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DEYBAR_TECH

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Everything posted by DEYBAR_TECH

  1. "sLAUGHter weapons" is a simple Doom elements modifier. is especially compatible with Zandronum. can be played in any (IWAD: doom2, tnt, freedoom) is compatible with multiplayer modes like (LMS, Survival, DeathMatch) What does Slaghter Weapons offer ??? There are 12 powerful new weapons with an interesting enemy search and tracking system. the most powerful weapon can launch a projectile that explodes like a supernova (SN1987A) the weapons use 8 new types of ammunition with different random presentations. there is a new and simple HeadUpDisplay / HUD. the player has some upgrades like higher jumps and a rechargeable shield. there are graphics and sprite replacements. has new Skill definitions. There is a new menu where you can listen and customize buttons to sounds and Music. What is XD_Muertes ??? XD_MUERTES is a large audio package with more than 1500 new sounds from different video games. XDM replaces the original sounds and audio definitions with many of its random "Categories" and custom sounds. this additional Mod can be easily combined with any other Gameplay Mod, T.C. of the community. also include a new (ANCRINFO / Announcer) called "Es: Loquendo Latino" You will find much more information by reading (Slaughter-INFO.txt) Tambien esta disponible en español: Slaughter_DATOS.txt usen Notepad++ para verlo. Download: https://www.mediafire.com/file/bewklebkyjj9uao/SLW%2BXDM_1.zip/file run the Mod with the following file to fix some bugs: sLAUGHTterW3_ammo_fix.zip screenshot: If there are problems, bugs, questions or any suggestions, please comment so that we can improve the gaming experience.
  2. DEYBAR_TECH

    sLAUGHter weapons and XD_Muertes LAUGHs

    During these days, I dedicated myself to creating some new enemies and making many adjustments to the new: sLAUGHter Weapons-G4. In these 2 long and relatively old videos, I started to improve the enemy "Respawn" system. Now, in this Mod the Respawn is used mainly to help the enemies to be more challenging and it serves to give a feeling of game type (Invasion) that is an infinite survival of enemies. Previously in Slaughter_Weapons-G3, only KINETIC ammunition and ExtremeBFG could block Respawn. What in high difficulties caused an absolute preference towards these weapons. Now that all the difficulties will use the Respawn of enemies, I am creating new tactics and specific actions so that all weapons can counter the Respawn of enemies in their own style.
  3. DEYBAR_TECH

    [Doom 2] Intergalactic Xenology 2

    I liked the maps. :) My favorite is: map03: around de world in 8k years the music on this map is very nice. maybe I did something wrong, but it seems that it has no end after map 5 and then it reaches the next map (doom2 the crusher)
  4. DEYBAR_TECH

    sLAUGHter weapons and XD_Muertes LAUGHs

    these are videos of the Secret: sLAUGHter_Weapons-G4. More videos of this version will appear on my YouTube channel. mainly to show the progress of the new: XD_Muertes-G10 with more than 3200 sounds and voices. I hope to have it ready next August. 3D weapons will be included in: sLAUGHter-5 which will be an absolute rebuild instead of an expansion and correction of features as is the version 4. Many thanks to: Captain J for allowing me to use many of his excellent Sprites. please visit their forum: https://forum.zdoom.org/viewtopic.php?f=37&t=37556
  5. DEYBAR_TECH

    sLAUGHter weapons and XD_Muertes LAUGHs

    I'm going at a snail's pace, but this pistol (Jericho 9mm.41) is very close to completing its modeling phase. then it will only be necessary to paint/texturize it with static lighting so that it is compatible with Zandronum. This modified handgun will use: https://en.m.wikipedia.org/wiki/FN_5.7×28mm small rifle cartridges much more effective than the original 9mm.
  6. DEYBAR_TECH

    sLAUGHter weapons and XD_Muertes LAUGHs

    There have been a lot of problems with the 3D weapons. 1- I have long since lost my enthusiasm for firearms. And unlike airplanes, rebuilding 3D weapons was very daunting. 2- I always had the feeling that I was missing something or was making a design mistake. so I would always suddenly stop 3D construction to search for more information or find some design idea. 3- there are thousands of calibers and types of bullets. many of which have arbitrary decimal measurements and sizes. and the fact that there are the same bullets but measured with "mm / inch / gauge / bore" are causing a lot of confusion when choosing some type of ammunition or creating a new standard for my 3D weapons. 4- Unlike ammunition, it is very difficult to find reliable comparative sizes between weapons. many times I found images of pistols and submachine guns larger than assault rifles or shoulder rocket launchers. This last issue has forced me to create my own ammunition and weapon size comparison chart. I am currently guessing the size of each weapon by means of the ammunition they fire since this method seems to be the most approximate and the only one available.
  7. DEYBAR_TECH

    sLAUGHter weapons and XD_Muertes LAUGHs

    These days I was expanding the amount of data that the new version of my sound pack (XD_Muertes) will have. It will be approximately 10Mb bigger than the previous version and there will be big expansions for: PS2 Black (all voice samples) Marvel vs Capcom (melee sounds) Shinobido way of the ninja (melee sounds) Ace Combat 4 & X (radio voices) XD_Muertes-G10.pk3 is still under construction and will later have to undergo extensive performance testing and sound management. I hope I can handle the infinite audio channel problem that has plagued all of its predecessors. Because I was improving XDM, I couldn't have time to work on the 3D weapons.
  8. DEYBAR_TECH

    Cacowards 2021 Mentionation Thread

    I also support this idea. :) but perhaps this will cause the indirect creation of a third bronze version. Practically all sports, Olympic or virtual Video games have the 3 metal scales and even a higher one called platinum.
  9. DEYBAR_TECH

    sLAUGHter weapons and XD_Muertes LAUGHs

    I hope that doesn't happen. have fun :) if you have any opinion or found a bug, feel free to comment!
  10. DEYBAR_TECH

    sLAUGHter weapons and XD_Muertes LAUGHs

    A few days ago, I wanted to add the Assault Rifle (Heckler & Koch - G11) to this project but I couldn't find Sprites that met my expectations. so I tried to capture some YouTube videos to transform them into Sprites, but the work required for each frame and the end result was a disaster. so I decided to create 3D models of all the weapons that are in the project to add them directly in (.MD3) format. I will first start with (G11) and for its design, I am based mainly on an old prototype and not on the version that everyone knows. Years ago I wanted to make a Mod with 3D weapons, but the development of my flight simulator (3D_ACE) caused this idea to be completely abandoned. The process of creating 3D objects is quite slow but with each improvement, I will be updating the forum with screenshots of the models every time I can connect.
  11. DEYBAR_TECH

    sLAUGHter weapons and XD_Muertes LAUGHs

    I think I would be in serious trouble if I sold the Mod. but it is totally Free. so I think there are no risks.
  12. DEYBAR_TECH

    Artman's Blender Stuff

    Can you add P.B.R. textures? gzdoom can render it.
  13. DEYBAR_TECH

    advanced flight simulator in gzdoom

    Online ZDoom Vision / OZ Vision. screenshoot GZD 4.4.5: bot/AI mode. or theorical online/multiplayer. About this project / Forum: Even though the attempts were much older (LittleBigPlanet, GameMaker, Unity) since only in December 2016, I am successfully experimenting with the GZDoom engine in order to create a perfect flight simulator. Since 2020 many objectives are changing to include environments / missions in space. my initial goal is not to create a complete Game / Mod with the first thing I find. my goal has always been to investigate and "demonstrate" that it is really possible to create a flight simulator with the most advanced tools in GZDoom. once I am satisfied, I will begin to refine and mass produce my technology to finally build the complete game. I'm releasing only the latest version of (OZ VISION G7) but as before, this file (.PK3) is very experimental and the weapon system was partially removed. Download: OZ Vision g7 http://www.mediafire.com/file/s97akcybaiygy6s/OZ_VISION.zip/file I recommend using it with (GZDoom v4.4.2 - windows 64). any base Doom IWAD is supported to start it. not is compatible with Zandronum due to ZScript codes. the console is eliminated, use the secret code (369) to enable. If you download it, please comment how it works or if there is an error. any suggestion or question is fine. I included some music but they are cut to little more than a minute. I don't know if it's wrong, or if I can include them in full or if I have to remove them. but these songs would be part of the soundtrack of the complete game. You can see more content in my (ZDoom) forum from here. my old phone only allows me to be really active there: https://forum.zdoom.org/viewtopic.php?t=65151&p=1108994 i will update the post eventually.
  14. DEYBAR_TECH

    advanced flight simulator in gzdoom

    finally release the latest version of my main project for GZDoom: OZ Vision. please, try it and comment what you think.
  15. DEYBAR_TECH

    advanced flight simulator in gzdoom

    The multiple Lock-on system is almost complete. I still have to finish the semi-active guidance system, and the counter-measures.
  16. DEYBAR_TECH

    advanced flight simulator in gzdoom

    thank you. I hope my game can surprise more when I leave it available in the future.
  17. DEYBAR_TECH

    advanced flight simulator in gzdoom

    Thanks to (Major Cooke) for giving me permission to use the code (action Actor LockOn {}) of your project (Doom4D-master) the (lock-on target) system is almost complete since this new version G5. I am still building the multiple locking function and the illuminating radar for missiles type (semi-active). And now that I know better the (ZScript: pointers), the game no longer needs to give each object its own (ThingID / TID) nor will it depend so much on the objects (Inventory) to control the plane. The latter is an important advance since the first 3D_ACE could only control the plane in this way.
  18. DEYBAR_TECH

    advanced flight simulator in gzdoom

    New (screenshots) of OZV4 and this time, the whole island (Kassos) located in Greece. It was added to the game. I am exploring new ways of 3D construction because this feature demands a lot from my weak computer.
  19. DEYBAR_TECH

    advanced flight simulator in gzdoom

    https://www.youtube.com/watch?v=XLl5GgqMYxA&feature=youtu.be Finally, I can efficiently add textures and 3D models from (google earth) to gzdoom. And now that I can adjust the color and density of the fog, if the option is activated (gl_fogmode: 2), the result is more amazing and realistic. Previously and from 3D_ACE v2, I found ways to add this feature. But it was very complicated and time consuming to make this possible. And the result was not entirely satisfactory.
  20. DEYBAR_TECH

    advanced flight simulator in gzdoom

    https://www.youtube.com/watch?v=tIsb63xGaPg&feature=youtu.be This means at least a 20% instantaneous advance in my project. Since the roar of Jet engines is a unique and indispensable attraction of airplane games. And with the smooth control of the tone of the sounds, not only the audiovisual presentation of my game increases. But it also greatly simplifies all the codes needed for the engine to be heard as I've always wanted. From 3D_ACE until now. I already verified the existence of at least 92% of my ideas. And just need to check and build a few more things, to finally begin the final production process that should be ready the next year 2020.
  21. DEYBAR_TECH

    advanced flight simulator in gzdoom

    https://www.youtube.com/watch?v=pM0y4PQq_cE&t=13s I will present more advances of (O.Z. Vision) soon, here I leave you a sample of the version (G3) that maybe you could see in my forum of (zdoom) and that thanks to the new (LZDoom) was now renamed to: (Online Zdoom vision / OZ Vision)
  22. DEYBAR_TECH

    advanced flight simulator in gzdoom

    I respect your work (Johnny B. Getgoode {The Guy}). and I can see that your game is going to take off much earlier than mine. I hope more people experience and build new games like you, it would be great to see a (Gran Turismo) Total Conversion for this community.
  23. DEYBAR_TECH

    advanced flight simulator in gzdoom

    Anyone who wishes, can download the entire generation of (EASA) with this link: https://www.mediafire.com/file/xnw2srazzcsn0mf/EASA+GENERATION.zip/file and sorry for the capital letters.
  24. DEYBAR_TECH

    FLY WITH (3D ACE) GENERATION

    Finally I can make it available to everyone. my biggest project I started to create it from December 2016 and for 2017, I finally could finish generation. I have to clarify, that in all that time, I was just experimenting with the capabilities of (GZDoom) so you will find many errors in my project. If you have any questions, you can read the (README info.txt) where I will comment on some additional details of the game. I built a new file with a detailed description. (3D_ACES+GENERATIONS.zip) http://www.mediafire.com/file/y0m4wtbw5biatqk/3D_ACES%2BGENERATIONS.zip/file You can see my other forum where I show some details of the following generations of my project. I also have a forum in (ZDOOM Discussion about ZDoom) https://forum.zdoom.org/viewtopic.php?f=19&t=64705 and I apologize for the inconvenience when I used pure (capital letters) to communicate.
  25. DEYBAR_TECH

    FLY WITH (3D ACE) GENERATION

    thanks and the file now if you have a description.
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