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Everything posted by DoomedSpartan
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That someone is me my guy.For now it’s only coming for BFG Edition but I will release a resource pack for it.Expect to find it on the Lost Mission in hell
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If you want more info check out more of the articles.Big question should zombies respawn? or just demons only Cuzz the only respawning demons are imp variants,vulgars and maggots
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It’s more of a modpack since a lot of things are ported over from original Doom 3.But it’s still worth checking out 2 maps are adde to Normal and Roe campaign and the Lost Mission is going to get a big map expansion.Also inhell campaign is there
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Yes all of those it has it’s custom maps,new demons,new bosses it’s worth buying,I’m still looking at the gameplay changes so far Gunplay is slightly different demons can respawn,existing bosses have bean tweaked and made harder RoE bosses.However it’s still needs more gameplay changes more on the Gunplay like iron sights.Im not looking for alt fire modes do to the BFG and Idtech 5 limitations.But yeah it’s worth checking out.New maps are really dark,some are just pitch black dark,shoulder lamp has a purpose now.I don’t know about the games overall lighting.
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Textures?They updated textures but not the lighting or shadows that sucks.My only problem with the BFG was that it was too bright which made the shoulderlamp useless
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Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
DoomedSpartan replied to Gerardo194's topic in Doom General
Wasn’t Doom 64 made in the idtech 1 engine? I wonder why the re release was made in the key engine??? -
Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
DoomedSpartan replied to Gerardo194's topic in Doom General
Will this be available for Doom 64 ex??? -
Yo any release date on episode 2 ???
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Wtff are those extra 4GB for???That makes zero sense to me what the hell did they add that requires 4GB more
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Have they made any good changes???like the lighting.Thats the only reason I don’t like the BFG it’s too bright.The shoulder lamp has no purpose if the game is too bright
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Guys check this out:https://steamcommunity.com/app/1148590/discussions/0/1870623253804069634/ Guesss modding will should go to Doom 64 ex instead😢.Unless Gzdoom can get a drastic update that will support this re-release
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Already did Revility is helping me solve some compatibility issues with the map.Im specifically molding the BFG edition
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Guys is there a helmet mod that lets you were the helmet the mariners where at the intro of Ressurection of Evil???
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Guys I’m working on a map pack for the BFG edition it features the Icon of Sin,Spidermastermind and other bosses.Also new enemies(barons of hell,pain elemental arachnotron,I’m thinking of adding the cut demon that’s in the files)and weapon improvements.The Lost Mission will be extended with new maps that will feature the new bosses.Some bosses have been improved(Hell hunters are more dangerous).I also looking to make The lighting Darker since you actually have a shoulder lamp
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Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
DoomedSpartan replied to Gerardo194's topic in Doom General
Ofcourse people want to see them.These demons got cut for storage and it’s an homage to what doom 64 could’ve been at it’s full potential. Will there be more nightmare variant demons?(like the nightmare specter from PSXDoom) Will there be new weapons? Will it be compatible with the re release port? -
Yep I got the Icon of Sin map working on The BFG edition.This is part of a map pack expansion I’m working for The lost mission.I also have a Spidermastermind map workin too..However the Icon still needs some tweaks(mainly projectile attacks)to be made compatible with the BFG edition.
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Yes sir it’s from PD3 I got it working on the BFG edition.However attacks still need tweaks
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Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
DoomedSpartan replied to Gerardo194's topic in Doom General
So what’s the progress so far?Whats left to be completed ? Sorry I’m just so excited -
Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
DoomedSpartan replied to Gerardo194's topic in Doom General
Guys those the new Doom 64 work on gzdoom?This mod would be fantastic for that re release -
Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
DoomedSpartan replied to Gerardo194's topic in Doom General
I honestly think that would be a flamethrower or a laser gun lol Brutal Doom 64 -
Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
DoomedSpartan replied to Gerardo194's topic in Doom General
Hell yeah good to see this is still going -
Bro I know it’s fan made just Saying Mark should use that instead of that enemy from blood with the shoulder mounted rocket launchers.I can say there’s a strong chance the revenant could’ve looked like that if implemented.Also in the Classic Doom games I haven’t heard of a demon getting cut.
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Nightmare specters from DoomPsx were also gonna be introduced but they got cut.
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Also there plans on adding a new enemy: the hellhound a sculpture was made for sprites but it got cut
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Nothing really but a lot of features got cut during development for cartridge limitations.Like that red cyberdemon and the revenant.The revenant ai is in the game in the form of traps but no sprites or melee attacks