-
Content count
344 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by noisebloom
-
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
Thanks for bringing up these issues. I agree with your points... here's a rev that addresses them. DoomGPT_noisebloom_MAP11_patch1.zip -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
Thanks for the feedback. Admittedly, this map was not my best work. Just moved across the country, got a new job, and am now closing on my first house, so my mental efforts have not been as focused on making this map as good as it can be. I mostly lament the lack of texturing in this one, but I also do think I missed the mark with the map's flow, especially towards the end. ChatGPT's prompts also kind of forced me into making an exceedingly simple hub map into something more interesting, which was a challenge. That being said, I'm willing to fix any bugs that arise, but I won't be redeveloping any major segments of the map unless its broken; I just don't have the bandwidth right now. I also think that my mapping style is an acquired taste to begin with, so there's that... -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
Tested this out in Zandronum and GZDoom and the yellow door seems to work fine. I don't see any issues with the sector or linedefs. What port is it not working in? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
Here is my map... sorry for the last-minute submission. Hopefully our AI overlords will be pleased. DoomGPT_noisebloom_MAP11.zip -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
Fell behind, but working on the finishing touches of my map with the hope of making the deadline this Sat. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
Sprinting to the finish with this one, but it should be done by June 1st. Since I'm running late, haven't had anyone playtest it yet... Hopefully someone can give it a quick go once I've posted it so I can make any last-minute fixes as necessary. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
@iddq_tea - now that all the slots are reserved, do you have a deadline for our submissions? Would like to get an idea of how long I have to get this map into shape. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
(makes note to train ChatGPT that the IoS is in every map) -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
@iddq_tea - Should we keep the original name of the Doom II map that ours is based on, or are we free to change the name in the MAPINFO? EDIT: Along the same lines, can I use my own MIDI or do we want the respective Doom II track to play for our given slot? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
i'm ded XD -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
This is pretty hilarious so far: -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
I really regret not signing up when I made it to the login screen the other day... It's been at capacity all morning. EDIT: Scratch that - finally got in! -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
noisebloom replied to iddq_tea's topic in WAD Releases & Development
I'll give Map 11 a shot! -
Wads with easy progression like e1 and map 1-7 of doom 2?
noisebloom replied to invictius's topic in WAD Discussion
I'll second Scythe, it's a pretty smooth progression and doesn't get too crazy until closer to the end of the WAD. -
Doomworld Maximum Project 2023 - Uploaded!
noisebloom replied to Obsidian's topic in WAD Releases & Development
I'm in. -
Confession time: All these years, I have never soloed Plutonia. It's been on my "to-play" list for a long time, but besides online cooperative play, I've never really experienced this WAD front-to-back by myself. I decided it was finally time I play this classic megawad, so I did so, and here are my map-by-map thoughts. Disclaimer: I'm a pretty middle-of-the-road Doom player in terms of skill. This run was UV, Continuous, and I didn't go for 100% kills. I'd be interested in trying this again with pistol starts! Maps 1 - 11 - Earth Maps 12 - 20 - Hell + Secret Levels (31,32) Maps 21 - 30 - Devil's Hive Final Thoughts: The biggest problem with Plutonia is that for the uninitiated (aka those who have only played the other commercial Doom WADs), the beginning is absolutely brutal: many would probably appreciate a gentler ramp. However, once you get acclimated to the level of difficulty, it’s generally an exciting, well-designed adventure. Sure, there are some clunkers here and there, but I think it’s much more consistent than TNT: Evilution or even Doom II. I rarely got bored here, though I did space out my play sessions quite a bit. People like to complain about the WAD’s aesthetic, and to be honest, those who want pretty maps should steer clear of Plutonia, which above all favors many shades of brown for its texturing. At the end of the day, I love Plutonia. It’s up there with with Knee Deep and Sigil for me, with some of the best gaming of any commercial Doom WAD. Favorite Map: Map 27 - Anti-Christ Least Favorite Map: Map 16 – The Omen Overall Rating: B+
-
I'm not really sure this is all that controversial, but a little part of me dies every time I see another public Zandronum server hosting Brutal Doom. There's something viscerally satisfying and extremely commendable about the simple elegance of the original Doom's engine, and secretly I worry that magic will one day be forgotten forever.
-
What is that one Doom level that you love but everyone else hates.
noisebloom replied to StarSpun5000's topic in Doom General
Jumping in to express my affinity for Fortress of Mystery (for the intro to infighting as mentioned) and Unholy Cathedral (don't think it's actually too confusing, and the gimmick works for me). I'll add E3M1: Hell Keep as a map people tend to dislike but that I have a soft spot for. This map really establishes how bizarre our introduction to Hell is going to be, and while I'm in agreement that E3 is probably the least well designed of the original three episodes, I find it charmly fitting how uneven the journey is. -
"Tenth Gear" A Doomworld Speedmapping Community Project (Now on Idgames!)
noisebloom replied to Dubbag's topic in WAD Releases & Development
I gotta say I love the Town of Pain MIDI by @Wavy, made the mapset for me -
"Tenth Gear" A Doomworld Speedmapping Community Project (Now on Idgames!)
noisebloom replied to Dubbag's topic in WAD Releases & Development
Yup! Thank you. -
"Tenth Gear" A Doomworld Speedmapping Community Project (Now on Idgames!)
noisebloom replied to Dubbag's topic in WAD Releases & Development
For some reason my first map still has the wrong MIDI... But my other one sounds just fine! -
"Tenth Gear" A Doomworld Speedmapping Community Project (Now on Idgames!)
noisebloom replied to Dubbag's topic in WAD Releases & Development
These are way more fun than I expected! Love cruising through super short maps with interesting challenges. @Dubbag - my MIDI for "DEAR LORD" is playing just fine, but not my MIDI for "OHAIMARK". Appreciate you putting this together! -
"Tenth Gear" 10 Minute Speed Map Community Project (Submissions Closed)
noisebloom replied to Dubbag's topic in WAD Releases & Development
I got another one which is a little more evil: DEARLORD.zip -
"Tenth Gear" 10 Minute Speed Map Community Project (Submissions Closed)
noisebloom replied to Dubbag's topic in WAD Releases & Development
Hell, I've been away from Doom (and Doomworld) for too long... OHAIMARK.zip -
The original Half-Life is still fun as fuck.