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termnus77

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About termnus77

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  1. termnus77

    Creating animated intermission screens

    I guess that means i can remove the level names from the images section of the WAD if ZDoom can build their own? I plan on getting some Doom intermission art done first for those 5 episodes then move on to Doom 2, especially considering I'm trying to build 'episodes' out of Master Levels and No Rest for the Living. Some of those may be easier said than done however. If i can make (or find someone who has some talent) some intermission maps for Callisto, Io and The Red Spot then I'll at least have some idea how to approach Classic Episode part 1 considering it crosses from Mars, Deimos and Hell in the space of 9 maps.
  2. termnus77

    Creating animated intermission screens

    Seems simple enough. Just need to figure out how to make the animated parts of the art now. In regards to SLADE3 i presume you mean adding the intermission script etc and the various components of the screen like the level name and actual background image into the WAD?
  3. Hello folks, I'm looking for some pointers as to how to actually create an intermission screen akin to the ones used in E1-E3 and the one created for E4. I know i need to use an intermission script which i have figured out, but now its a case of creating the actual art for them. The only posts i have found have mentioned things like Wintex, Paintshop Pro and Photoshop to create the intermission screens but the posts are from 2002. Is this still the case or is there another way to create them now? I only ask because i have no artistic skill whatsoever but would like to create an intermission screen for The Lost Missions (The Jupiter Episodes) as well as Classic Episode Part 1 and 2 for me and some friends. Any help would be greatly appreciated
  4. termnus77

    zwadconv not converting to Hexen format

    That's done it. Cheers for the help. I'm sure I'll have more questions once I get deeper into it.
  5. termnus77

    zwadconv not converting to Hexen format

    Yes, in the converted pwad there are now those lumps but my query is why maps I saved in Slade3 originally wont convert using zwadconv. For example, i have a pwad of 4 maps: E1M8, E2M8, E1M12 and E2M10 (the latter being additional secret levels). I created this before trying the fresh download as these are 4 i specifically need to convert. When i ran them through zwadconv, only one map seemed to convert. I notice there are significantly more lumps in your examples so I wonder if that has anything to do with it? I have included the before and after pics. as you can see, only E2M10 has the BEHAVIOR lump.
  6. termnus77

    zwadconv not converting to Hexen format

    That's the map pack I am using, yes. I have run the conversion on the freshly downloaded pack and that seems to have worked. This now raises my next question: why on earth do the copies of maps saved from SLADE not convert? For example, if i open and save a map using SLADE and then try to convert it, nothing seems to happen. Any ideas as to why?
  7. termnus77

    zwadconv not converting to Hexen format

    Sure thing. I'm modifying E1M8 from the Maps of Chaos pack for me and a bunch of friends to use. E1M8.zip
  8. termnus77

    zwadconv not converting to Hexen format

    Not that I am aware of. It is just sat on my regular C:\ drive in a GZDoom folder. I did try moving it to another drive just to test if something funky was going on there but still the same result and the same convlog entry. I also made sure to run as admin and the result is still the same. I am very confused as to why this is happening. Any other suggestions?
  9. termnus77

    zwadconv not converting to Hexen format

    I have tried both the batch file and GUI conversions, both 'convert' the file and the log states: WAD directory starts at 0x13986 and has 6 entries . New wad has 6 entries However opening it up in GZDB still states it is in Doom 2 format and there is no BEHAVIOR lump. I know i could convert it in GZDB to Hexen format but that still messes with the special linedefs. For the smaller maps i do not mind rebuilding them as there is only about 40 to change, but there is a larger map with more than 120. I know its possible to convert without having to rebuild everything but I don't think i have seen anyone come across this problem before.
  10. Hello folks, I have a very odd issue with zwadconv. I am trying to convert a number of maps from GZDoom Doom2 format to GZDoom UDMF format. However i seem to be having an issue with converting from Doom 2 format to Hexen format using zwadconv. When I carry out the conversion it completes and the logs show no error but when i open the converted file in GZDB it shows it is still in the Doom 2 format. Can anyone suggest what my issue is? Am i just being dense or do i just need to bite the bullet and try and manually convert the special linedefs?
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