Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About hunterr42

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. hunterr42

    A Small Tech Base. (Slaughter Map)

    Good shit. im terrible and therefor used god mode for about half of the play session, but i was still entertained for 45 minutes, so i think that's a good sign. You had a few moments of complete and utter cunt-mode fights- assuming that was the intention, nice. There's a lack of detail, and fuck fireblu, but otherwise, i liked it. I'm sure people who are actually good at doom will enjoy this level. Edit because you asked for advice on the final arena, i don't really have advice per-se but i did find it relatively confusing, particularly the part where you
  2. hunterr42

    My third release - spicynugs.wad

    This time around I tried to focus on prior criticisms, mainly boring room designs and a lack of enemies. It's also slightly longer than my last 2 wads(still under 10 minutes.) Each area has slight gimmicks to them, both visually and in gameplay, but in testing they aren't enough to make anything feel "clunky". Just enough to make them less boring. if i fucked up, tell me So, have at it! Let me know what you think about the level. What did you hate? What did you love? That's what the reply section is here for. Made with GZDoom Builder and SLADE for doom format, tested in GZDoom. DOWNLOAD: https://www.dropbox.com/s/dm4k9tzgm3icw8u/spicynugs.zip?dl=0 Update #1: https://www.dropbox.com/s/68tmiyer1ijg6bq/spicynugs_update1.zip?dl=0 Fixed some wrong textures and misalignments, also chaned a pickup. GZDB Screenshot in spoilers! The name has nothing to do with the level, context is this dumb tweet: https://twitter.com/Wendys/status/1124763246370676737
  3. hunterr42

    Sharing some MIDI

    Good shit dude, these sound great. I'll probably use some in the future.
  4. hunterr42

    I updated my 2nd map.

    So, For information on the level itself, including screenshots, you should refer to THIS post: This, however, is the updated "2.0" version of the wad. It remains mostly the same, but with a reworked final area, aswell as music that isn't D_RUNNIN. Why? Well, I don't actually know... Have fun. DOWNLOAD (Update 2.1, End door no longer blocks your path): https://www.dropbox.com/s/adz3hpqohnk1uik/stillbadatnames2.zip?dl=0
  5. hunterr42

    My second level is done! Edit: Has dl link now

    I did actually have this plan at one point, but then after a while I decided I didn't like how it played, so i made it a baron and added the cage instead. Yes! I had that room's brightness set to 0 and disabled Keen's audio files because I thought it looked cool and creepy. Thanks for the kind words Also: There's a very early secret you missed, look near the start of the level if you're curious
  6. hunterr42

    My second level is done! Edit: Has dl link now

    omfg i'm so sorry i was super tired when i made this thread and forgot to upload it. here it is. @riderr3 @HAK3180 @Diego Ignelzi https://www.dropbox.com/s/evxsmbk2j76jr8k/stillbadatnames.wad?dl=0
  7. stillbadatnames.wad Edit: forgot download link oops https://www.dropbox.com/s/evxsmbk2j76jr8k/stillbadatnames.wad?dl=0 (This version is old!) Download 2.1*: https://www.dropbox.com/s/adz3hpqohnk1uik/stillbadatnames2.zip?dl=0 (New ending, Non-D_RUNNIN music!) *Final door no longer blocks your path. My second released wad. As with the last one, it's a single map made for doom2 in doom format and tested in gzdoom. Not much to say here, other than I tried to focus a bit more on playability with this one than my last. Whether or not I did a good job, well, I'm too tired to tell honestly. Please leave a reply letting me know what you think. I'm also interested to hear comparisons to my last map, like what's better/worse(definitely not a requirement though!!) There's a screenshot from GZDB in spoiler. Enjoy :) i gotta sleep now its 5am lol will read comments tomorrow
  8. Nevermind, I've figured it out. I feel like a real moron now.
  9. Oh, and here's what it currently looks like, if it helps. Don't laugh pls lmao
  10. Hi, As the title suggests, I'm trying to figure out how to disable a certain things pain and death sounds with SLADE (Commander Keen in particular) I've done some googling and cannot for the life of me find out what to type into SNDINFO to make this happen. Pls send help.
  11. hunterr42

    My (half-complete) "first" WAD. Enjoy!

    Appreciate the kind words guys, glad you've enjoyed this little thing. I've done a bit of toying around and I think I'll start working on another level Soon™.
  12. hunterr42

    My (half-complete) "first" WAD. Enjoy!

    The text thing is a shame. Good point about the shed room, but I liked having the pillars raise to reveal some imps in the house, i guess i was just being stubborn
  13. hunterr42

    My (half-complete) "first" WAD. Enjoy!

    haha yeah i know that bit looks super silly but i couldn't figure out how to print custom text to the screen (or if that's even possible in Doom format?) I'll work on making levels with multiple paths in the future
  14. hunterr42

    My (half-complete) "first" WAD. Enjoy!

    oh yeah i forgot this
  15. So, this is my "first" wad- and by "first" I mean "The first map i'm a little bit proud of". It's probably too short, but oh well. I've been working on it for 3 days, total time put into it is around.. 4 hours? (whilst going very slowly) It's for Doom II, in vanilla doom format. Made in GZDB, Tested in GZDoom. I have plans to turn MAP02 into an actual level, but for now, it's just a little room thanking you for playing. If you guys enjoy the level and want to see it continued, then I will consider doing so. Download: https://www.dropbox.com/s/wvga0xyhxqg5f9b/wtfdoicallthis.wad?dl=0 Please let me know what you liked, what you disliked, and if you have any suggestions/tips/criticisms I'm willing to hear them.