Just wanted to chime in and say hi!
Yep! We have been following the communities pretty closely and reading all of the feedback. Our first art pass on the game has reveals too much noise and now we are in the process of refining that style to become more readable and less in your face. A part of that process will be giving players visual options, but mostly us cleaning up what is there.
I asked Mike, he said (for Pc Platforms, confirmed) we would be able to allow resolution changes on the enemy pixel rendering. So you could make them higher res, but still keep them in their sprite form.
We are using Unity as a base engine, but the editor is a custom tool we've build that runs in-game from the main menu seamlessly. Check out this time-lapse video here, and maybe slow it down to .5? it goes by pretty fast.
The big thing for us at the moment, is to get our Kickstarter to 100% as soon as possible, the more money the studio makes, the more features we can add to the editor / polish the game / ect.