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Everything posted by GrossViche
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Intel Core i7-4790 3.60 GHz, NVIDIA Geforce GTX 1060 3GB, 8GB RAM.
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Hi everyone, I started my first map about 2 weeks ago, and was hoping to learn a lot about DOOM Builder 2 along the way. The basic gist of my map was that I wanted the player to start in a "Dead Simple"-type arena, and then progressively progress into a base, to finally take a teleporter to the first arena and exit the level. I have a question, regarding ceiling and floor texture alignment: when I was trying to make a teleporter, the texture wouldn't align correctly and I saw that I couldn't offset it. Are you unable to correctly align floor textures? If so, how would you go about correctly setting up the texture? (you'l see what my problem is with the first teleporter, the texture isn't set correctly). Hope you have fun, and thanks for the advice. test01.zip
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First map, looking for advice
GrossViche replied to GrossViche's topic in WAD Releases & Development
Ok so I guess this works fine if I align it correctly. Thanks guys. -
I think some of the decorations obstruct the player too much, and it's not that clear you need the keys to open certain doors even withe colored flame decorations, but I find it very good.
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I've watched other videos of this wad and the textures appear. If anyone has a fix it would be greatly appreciated.
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Nope, still doesn't fix. Thanks for the suggestion tho.