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About noisebloom

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  1. noisebloom

    So, how old are you ?

  2. noisebloom

    SIGIL v1.21 - New Romero megawad [released!]

    As I was on the waiting list for a Beast Box, I received an email from Brenda Romero that a limited number are available again, for anyone that's interested: https://www.romerogames.ie/beastbox/sigil-beast-box
  3. noisebloom

    *UPDATE * Jazz Jackrabbit Doom v2.1

    That Turtle Gunner sprite looks great - I'm pretty excited to see them in action!
  4. noisebloom

    Doom Vodka

    Waiting for reviews from you guys!
  5. noisebloom

    How to get Doom running on your NES.

    Next thing you know they'll have it running on PC!
  6. I've said this before, but Michael Shannon actually is Doomguy:
  7. Just wanna mention that this was a great map, and I think this would be a great one for the usual suspects (@Magicana @Suitepee, etc) and others to check out!
  8. noisebloom

    Exploits You Love/Hate?

  9. One of my friends loves retro games and is a collector like me, but he doesn't seem super interested in Doom. He always brings up MIDI Maze as the more revolutionary title. Another friend plays with me occasionally, but he tends to be navigationally deficient when it comes to Doom maps. The good news is that I finally convinced my girlfriend to play Doom. We started E1 of UD... and she liked it. Now we're playing Scythe, and she still enjoys it! Keeper.
  10. noisebloom

    Your Favourite Doom title ?

    zomg :O
  11. noisebloom


    I very much agree that the caco/baron room was a fun encounter, and I enjoyed this encounter much more than most of the others. Much of the rest of the map was made up of ambushes that could be easily escaped (as SMG stated), and I didn't really prefer it, as it played out like a trope that I didn't feel like revisiting again and again. I also didn't enjoy the corridor fights with the roaming monsters, as they didn't provide much of a threat. I also did not have issue with the progression; it was pretty straightforward. I really like the exit-room tease; in general, I like that "there it is!" feeling which is inevitably followed up by a "noooo, i'm not going to make it" feeling at some point. Admittedly, this is not my favorite map of yours, but this may say more about my gameplay preferences than the actual quality of the map. I think the overall concept has a lot of potential.
  12. noisebloom

    Bloody Knuckles - My first map

    Yup - thank you and I very much appreciate you taking the time!
  13. noisebloom

    Bloody Knuckles - My first map

    Thank you for the playthrough! Questions: 1. To everyone: I'm getting what I think is mixed feedback on the chaingun behind the red key in the caco room. Originally, this was marked a secret - kind of a gimme secret (like Scythe kinda does), but I got feedback that it really shouldn't be a secret. Multiple people, @Suitepee included, missed it altogether. Do you guys think I should put it in the center of the room, mark it back as a secret, or keep it as is? 2. @Suitepee - you mentioned that the looping layout was unrefined. What about it did you feel like was unrefined, and what could I do to improve that? Thanks again for everyone's feedback. I've been working on a second map, as I think a breadth of maps may give me more newbie experience than focusing on a map that I may one day decide is a lost cause, but assuming I still enjoy this one, I'll be revisiting and improving it.
  14. noisebloom

    I have a weird thing for newbie mods

    For some reason, the worst Doom maps I've played on this forum don't really represent the bottom of the barrel like I've seen in other artistic/creative mediums. I've listened to music, watched movies, and looked at code that I thought was laughably bad (falling out of my chair funny), but even that Labyrinth level here made by that 11 year-old was playable. The engine and map-building tools out there are conducive to creating something that usually has some base level of playability. On my "to-do" list for maps is a level that is horribly broken, and hopefully in several creative ways. I want it to be beatable and enjoyable, but just fubar. I'm sure maps like these exist, but I'd like to try my hand at it. In the meantime, if anyone finds the Nic Cage of Doom map creation, let me know.
  15. noisebloom


    For clarification: you will probably want to refer to your WAD as merely a WAD or episode. Megawads typically contain 15 to 32 maps.