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Posts posted by xyzz

  1. If you look closely at the .def files you will understand what you need to know. There is defined the projectile, model scripobject. I'm not sure what you did there with the Arachnotron but maybe you forgot to add the scriptobject in doom_main? For the baron I don't know. Maybe be more explicit?

  2. Just out of curiosity about this post I loaded up MAP07 remake. And it worked. I have not played it to see if there are bugs. But I assume there might be some. I'll check them all later maybe.


    @hardcore_gamer There are quite a few custom maps that are "id-level" or  maybe surpass it. Then there are average maps, with OK brushwork/details then there are the bad ones, which are empty flat rooms.  Unlike other games I've seen the quality of the custom content for Doom 3 can be alot easier classified.




  3. Hello


    Are there any sound packs that remixes the monster/weapons sounds but still retain that original vibe. Similar in vein to Quake's Mindgrind pack. 

    I know Perkristian's pack but it's not what I'm looking for.