rail Arachnotron: After having Railguns in their possesion, not only zombies but these brain freaks got one too! Recognizable by their red cannons. Enhanced Cacodemon: A more weaker Cacodemon, but they fire 3 projectiles at once instead of one! Deep One: After spotting the player, they not only fire in rapid and non-stop sucession, but will frequently cloak during combat. Belphegor: A more aggressive Baron of Hell that fires 3 projectiles in bursts. More HP too. Lord of Heresy: These creatures fires 3 projectiles at the same time and are twice as dangerous than the regular Hell Knights. Demolisher: Mother of all Arachnotrons, instead of only having 2 chainguns, it will fire a lethal BFG shot as well. BE CAREFUL! [TOP SECRET]: ??? BONUS (Ice Demons variants, recognizable by their dark blue tone): Ice Baron of Hell: Same damage and same HP as the regular ones, they freeze you to death with their attacks. Ice Cyberdemon: Just a blue recolored Cyberdemon. Same stats as the regular ones. The vanilla weapons with just cosmetic changes, featuring... .20 Pistol: A angled signature pistol for you. Suppressed .20 Pistol: Self-explanatory, your enemies will not hear the shots. Rocket Launcher: Purely cosmetic change, it remains the same. Railgun: If you thought only the zombies got these beauties, you were wrong. Comes with their own ammo as well (Slugs). Flamer: Flamethrower to warm things up in the Cold Hell you will meet. Uses Cell Charge ammo. UAC BFG Protoype: Another cosmetic change, has the same features as the vanilla BFG. Frag Grenade: No Rockets and you need explosive firepower? Don't worry, here are some grenades made by UAC just for the use of their Marines. Note: You need to grab ONE grenade so the weapon will be in your inventory. After that the BOX will ONLY increase your ammo. Some goodies received a cosmetic change as well, featuring... Sentry gun: A box that contains a deployable Sentry gun that will shred every enemy on it's range. Once picked up they will be in your inventory and you can use it when you need them. Supply box: When you pick them you get 5 HP, 5 Armor, 10 bullets and 4 shells. Power Stimpack: This syringe can be used in the inventory whenever you want when picked. Use it and you will temporarily have double firing and movement speed! But you lost 25 HP, so use it with caution. Friendly Marines: You will get their assistance in certain circumstances, Pistol, Shotgun, SSG, Chaingun, Assault Rifle, Railgun and Plasmagun variants. This could be modified in the next versions: TITLE SONG: Doom 64 Intro Theme by Aubrey Hodges. INTERMISSION SONG: "Imp's Tradition" by DoomLover234 & James "Jimmy" Paddock. (Doom Revilution! Community MIDI Pack). STORY INTERMISSION SONG: "Legion of the Lost" part of TNT Evilution Soundtrack. Episode 1: A Bad Morning -MAP01: Eviction (Track: Ultimate Doom E1M2 The Imp's Song by Id Software) -MAP02: Rats (Track: "Zombie Remix" by Viscra Maelstrom) -MAP03: Residential Zone (Track: "Homesick" by decino) -MAP04: Train Station (Track: "Monsieur Gourmet" by JD Herrera) -MAP05: On a Rail (Track: "Freighthoppers" by James "Jimmy" Paddock) -MAP06: Tunnels (Track: "The Forgotten God" by Eris Falling) -MAP07: Courtyard (Track: "Rats In The Walls" by Megasphere) -MAP08: Ice Lab (Track: Attack Ship Covert Assault Theme from Perfect Dark) -MAP29: Slipgate what? (Track: Ultimate Doom E1M3 Dark Halls by Id Software) Episode 2 DEMO: The Infiltration Demo -MAP09: Checkpoint (Track: Attack Ship Covert Assault Theme from Perfect Dark) Episode 2: The Infiltration Coming Soon... Episode 3: The Scourge Ditto... -Id Software, Rogue Entertainment, Apogee Software, 3D Realms, Valve. -HUD BAR: Doom TNT Bloodlands by TeamTNT. -.20 Pistol sprites taken from Immoral Conduct Doom by Cory Whittle. -Hazmat guy sprites by Dr Cosmobyte, DoomJedi, ItsNatureToDie and PSTrooper. -Soul Harvester and Blood Demon taken from Monsters Resource WAD. -Cutscenes scripts and Ice Baron of Hell scripting taken from Doom Town Infection by Cotecio. -Blue Chaingunner Major by ItsNatureToDie. -The rest of the Beastiary and textures taken from Realm667. -Alternate Death Sprites made by Vader, ItsNatureToDie, Blox, Eriance, NeoWorm, Kinsie, osjclatchford, Minigunner and Phil08. -Part of the textures taken from Doomworld and Zdoom.org forums, the list is huge, so the credit goes to all the creators! -Blackjack Soldiers made by Apogee Software (Adapted for Doom from Enjay's Doom Overlord WAD). And of course the most important thing: SCREENSHOTS Download Link: https://www.mediafire.com/file/9uzbw7pu3fs9ep8/DOOM_BLACKJACK_V0.9.wad/file If you want to report some bugs or suggestions, you can let me know in the comments following this thread. Thank you.
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