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About xyzz
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Green Marine
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@magicsofa Sounds to me like you're obssessed with GZDoom Would be nice to see the assets released AS THEY ARE, just like Recall to Hell did, maybe some community use could happen with them.
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Does DOOM Resurrection take place in the DOOM 3 universe?
xyzz replied to KainXavier's topic in Doom 3
I think it does, sort of a spin-off like Half-Life has it's own expansions. Theories are pretty unrelevant, they used most of Doom 3 models and textures downgraded because why create new models ? -
Necroposting 14 yrs old thread.
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I think it's just a prop like the eye in this map from QC
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Anyones knows the order Klie intended his 12 levels for the master levels to be ? I've tried to look into the readme(s) for each WAD, the master levels have no release date and the outtakes have all the same (08/27/95) . What would be the best order or if there is any "logical" order ? Or what would you think ?
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Actually is that other player model in the XBOX port?
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https://www.gamespot.com/articles/doom-tv-show-is-being-made-by-dave-and-james-franc/1100-6468131/ Would be great if it'll be something plot related. Some plot linking the games together, or even DoomGuy's backstory from 2016 adapted. I'd even take how UAC first came with teleportation experiments (if all games are canon and linking them together). But no, it seems they're basing it of Masters of DOOM, so it'll be some sort of documentary on how DOOM came to be. Good with that too. Seems one of the directors is the brother of Harry Osborn from Raimi's Spider-Man Trilogy .
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I think when people say they "hate" "MONSTER" they don't really hate them (except maybe Chaingunners in Plutonia). They do not turn off the player's wish to continue playing, but just annoy the player. So it's more of annoyance than hate. Contrary to what I said I do not hate the Chaingunners, even in Plutonia. They make their part of the WAD. Gives you a more tactical feel than of the previous games. Same with the Revenants there IIRC.
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UV always with 100% on everything. Classic / Smooth / Beautiful DOOM only . The latter have in my opinion faster weapon changing sprites, so I change weapons on the fly for everything for example Cacodemon is one Rocket Shot with two/three shotguns. Chaingun for zombies shotgun for imps. Berserk pretty much everything that's possible to get upclose when have the pack.
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New generation of players. They like started new for them, but continued for us.
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From what I understand the real reason is not the name nor the mod, is it because it's a stand-alone game using "another engine" which is illegal to use with Doom IP. Maybe ZeniMax does not know what GZDoom is. After all, they're just publishers. Is id Software tied undefinetly to this publisher? I tought it's a good idea to have a good publisher like Bethesda. Getting them to develop games more often than one-game once 10 years. But with the C&D notice and even the new Commander Keen, they'll just end up milking everything from id franchises for a quick buck.
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xyzz changed their profile photo
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He can add monsters into original maps using the editor. What he means is how to make them spawn (through console at least). @DoomedSpartan You should add the monster script into doom_main.script which is found in the scripts folder "DUH!"
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If they merge the monsters from 2016 with Eternal and actually add lore, I think they should re-name the 2016 monsters and keep those with the original names (Cyberdemon , not tyrant).
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What happened? I'm not following Brutal Doom so I don't really know.
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To be honest this mod never sparked my interest. You guys have teh same opinion as mine. But what got me "spooked" is Max starting to shut down community-made stuff. Spooked because from time to time I still work on this https://www.moddb.com/mods/codename-doom Which is still a "remake" of sorts. But I guess it's because the mod was becoming too popular. I mean just googling "DOOM" and you will get on the News tab info about the mod. So either they thought the mod is crap and shut it down, or either because it was quite popular and shut it down.