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Everything posted by B-Dawg
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The Play Station Doom Source Code Released! (Reverse Engineering)
B-Dawg replied to Erick194's topic in Console Doom
Excellent work! Good luck with PsyDoom by the way -
How you ask? Keep going and going. Took years to find a job here, even when I had all the right credentials. It's quite rough out there but stay hopeful.
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Thanks for the reup!
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Would be cool but this game already looks massive. I can't even imagine what they have planned for the DLC stuff
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Yeah and its better than ever
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I have both but I prefer the Vectrex port
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DOOM Eternal Will Have No Microtransactions Creative Director Confirms
B-Dawg replied to Enforcer's topic in Doom Eternal
Far out! Hugo is the man! -
Nice! While I am entertained by most prerelease footage, I must say Dean's new vid is good background noise.
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Post interesting screencaps from the press blitz here
B-Dawg replied to Linguica's topic in Doom Eternal
Great bookcase, Dork Norkem, thats one doomed author. Also love that the game isn't even out and Doomguy already has a lair with his old suit inside it. Great stuff! -
This game looks so much fun!
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PSX DOOM Megawad: Fall of Triton Remake - TRITON II
B-Dawg replied to Isolation's topic in WAD Releases & Development
What if there was a Triton III and the health feature is used on the monsters instead? Sounds fun with fast pinkies -
Doomguy's movement and speed: Should it get worse after taking too much damage?
B-Dawg replied to 4everDoomed's topic in Doom General
No way man, if anything make doomguy faster -
Official Trailer 2 for DOOM Eternal arrives tomorrow at 12:30pm ET.
B-Dawg replied to Ramiel's topic in Doom Eternal
That was a great trailer! -
Official Trailer 2 for DOOM Eternal arrives tomorrow at 12:30pm ET.
B-Dawg replied to Ramiel's topic in Doom Eternal
Sweet! I wonder if the hub thing will have secrets and stuff to get in it. -
Doom Sound Bulb - HD sounds that stay true to the original!
B-Dawg replied to SeanTheBermanator's topic in Mods & Resources
I just meant like the sound pitch for the chaingun/pistol is correct to the DOS version. Sound remaster mods in the past have a soft sound to them, I can't put my finger on it. -
Doom Sound Bulb - HD sounds that stay true to the original!
B-Dawg replied to SeanTheBermanator's topic in Mods & Resources
I tried this mod the first time last night and its just too good. The pitch is just top notch, the chaingun sounds so great now. Thanks for making it, Sean! -
Sure! They are both rather tougher than Doom 2 but have their own traits, good and bad. Plutonia was made for Final Doom and is most challenging. TNT is 32 maps like Plutonia but might have twice as much land in the maps. Plutonia has some large maps like TNT is known for but has polish of a official game. To make matters worse, TNT had a bugged secret map on release. But I like TNT despite its handful of maps I would call bad. Final Doom is worth it, 2 megawads is better than one.
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
B-Dawg replied to intacowetrust's topic in Source Ports
Godspeed, intacowetrust. This is the most baller shit EVER! -
Unpopular opinion? Doom 2005 is a fantastic movie, just not as an adaption of the game
B-Dawg replied to ReaperBetterThanWomyn's topic in Doom General
To each their own, I suppose. But the character sarge had a very questionable death scene. The movie was doa, why not have him become a CG monster, or he mutates to become stronger and get goat horns, idk. Can't be a cyberdemon? Fine just try something. A grenade through a teleporter? Thats how he dies? Why not reaper just telefrag him, or shoot him in the face? The movie plays it too safe for me, too safe for a 2005 R rated action film. I actually love the set and prop design but its just compensating for something missing. I want to see D:A, it looks more self aware. I get alot more enjoyment seeing The Rock do interviews talking about Doom in general. Him bringing the BFG to the Daily Show interview was a better homage than the film alone. Now THAT is peak 2005 for me. Doom 2005 has an advantage over most video game movies by being watchable. -
Is UV-Max (on Doom 1 at least) really terrible?
B-Dawg replied to TheNoob_Gamer's topic in Doom General
I like the video but I think he was getting at single segment map runs are no fun with rng. Practicing full UV Max runs in like episode marathons looks way more entertaining to attempt. -
PSX DOOM Megawad: Fall of Triton Remake - TRITON II
B-Dawg replied to Isolation's topic in WAD Releases & Development
I have been sleeping on Triton way too long and this is good fun so far! I get this strange bug with smooth doom that prevents weapon selecting. How can I fix this? -
[Update V2] PSXDOOM / PSXFINALDOOM / DOOM64 on Gzdoom [GEC] Master Edition. DEC 17 2018.
B-Dawg replied to Erick194's topic in WAD Releases & Development
Good call on that. DZDoom has a good ring to it. Do you mean like soon or 'someday'? I can wait a long while for V3, take your time if need be. -
Quake 3. Best Deathmatch game ever and the model was used in the best sports game ever made, THPS3. Thats enough for me. QC did Doomguy really well but they shoulda let him have a board too, bruh.
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Are there still talks about a sourceport? Like Pineapple Doom? Or like Cherry Doom? This thing is the bees knees, man! Upscale projects are gonna be bigger than football
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What did Sandy Petersen mean by this room in MAP13?
B-Dawg replied to Lila Feuer's topic in Doom General
Go ahead take it. Makes me wonder if any other Sandy rooms in particular was the basis of Hectic trap rooms. Sandy was crafty to say the least.