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About Margsabl

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  1. Margsabl

    Mapwich 2!! Come join the chaos

    Same here, did the react thingy but didn't see my name on the list. Anyways, Captain Mitchell on the discord, would also like to join!
  2. Margsabl

    Hellforge Speedmapping Sessions (and other community events)

    I always enjoy participating in Hellforged Speed Maps! Even being sick as a dog, i'm glad I was able to make something a bit more complicated than my last months submission Doodlebeans. I am very happy with the way Drudia turned out!
  3. Margsabl

    Hellforge Speedmapping Sessions (and other community events)

    so are we only allowed to use Pack 4 from Gothic's? Surprised about the delay, thought I would be late as I just got home from work. Figured it out nvm
  4. I have been working on changing up MAP09 so here are some screenshots to show some before and after changes for the map BEFORE AFTER BEFORE AFTER BEFORE AFTER
  5. What gameplay mod are you using? I'm new to the whole gear reset thing and scripting is still pretty new to me, hopefully I can figure out a way to do it in the future that keeps default weapons from mods. And yeah i'm not happy with MAP09 and MAP10 either. Currently adding dynamic lights to everything and will probably do a gameplay pass on those two. I'm thinking harder monsters, but remove the majority of the enemies? Don't know currently, I think I need to just remove the BFG from the active pool and keep it a secret only. I'm worried the gameplay flow will be altered too much from the removal of the BFG and would need completely new maps to compensate for it.
  6. New Major update, 4 new maps, combined Sheogouths Despair with Tartarus inferno and renamed wad to Seizure of Aventia, SEIVENT for short. Changed progression of some old maps. Added in more scripting. New pictures have been uploaded. Tested with vanilla. Updated to gzdoom 4.2.4. Added an intermission. WAD is WIP and will slowly be updated. New job requires most of my time and leaves little time for mapping. 16 maps total. Have fun everyone!
  7. Margsabl

    CaptainMitchell's 2 hour creation

    Thank you for the playthrough! And believe it or not, I also hate maps that end with a boss fight. But for some reason I just couldn't think of a way to end the map so I whipped up a final fight and that was that. I was actually pretty surprised at how much I was able to do in the time I allowed myself.
  8. Basically I tried to make a map in under 2 hours. This is the result! If you would like proof of the attempt I streamed the entire thing over on my twitch Play the map however you want to play it! But if you really want to know what I tested with here you go. GZdoom is really the only requirement seeing as I don't know what functions separate gzdoom from ports such as prboom. Tested in GZDoom no coop starts no jump/crouch/freelook software/hardware lighting no mods Doom 2 IWAD The wad begins and ends on MAP01 Mitchsspeedmapattempt.zip
  9. Currently in Episode 3. My only issue is oh my GOD there are so many freaking cacodemons and lost souls. Jebus m crumbs there are so many
  10. Margsabl

    Sheogouths Despair RC3

    You're fine, the change was much easier than anticipated. New map is uploaded.
  11. Margsabl

    Sheogouths Despair RC3

    I can work on that. Probably a day or two and the thread will be updated with the new update with a title to reflect that. If you see the thread and it says RC3 at the end the fix should be out
  12. Margsabl

    Sheogouths Despair RC3

    A streamer I enjoy watching named Deathwing_Duck did a playthrough of this wad. Here is a link to the stream, start at 00:06:50 for the start of the Wad If he creates a Highlight of the wad i'll update this link to reflect that. This is for anyone that likes to watch footage of a wad before playing it.
  13. Margsabl

    Sheogouths Despair RC3

    This is what I was afraid of. Thank you! That destroyed city took forever to make so i'm glad somebody likes it :) yeeeeaaaaaahhhhh you right
  14. Margsabl

    Sheogouths Despair RC3

    Sheogouths Despair is my second wad. It was inspired by John Romero's Sigil. I wanted to use some of the elements from Sigil and create a Doom II wad out of it. It took around 2 months to make this wad with hefty breaks in between edits. Originally this was going to be a 8 map wad like my previous wad Tartarus Inferno, but instead decided that I would make it one large map. I'm not a stickler for how you play so play with whatever mods you like or as vanilla as you want. With some feedback received from the very first test iteration of this map I was able to hopefully create a better version of what I wanted. I hope you enjoy the wad, please leave me feedback down below UPDATE: Added in coop player starts Made Certain Walls impassible Added a bit of decoration to latter half of the map Fixed progression near end of map Fixed teleporter sticking around after you have escaped Added bits of armor around to make things a *little* easier Added a monster closet *somewhere* TO DO: Add more secrets Change final fight so that its not skippable Fix Lighting across the entire map to be a bit darker in places Add a bit more decoration in escape portion More clearly define the exit portal so players don't accidentally exit before exploring Show players that floating rocks teleport somehow Tested with the following GZDoom No Jumping/Crouching Both with and without freelook Software and hardware rendering Vanilla and Brutal Doom Doom II: Hell on Earth IWAD The WAD Begins and Ends with MAP01 sheosdes.zip
  15. Margsabl

    I need some Feedback on a new map

    Gave it a watch and thank you for the kind words at the end of the playthrough! Been taking a quick break from mapping because I felt like I ran out of ideas and its nice to hear good things about the map. I want to add more maps into the wad and I already have a map02 and part of map03, map04 created. But I think I burned myself out cause I started to REALLY slow down on map03. Have not touched it in quite a few days. Because I used so many aspects of sigil in map01, i'm now sitting here like, alright what if I made a city map that has been torn apart and has what looks like hell growing everywhere? I don't have a story for this WAD so I could just throw a random city map in there and it should be fine. The hard part is just making a map and going, Could this be a part of sigil if sigil had more maps? Most of the time its no but I still like it enough to continue on and make something out of it. It might just be better to have one or two maps be inspired by sigil and then just move on and do something else with the rest of the wad. EDIT: Also yes I agree it could be MUCH darker