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SmellyOgre

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Everything posted by SmellyOgre

  1. SmellyOgre

    The /newstuff Chronicles #137

    Seriously?
  2. SmellyOgre

    Computer Horrors

    Just use a backup and youll have everything back.
  3. SmellyOgre

    Good news for guys

    Yay, no cancer for me. /pulls down pants
  4. SmellyOgre

    Imp Encounter

    Out of all the threads to be bumped it had to be this one.
  5. SmellyOgre

    TRIPLE w00t!!

    I won a free sprite, if that counts.
  6. SmellyOgre

    Computer Horrors

    Heh, just see what happens when your motherboard alarm goes off, if you have one. I was opening deepsea and all the sudden my computer turns off and my motherboard is going beeeeep beeeeep beeeep. Eventhough the computer is off, i unplugged it and finally it stopped beeping. I turned my computer back on half and hour later and it was doing just fine.
  7. SmellyOgre

    Desktop thread 7-3

    I finally got my desktop somewhere. :)
  8. SmellyOgre

    Ca-did-a-lee-amping. :D

    Wow, nice 2,000 post picture. Oh, and ive never been to a camp, but i have camped in a tent.
  9. SmellyOgre

    Weapons found!

    Unless it's Ph'd.......
  10. SmellyOgre

    my level (collaborate for fun?)

    Send it to me also if you like: metroidhome@sbcglobal.net
  11. SmellyOgre

    The Koose is loose

    Wow, that things still in your house? you must have a big house.
  12. SmellyOgre

    Dead Simple

    After you kill the arachnotrons it lowers the stairs so you can exit the level. And in Icon Of Sin once you defeat the brain you beat the level. EDIT: thanks for noticing that nanami, it RAISES the stairs after the arachnotrons are dead.
  13. SmellyOgre

    Confessor...

    Hmmm... i made an account on deviant art, im trying to submit a picture, but it sais this "Submission Error: A deviation with the same Title already exists in the section being submitted to. Select a new name for the deviation prior to proceeding." every time i try to send it. I renamed the file to many different names but none of them work. Could someone please help me. The pic looks great BTW.
  14. SmellyOgre

    What happened to me

    That must suck, badly.
  15. SmellyOgre

    darkness

    It's a little bit dark but i can still see fine.
  16. SmellyOgre

    Good Morning.

    I've done that the past two days and it's cool to watch. it's 5:10 AM and im not tired at all. I've become nocturnal, i slept from 11:00 AM to 9:00 Pm yesterday. and im awake during the night. This is very weird.
  17. SmellyOgre

    Dead Simple

    Heh, i mad a wad where i placed an imp inside a box. so when you entered the room there was a box shooting fireballs at you. It turned out nice.
  18. SmellyOgre

    games that totally kick ass

    My favorite games of all time- Metroid series Doom series Final Fantasy Series Donkey Kong series Half-life RTCW Mega man x series and the old nintendo ones the new ones suck Gran Turismo 3 C&C ra2 Some of the Tomb Raider Games Myst 3: Exile Twisted Metal Black Tekken games Ape Escape and a few more i cant think of.
  19. SmellyOgre

    Top 20 Weapons from FPS

    The Wolfenstein flamethrower is awesome, especially in multiplayer. When playing the Beach map, the enemy will steal the documents and on there way up ill be waiting on top of the stairs. Then i burn'em all, it's one of the best weapons EVER.
  20. SmellyOgre

    Crazy Code

    Heh, this isn't a script dor doom, but it's some of the work im doing with c++: //Mine Field Game - version 1.3 #include <iostream> #include <exception> #include <string> #include <vector> #include <cstdlib> #include <ctime> #include "MenuUtility.h" using namespace std; using namespace menuNamespace; class StepOnMine{}; class FailedDisarm{}; class MineField { vector<bool> minefield; //stores where the player has been vector<bool> beenThere; int location; //current location of player public: MineField() //4X4 minefield { srand(time(0)); location = 0; for (int c = 0; c <16; c++) { minefield.push_back(false); beenThere.push_back(false); } for (int i = 0; i <10; i++) //place 10 random mines minefield[rand()%15+1] = true; beenThere[0] = true; } bool IsAMine(int location) { return minefield[location]; } string draw() { string s; for (int i = 0; i <4; i++) { for (int c=0; c<4; c++) { if (location == i*4+c) s+='P'; else { if (beenThere[i*4+c]) s+= "X"; else s+= " "; } s+="|"; } s+= '\n'; } return s; } bool moreMines() { for (int i=0; i<16; i++) if (beenThere[i]) return true; return false; } int Directions() { string options[4]; options[0] = "North"; options[1] = "East"; options[2] = "South"; options[3] = "West"; return menu(options, 4); } int& place() {return location;} void goThere(int place) {beenThere[place] = true;} }; void Detonate() { cout << "You detonated the mine. Ka-boom!!!\n"; } void disarm() { int temp = rand()%2+1; if (temp-1) throw FailedDisarm(); } int main (void) { set_terminate(Detonate); MineField m; //create the minefield string input; cout << "Welcome to the MineField!!\n" << "You are part of the elite Soviet mine team " <<"XJ77,\n sent to clear a deadly minefield full" <<" of remote heat-sensing claymore mines.\n" << "Most of your team will not survive.\n" << "Only the best of you will see then end of " << " the day.\n Do you have what it takes?\n"; cin >> input; if(input == "no" || input == "No") goto TOO_BAD; cout << "You are in the NorthWest corner.\n"; PLAY: try { int goTo; while(m.moreMines()){ cout << endl << m.draw(); cout << "Your position is marked with a P.\n" << "Which direction would you like to go?" <<endl; bool proper = false; do { goTo = m.Directions(); if (goTo == 1 && m.place() >3) proper = true; if (goTo == 2 && (m.place()-3)%4 != 0) proper = true; if (goTo == 3 && m.place() <12) proper = true; if (goTo == 4 && m.place()%4 != 0) proper = true; if (!proper) cout<<"\nYou cannot go that way.\n"; }while (!proper); if (goTo == 1) m.place() -= 4; if (goTo == 2) m.place()++; if (goTo == 3) m.place() += 4; if (goTo == 4) m.place()--; m.goThere(m.place()); if (m.IsAMine(m.place())) throw StepOnMine(); } } catch(StepOnMine) { int input; do { cout << "\nYou have encountered a mine.\n" << "What would you like to do?\n"\ << "[1]Attempt to Disarm it.\n" << "[2]Run Away.\n"; cin >> input; }while(input <1 && input >2); if (input == 1) { try { disarm(); } catch(FailedDisarm) {terminate();} cout << "You have disarmed the mine!!!\n"; goto PLAY; } cout << "You have failed the XJ77 team.\n"; goto TOO_BAD; } return 0; TOO_BAD: cout << "\nMaybe next year kid.\n"; return 0; } it's a mine field game, on a tic tac toe board in a way.
  21. SmellyOgre

    Dead Simple

    There are many ways to beat it, here are two: 1.go around collecting ammo once you start, then get behind a pillar. Strafe left or right by a mancubus and shoot, and stafe back to the pillar so they dont shoot you. repeat that until your down to one mancubus and pull all the switches. kill the mancubus and quickly collect the weapons and ammo. Then simply kill all the arachnotrons with the plasma gun. Be carefull though, they can corner you, and thats not fun. 2. press IDDQD, then IDKFA. I hope one of these works, good luck.
  22. SmellyOgre

    Jdoom, Most advanced doom sourceport

    Click the magical button at the bottom of my signature Kinky.
  23. SmellyOgre

    you tell me

    Nope, im afraid not.
  24. SmellyOgre

    games that totally kick ass

    Oh no, c&c generals, that game sucks!
  25. SmellyOgre

    what's the funniest doom monster?

    Heh, i made a 2 eyed caco also but he had arms, and his hands had cyberdemon rocket launching hands. It looks funny.
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