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About Retox
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Mini-Member
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You need MinGW, MSYS, CMake and libraries that it needs.
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Found a bug: wall, floor and ceiling textures are not flipped in mirrors.
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The spec looks good, but it's missing one thing. It doesn't specify whether key names are case sensitive or case insensitive. I assume it's case insensitive, but you should explicitly say this to avoid confusion later.
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Question about palette limitations in source ports?
Retox replied to Doom_user's topic in Source Ports
Latest version of Vavoom also supports truecolour PNG graphics. -
I just finished reading the thread and proposed specification and so far everything's fine with me.
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You didn't update it in Lunux / Unix section.
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http://xwaded.sourceforge.net/yadex-1.7.0-hexen_support.patch
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I started with thing properties dialog. The only problem is that FLTK window is closed when another FLTK window is opened or you exit application. But having main form in FLTK will fix this. As of BGI/DOS stuff, it was removed completely. I also implemeted drawing with OpenGL, it works fine, only the highlighted object is not cleared as you move the mouse, so you must do something that redraws the map to get fresh view. BTW I also implemented working Hexen support.
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BTW I was lately messing around with Yadex source code and started adding user interface with FLTK library.
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I use GIMP because I'm working on Linux.
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The bad thing about Yadex is that user interface is not very user friendly and it totaly lacks support for Hexen format maps.
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At least in first stage there won't be map editing. 64x65 and 64x128 size flats are used by Heretic and Hexen because of the way Raven implemented scrolling of flats (they shifted pointer to graphic so they needed extra data).
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OK, added some more info.