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About mIMAS

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    Warming Up
  1. The part where Carmack explained how two people, who have had different experiencs in life, affects the way they see something as staying too much on a virtual world touched me, idk why
  2. mIMAS

    Whats your favorite invasion wad

    Delta alpha invasion Soooo many good maps!
  3. I mean maybe all the people who speak spanish here are already on your server?
  4. mIMAS

    Post Your Doom Picture (Part 2)

    I like that eerie vibe your screenshots give Very nice, are those 3D models? Does your map lag too much?
  5. Wow, so many good responses. Thank you all, I'll definitely check out the Black Book, I quickly read through chapters 1 to 4 and I learnt so much about old hardware and the limitations they had to work with. I'll also check the code for sourceports once I think I'm prepared to get deep into them (noticed some had C and others C++ files). I'm both excited and terrified, I really don't mind how much time it will tke to figure out how things work, but I've wanted to study Doom's code since I started playing it. Thank you all!
  6. For months I've wanted to study Doom's source code, I want to understand how everything comes together, learning from it, but I don't know where to start? I mean, got this link: https://github.com/id-Software/DOOM/tree/master/linuxdoom-1.10 But should I start with d_main.c? or doomdef.c? perhaps it is actually i_system.c? Note that I've coded before, mainly C#, Java, a little bit of php, also toyed witch ACS before, so I'm not really that new to programming. However, when it comes to studying an entire program/game engine and C, I'm totally a newbie. So I was wondering how the people here who know a ton of stuff about Doom's source code did it. Thanks
  7. Thanks for this, I'll give Eureka a chance, seems like a pretty editor
  8. mIMAS

    First Doom fan site(s) you ever found?

    Ismaele's Outpost of Doom II: http://www.webalice.it/sposito.lag/
  9. mIMAS

    I need help with my wad./ doom builder.

    You could use the E2M8 trick, when all cyberdemons are dead and you're using that exact map name with the doom.wad, the level will end. However, any other map will fail to do so unless you add scripts to your map. I've always used ZDoom (Doom in Hexen) format to do scripts with ACS, but there are other map formats to do so, try reading this: https://zdoom.org/wiki/ACS https://zdoom.org/wiki/A_quick_beginner's_guide_to_ACS EDIT: I'm not sure about zscript being good for what you want, I believe it is a replacement for decorate and not map-only scripts?
  10. mIMAS

    BFG / Exit door source

    I really love this