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Everything posted by DoomedSpartan
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Can you use custom wads For Brutal Doom 64??? And new Brutal doom 64 project ideas
DoomedSpartan posted a topic in WAD Discussion
So Brutal Doom 64 is a much stronger version of doom 64 louder weapons more blood better effects and Brutal Doom 64 Project nightmare adds a lot of things that were cut and things that Sgt Mark didnt use.The there is doom 64 retribution which is a more similar to the original.However Doom 64 Retribution has more episodes/levels such as the Absolution,Outcast and Redemption denied levels.Now is there a way to add these levels into Brutal Doom 64??? A swell as Doom 64 custom wads such as The Reckoning wad I also wanted to add more weapons,monsters and projectiles such as a Bfg 10,000,The Rail-gun or a flamethrower(This is in Doom 64 retribution project void).For monsters I wanted to add a Cyber demon with his lower part of the body being from a spider-demon or a gargoyle like demon(HellKnight with wings or something unique) a new baron of hell design in which it actually looks red instead of pink.New version of existing monsters such as nightmare revenants and mancubus which they would look more scary(mancubus could be green with red eyes and have skull like cannons) which throw the same projectiles but instead of red,green that do more damage.Also have allied marines like in the other Brutal Doom mods.The Cacodemon should throw yellow projectiles and new zombie designs. A lot of what was mentioned is on the Doom 64 retribution Project void addon. and here is the BFG 10,000 being used on a gargoyle like Baron of hell and a new boss Kronos from doom Rpg with these sprites as for fighting were like the mother demon but different projectile colors or something unique and unique sounds -
Hey guys are there any more things in the game files that we don’t know of??? I would also like to know if There is a model for Birdman: apparently this is how a baron of hell would’ve looked like in Doom 3: And apperently this local tga image is in the game files: I have abosolutly no idea what this is from what I can tell it’s not a zombie too much flesh and some areas do not look human at all
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Can anyone tell me everything that got Scrapped in the BFG Edition ,but was in the original? I know the whole environmental suit In The toxic segment got scrapped from Roe and the original flashlight was replaced Is there anything else besides that?
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Yeah man Pitch black Now I see why the BFG Edition is brighter but then again that ruins it because you already have a shouder lamp they should’ve just kept the darkness and only add the shoulder lamp.Also there’s a mod that makes Doom 3 much darker than it already is https://www.moddb.com/mods/d3-in-the-dark
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Hi everyone I wanted to know which are the darkest levels in The Original Doom 3 Darkest in terms of lighting
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Cool what about resurrection of evil???
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Arl reanimated That model.I actually put in my BFG edition mod
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So it’s a scrapped numb map of an early Helltime hunter design nice
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Nah That zombie is Definitely Boney
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Is birdmans files in the E3 demo.Its a good possibility if it’s there I would really like to grab it and make new animations Like crawling on walls and Sealing
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Definitely horns do look a bit much but The body face, hooves and head looks cool and scary.I would’ve pissed my pants.If this jumpscared me
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It’s in the game files.But it’s impossible to tell what it is it’s not a Zombie too fleshy and head has weird shape no idea what it is
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Guys quick note ChuppaReapers Model is the Arachnotron not the Spidermastermind This is The arachnotron: That’s what Chuppa Reaper did he just made it bigger and added more legs.This is also going to be in Doom 3 Phobos The Real Spidermastermind: -Concept art -fan model: A really nice model with weapons I just got these images from the internet.But this Should be the correct Spidermastermind model.While the other is the arachnotron
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Looks like an early hunter design.But yeah similarities are heavy.Maybe it got recycled
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He re-animated it and dint release it.I already worked on that enemy it’s called the behemoth.I dint re-animate do but the model works fine with the invul hunters animations. Check it out in my article on mods. What arch-vile modifications tell me more? Yeah that’s not the Spidermastermind ChuppaReaper just made the model bigger the real mastermind has arms Sad that recall got canceled would’ve love to see birdie in action.Ok I want to rename birdie to Hell Razer
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Looks more Baron than hunters.But all 3 hunters had concept designed the most similar being the Helltime hunter
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The I’d version looked terrifying,The fan made sucks.Im aware If been modding my self my baron of hell throws 3 fire balls.He just spams fire balls and it’s taller than a Hell knight.If I were to make the bird monster I’d make him as agile as an imp with the size of a Hell knight and make him crawl in walls
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speaking of recall to hell:https://forums.3drealms.com/vb/showthread.php?t=10413
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I’d say the quake remake.Only the shamblers castle was released
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Hey guys this is a mod for doom 3 BFG Edition that brings in a lot of features Progress updates will be uploaded in articles such as this one-https://www.moddb.com/games/doom-iii/news/brutal-doom-3-bfg-new-demons-and-helmets
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If I knew how to record I would make a demo video.Also don’t get super excited when release only 4 maps will be added along with the inhell campaign.Sure new Demons will feature in these maps especially the hell levels.If you want to meet the behemoth go to the hell maps in the lost mission.Bosses will be left in early access(except the Icon of Sin) meaning if you want to fight them go to console and type the maps in which they are located in.Slight Gunplay changes nothing too major do too compatibility issues
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So Iron sights and alt fires won’t be coming which is disappointing unless some one is willing to volunteer to change the Source Code to make it compatible.Ceds assets work fine with the BFG edition but the alt fire and Iron sights don’t work.I recommend using the zoom function for now.
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Nope sorry there’s already a bunch of mods for og doom 3.Want something similar to this try Perfected Doom 3.The only thing unique about this mod is the behemoth demon.Other things are featured in other og doom 3 mods.Hell Gunplay mods are much better in og doom 3.
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Not just imps my guy,maggots wraiths,some zombies(not all) and apperently today I found out pain elementals can randomly spawn too.Which will heavy impact the gameplay making it much more dangerous and unforgiving in the veteran difficulty.I was testing out a map and a f**king pain elemental spawn without me implementing a painelemental in the map.Also did I mention painelementals spawn 5 souls on death and that ROE bosses are getting buffs such as launching more proyectiles. Yikes good luck people
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Yes I did after the modpack is done I will release a resource pack for that demon.Its called the behemoth